Re: looping sound
Posted by KoRnFlakes on
Tue Sep 30th 2003 at 11:04am
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2003-09-30 11:04am
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k, How do I loop an ambient_generic? do I have to keep retriggering it after its time period or can I do something else?
Re: looping sound
Posted by Adam Hawkins on
Tue Sep 30th 2003 at 11:09am
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2003-09-30 11:09am
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I haven't got Hammer in front of me to check cos i'm at work, but doesn't it have a 'tick box' to 'loop sound'?
EDIT Actually I might be completely off what you mean anyway - I don't tend to work well without Hammer in front of me :wink:
Re: looping sound
Posted by Adam Hawkins on
Tue Sep 30th 2003 at 11:11am
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There ya go....I was way off the trail :wink:
Don't listen to me - I talk rubbish :biggrin:
Re: looping sound
Posted by Gollum on
Tue Sep 30th 2003 at 11:13am
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2003-09-30 11:13am
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No, there is a tick box like you say. It's called "Is NOT looped". It allows you to STOP looping wav files from looping automatically.
Re: looping sound
Posted by KoRnFlakes on
Tue Sep 30th 2003 at 11:35am
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2003-09-30 11:35am
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hmm, didnt work. Tell me lads, Is it valve/sounds/ or valve/sound ?
Re: looping sound
Posted by Adam Hawkins on
Tue Sep 30th 2003 at 11:39am
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2003-09-30 11:39am
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Oooh! I know that one!
valve/sounds :smile:
Re: looping sound
Posted by Gollum on
Tue Sep 30th 2003 at 11:41am
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2003-09-30 11:41am
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First thing to test is whether the sound plays at all. Don't bother with the fancy looping stuff, just see if you can trigger it with a button.
If you are mapping for HLDM, you start in the sounds directory. You don't need valve/sound/vox/c.wav , only vox/c.wav .
(it's valve/sound singular- Lep.)
Re: looping sound
Posted by Orpheus on
Tue Sep 30th 2003 at 12:06pm
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2003-09-30 12:06pm
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i suggest, if you have the room.. install HL, VHE, and everything else you need to an alternate place..
steam seems to be causing you grief ATM..
my sounds, always work if..
1) the path is correct, no typo's
2) is in the HL accepted format..
scan a stock wave file that came with HL.. make your sound the same..
Re: looping sound
Posted by Leperous on
Tue Sep 30th 2003 at 12:35pm
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2003-09-30 12:35pm
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lol look at you children, firing away with your answers, brings a tear to my eye :wink:
Re: looping sound
Posted by KoRnFlakes on
Tue Sep 30th 2003 at 12:43pm
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k, steam looks for sound/
so ive changed that back.
I'm pretty sure my triggers cant be wrong but I cant hear the sound being played at all tbh.
Im stuck on this one :sad:
Re: looping sound
Posted by Wild Card on
Tue Sep 30th 2003 at 12:48pm
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2003-09-30 12:48pm
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did you turn your speakers on? :razz:
Re: looping sound
Posted by Orpheus on
Tue Sep 30th 2003 at 12:53pm
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2003-09-30 12:53pm
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ok do what i did..
1)varify sound.. click on it in its folder.. if works,
2) check its format, HL is damned picky, it must be right, compare format to functional stock wave files..
3) place a stock sound in a test map..
4) if it works, replace it with yours..
5) if it works, THEN we can loop it..
remember you can onlyent compile for this..
Re: looping sound
Posted by KoRnFlakes on
Tue Sep 30th 2003 at 1:28pm
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ok, can some1 give me a sound name? again, all files are in a cache. I cant see them.
Re: looping sound
Posted by Gollum on
Tue Sep 30th 2003 at 1:34pm
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Try the one in my example: vox/c.wav
And if this is what Steam does to HL, I'm certainly not downloading it before I finish my map :rolleyes:
Re: looping sound
Posted by KoRnFlakes on
Tue Sep 30th 2003 at 1:47pm
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ok, Ta goll. that worked. I could hear "C" being repeated.
Must be something wrong with my wav file :sad: :sad:
Re: looping sound
Posted by Orpheus on
Tue Sep 30th 2003 at 2:09pm
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reformat it then, its just a basic wave file..
Re: looping sound
Posted by KoRnFlakes on
Tue Sep 30th 2003 at 2:09pm
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erm, could somebody upload vox/c.wav somewhere for me? so I can replace my music wav with it & see if it works. if it does il have to get my music file sorted :/
Re: looping sound
Posted by KoRnFlakes on
Tue Sep 30th 2003 at 2:14pm
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thanks. Well in the end I find that my music .wav file just doesnt work for some reason because replace dh_sunken_music.wav with c.wav named differently works.
thanks lads.
Re: looping sound
Posted by KoRnFlakes on
Tue Sep 30th 2003 at 2:19pm
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I dont know how orph. Ive never played with sounds before.
Re: looping sound
Posted by Orpheus on
Tue Sep 30th 2003 at 2:28pm
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ok, the c wav you got from gollum is:
8 bit audio
mono
11khz
PCM format
my song was
8 bit
mono
8khz
PCM format
use these as a base
Re: looping sound
Posted by KoRnFlakes on
Tue Sep 30th 2003 at 2:48pm
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heh, Ive sorted it m8. But ta anyway. Used sound recorder changed format to radio quality 20kb.
Re: looping sound
Posted by KoRnFlakes on
Tue Sep 30th 2003 at 3:01pm
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yeah, It worked in game m8. T'is pretty good. Needs to be a bit quieter though. Im really attempting to do some of this map but VHE camera is so slow its really difficult.
Re: looping sound
Posted by KoRnFlakes on
Tue Sep 30th 2003 at 3:18pm
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how on earth do you map without filter textures on? does yours not look as if its all smudged out & weird?
Re: looping sound
Posted by KoRnFlakes on
Tue Sep 30th 2003 at 3:39pm
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nah, the only thing that puts it onto a fast speed is turning off filter textures & that means that everything looks wobbled & dodgy.