MAP

MAP

Re: MAP Posted by Spartan on Fri Sep 10th 2004 at 8:58pm
Spartan
1204 posts
Posted 2004-09-10 8:58pm
Spartan
member
1204 posts 409 snarkmarks Registered: Apr 28th 2004
I am working on a DoD map and I saved the map as an RMF and then a MAP. I went to open up the MAP file and it said "1107321 solids have not been loaded due to errors", then it says and error has occured Hammer.exe will now close. I tried compiling the map from the RMF but in the compile log it says nothing was compiled because there were no solids. I have tried everything but can't seem to get it to work. HELP MEEEEE. :mad:
Re: MAP Posted by fizscy46 on Fri Sep 10th 2004 at 9:34pm
fizscy46
334 posts
Posted 2004-09-10 9:34pm
fizscy46
member
334 posts 72 snarkmarks Registered: Nov 16th 2003 Location: Toronto, Canada
Lol, you're doomed to map loading errors forever!
Re: MAP Posted by Spartan on Fri Sep 10th 2004 at 10:14pm
Spartan
1204 posts
Posted 2004-09-10 10:14pm
Spartan
member
1204 posts 409 snarkmarks Registered: Apr 28th 2004
This isn't funny it is annoying and I can't create maps without it fixed. I have tried everything, and I mean everything. This is stupid and shouldn't be happening.
Re: MAP Posted by fizscy46 on Fri Sep 10th 2004 at 10:20pm
fizscy46
334 posts
Posted 2004-09-10 10:20pm
fizscy46
member
334 posts 72 snarkmarks Registered: Nov 16th 2003 Location: Toronto, Canada
Reformat your computer, that's all I can suggest
Re: MAP Posted by fishy on Fri Sep 10th 2004 at 10:25pm
fishy
2623 posts
Posted 2004-09-10 10:25pm
fishy
member
2623 posts 1476 snarkmarks Registered: Sep 7th 2003 Location: glasgow
1.1million solids. is that right? does your map really have that many brushes that can go wrong, or is this a decompiled bsp?
Re: MAP Posted by Spartan on Fri Sep 10th 2004 at 11:44pm
Spartan
1204 posts
Posted 2004-09-10 11:44pm
Spartan
member
1204 posts 409 snarkmarks Registered: Apr 28th 2004
No I don't have that many solids it says that for some reason. (that was not sarcasm)

Also I just rewrote 0s on the hard drive 2 weeks ago and reinstalled everything. I don't know what is wrong but it's not fixing itself. I cannot even map unless this get fixed.
Re: MAP Posted by fizscy46 on Sat Sep 11th 2004 at 1:30am
fizscy46
334 posts
Posted 2004-09-11 1:30am
fizscy46
member
334 posts 72 snarkmarks Registered: Nov 16th 2003 Location: Toronto, Canada
Complete Reformat, or just OS Reinstall?
Re: MAP Posted by G.Ballblue on Sat Sep 11th 2004 at 2:01am
G.Ballblue
1511 posts
Posted 2004-09-11 2:01am
1511 posts 211 snarkmarks Registered: May 16th 2004 Occupation: Student Location: A secret Nuclear Bunker on Mars
fizscy46 said:
Complete Reformat, or just OS Reinstall?
Dude, YOU PROBABLY DON'T HAVE TO SCREW YOUR HARD DRIVE JUST BECAUSE A MAP GOES WONKY. :smile:

Decide whether or not you're gonna work with rmf or maps before you map. If you wanna use a map file, then you should start with a map file, not an rmf.

Just try it :smile:
Re: MAP Posted by fraggard on Sat Sep 11th 2004 at 2:15am
fraggard
1110 posts
Posted 2004-09-11 2:15am
fraggard
member
1110 posts 220 snarkmarks Registered: Jul 8th 2002 Occupation: Student Location: Bangalore, India
Spartan 34 said:
I am working on a DoD map and I saved the map as an RMF and then a MAP. I went to open up the MAP file and it said "1107321 solids have not been loaded due to errors", then it says and error has occured Hammer.exe will now close. I tried compiling the map from the RMF but in the compile log it says nothing was compiled because there were no solids. I have tried everything but can't seem to get it to work. HELP MEEEEE. :mad:
A few things
  • DON'T reformat your disk , reinstall windows, sacrifice your PC to cthulhu, etc. it's not worth it.
  • First off, try "Exporting" to .map, don't "Save as" .map. See if that makes a difference.
  • If nothing helps, reinstall your Editor (VHE, I'll assume). Get the 3.4 version, as well as the 3.5 beta. Try both individually. Make sure you don't lose your RMF in the process.
  • Don't work with a .map file. That's rubbish advice. Work with an RMF, because that's what VHE's designed to handle.
  • Does your level consist of a lot of carved solids? They could have fragmented into those millions (it's a slim,\ chance, but maybe..) cut down on the bad solids. Reconstruct them properly.
Re: MAP Posted by Spartan on Sat Sep 11th 2004 at 2:28am
Spartan
1204 posts
Posted 2004-09-11 2:28am
Spartan
member
1204 posts 409 snarkmarks Registered: Apr 28th 2004
[*] First off, try "Exporting" to .map, don't "Save as" .map. See if that makes a difference.
[*] If nothing helps, reinstall your Editor (VHE, I'll assume). Get the 3.4 version, as well as the 3.5 beta. Try both individually. Make sure you don't lose your RMF in the process.
[*] Don't work with a .map file. That's rubbish advice. Work with an RMF, because that's what VHE's designed to handle.
[*] Does your level consist of a lot of carved solids? They could have fragmented into those millions (it's a slim,\ chance, but maybe..) cut down on the bad solids. Reconstruct them properly.
I have done all those things. I always export to MAP. My level is fine. I even created a box map and it did the same thing for that. I always work with RMFs. I can't compile the map because the MAP removes all the solids when it is loaded into Hammer. I have tried compilintg from the RMF but it does the same thing.

P.S. I am pissed off and you guys aren't helping.
Re: MAP Posted by Cassius on Sat Sep 11th 2004 at 2:36am
Cassius
1989 posts
Posted 2004-09-11 2:36am
Cassius
member
1989 posts 238 snarkmarks Registered: Aug 24th 2001
fizscy46 said:
Lol, you're doomed to map loading errors forever!
Golden advice. This is what the Snarkpit is all about.
Re: MAP Posted by G.Ballblue on Sat Sep 11th 2004 at 3:03am
G.Ballblue
1511 posts
Posted 2004-09-11 3:03am
1511 posts 211 snarkmarks Registered: May 16th 2004 Occupation: Student Location: A secret Nuclear Bunker on Mars
Spartan 34 said:
P.S. I am pissed off and you guys aren't helping.
Oh my God what ever WILL BECOME OF US? :rolleyes:
Re: MAP Posted by Tracer Bullet on Sat Sep 11th 2004 at 3:25am
Tracer Bullet
2271 posts
Posted 2004-09-11 3:25am
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
G.Ballblue said:
Spartan 34 said:
P.S. I am pissed off and you guys aren't helping.
Oh my God what ever WILL BECOME OF US? :rolleyes:
Blue:

stfu. I'm not joking. I have never seen you contribute in a useful fashion to the editing forum.

Spartan:

You cannot compile from the .rmf. The editor always exports to the .map file first. What you are saying is that the .map gets corrupted/erased whether you try to open it hammer or not, correct?

I suggest that you try QeRadient I don't know if it will open .rmf or .dxf files, but it's worth a shot. it sounds to me as though your export feature is somehow completely borked. maybe some conflict with another program :confused:
Re: MAP Posted by fishy on Sat Sep 11th 2004 at 10:06am
fishy
2623 posts
Posted 2004-09-11 10:06am
fishy
member
2623 posts 1476 snarkmarks Registered: Sep 7th 2003 Location: glasgow
Spartan 34 said:
No I don't have that many solids it says that for some reason. (that was not sarcasm)
the reason it says that, is because that's how many solids it counted and didn't want to draw.

i also asked if this was a decompiled rmf you were working with. that wasn't sarcasm either, btw. :wink:

the reason i asked this is because the 'good' decompiler will take a big cube shaped brush, and decompile it into six, 1 unit thick brushes. a 1unit thick brush for each original face. so using the decompiler on a big map can result in crazy numbers [like 1.1million] of solids being created. say an average of 8 vertex points per solid, and you've got hammer trying to draw over 8 million of them. i'm not surprised it crashed.

or maybe, as you say the rmf is ok until you try to export it, you could zip it up and have someone try it on their comp? i'd give it a go.

if you're not sure about trusting me with your work, then i'm sure there's some others here that you would trust who would be willig to take a look.
Re: MAP Posted by G.Ballblue on Sat Sep 11th 2004 at 2:55pm
G.Ballblue
1511 posts
Posted 2004-09-11 2:55pm
1511 posts 211 snarkmarks Registered: May 16th 2004 Occupation: Student Location: A secret Nuclear Bunker on Mars
Wasn't there a question where the version of WC/VHE you were using would casue problems while using a .map file? I thought it was something like VHE 3.4 and up didn't like .map files... ?
Re: MAP Posted by fishy on Sat Sep 11th 2004 at 3:23pm
fishy
2623 posts
Posted 2004-09-11 3:23pm
fishy
member
2623 posts 1476 snarkmarks Registered: Sep 7th 2003 Location: glasgow
G.Ballblue said:
Wasn't there a question where the version of WC/VHE you were using would casue problems while using a .map file? I thought it was something like VHE 3.4 and up didn't like .map files... ?
no
Re: MAP Posted by Spartan on Sat Sep 11th 2004 at 3:38pm
Spartan
1204 posts
Posted 2004-09-11 3:38pm
Spartan
member
1204 posts 409 snarkmarks Registered: Apr 28th 2004
You cannot compile from the .rmf. The editor always exports to the .map file first. What you are saying is that the .map gets corrupted/erased whether you try to open it hammer or not, correct?

Yes that is exactly correct. This only happens with my Steam games. I am working on a DoD map and it keep getting the error when I open up its MAP file in Hammer. I do not get this error for my Half Life SP map when I open it up in Hammer. I have the disk for that so I am not using Steam for Half Life.
Re: MAP Posted by Tracer Bullet on Sat Sep 11th 2004 at 4:42pm
Tracer Bullet
2271 posts
Posted 2004-09-11 4:42pm
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
Try opening your DOD map as a HL map. If that works, try reconfiguring VHE so it's NOT using steam for DOD. As I think was said in your last topic there is absolutely no reason to bother with a steam config. I honestly don't see how this could make a difference though.
Re: MAP Posted by Spartan on Sat Sep 11th 2004 at 5:01pm
Spartan
1204 posts
Posted 2004-09-11 5:01pm
Spartan
member
1204 posts 409 snarkmarks Registered: Apr 28th 2004
I've checked the code of the MAP file on notepad for anything supspicious but it all looks fine. Nothing wrong with the MAP file itself it is something with Hammer. This is bullcrap though. I lose so much mapping due to crap like this that isn't even my fault. All I want to do is map and its like the computer wants to piss me off and ruin my day.
Re: MAP Posted by Tracer Bullet on Sat Sep 11th 2004 at 8:06pm
Tracer Bullet
2271 posts
Posted 2004-09-11 8:06pm
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
If the .map is just fine you should be able to compile properly. Can you? If you can I'm very confused as to what your problem is.
Re: MAP Posted by Spartan on Sat Sep 11th 2004 at 8:12pm
Spartan
1204 posts
Posted 2004-09-11 8:12pm
Spartan
member
1204 posts 409 snarkmarks Registered: Apr 28th 2004
If the .map is just fine you should be able to compile properly. Can you? If you can I'm very confused as to what your problem is.

no i cannot compile
User posted image
Re: MAP Posted by Tracer Bullet on Sat Sep 11th 2004 at 8:30pm
Tracer Bullet
2271 posts
Posted 2004-09-11 8:30pm
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
Then the *.map file not "just fine".

Did you try my two preveious suggestions?
Re: MAP Posted by Spartan on Sat Sep 11th 2004 at 9:42pm
Spartan
1204 posts
Posted 2004-09-11 9:42pm
Spartan
member
1204 posts 409 snarkmarks Registered: Apr 28th 2004
yes
Re: MAP Posted by Tracer Bullet on Sat Sep 11th 2004 at 10:52pm
Tracer Bullet
2271 posts
Posted 2004-09-11 10:52pm
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
Radient didn't do the job?
Re: MAP Posted by Spartan on Sun Sep 12th 2004 at 12:06am
Spartan
1204 posts
Posted 2004-09-12 12:06am
Spartan
member
1204 posts 409 snarkmarks Registered: Apr 28th 2004
I have even tried opening the file in Hammer as a Half Life map but it still does the same thing. I am f**king screwed beyond belief. I am going to have to find someone trust worthy enough to compile my maps for me. Or buy a new computer.
Re: MAP Posted by Crono on Sun Sep 12th 2004 at 12:09am
Crono
6628 posts
Posted 2004-09-12 12:09am
Crono
super admin
6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
Don't you think that's a little extreme? Chances are that eventually the same thing would happen with the new computer ... It isn't the hardware that is "doing this to you". Its most likely another program that you don't know is running and such.
Re: MAP Posted by G.Ballblue on Sun Sep 12th 2004 at 12:20am
G.Ballblue
1511 posts
Posted 2004-09-12 12:20am
1511 posts 211 snarkmarks Registered: May 16th 2004 Occupation: Student Location: A secret Nuclear Bunker on Mars
Try this....

Using WorldCraft 3.3

Create a "new file". Do a little mapping in it, and when your done, save it as a .map. DON'T make an RMF.

Close WorldCraft, then turn it back on. Then load your map.

Tell us what happens.
Re: MAP Posted by Spartan on Sun Sep 12th 2004 at 1:16am
Spartan
1204 posts
Posted 2004-09-12 1:16am
Spartan
member
1204 posts 409 snarkmarks Registered: Apr 28th 2004
Where can I find a download of 3.3. VERC doesn't have one.

P.S. how do I quote someone on these forums?
Re: MAP Posted by G.Ballblue on Sun Sep 12th 2004 at 1:53am
G.Ballblue
1511 posts
Posted 2004-09-12 1:53am
1511 posts 211 snarkmarks Registered: May 16th 2004 Occupation: Student Location: A secret Nuclear Bunker on Mars
http://www.snarkpit.com/editing.php?page=files&game=HL&type=editors

Should have WC 3.3. It says Worldcraft 3, so that might be a different version.

And to quote, hit the button "Quote." :razz:
Re: MAP Posted by Tracer Bullet on Mon Sep 13th 2004 at 1:40am
Tracer Bullet
2271 posts
Posted 2004-09-13 1:40am
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
I just had a similar problem to the one you are experiencing. I'm also working on a DoD map. I have completed all of the architecture, so I was just going through texturing things and adding light fixtures. However when I completed this task, exported to .map, and tried to compile, CSG claimed that I had no visible brushes in the map! Now the only thing I had changed since the last compile was than addition of a bunch of models, light ents, and a few clip brushes. First thing I tried was saving under a different file name -no luck. next I copied the whole map into a new file -no luck. Finally, I deleted all of the models and it miraculously started compiling again. <?xml:namespace prefix = o ns = "urn:schemas-microsoft-com:office:office" /><o:p></o:p>

After this I went back to an earlier version that still had the models in it, and just deleted the two models that were unlike the rest. A pair of tables (board.mdl) with the "drop to floor" flag set. <?xml:namespace prefix = st1 ns = "urn:schemas-microsoft-com:office:smarttags" /><st1:City><st1:place>Eureka</st1:place></st1:City>! Everything works now. Just to be sure though, I re-added the models that seemed to be causing the problem and found to my confusion that it still compiles just fine!<o:p></o:p>

I don't know if you could be experiencing a similar problem but the "no visible brushes" error was similar enough to your problem that I thought it might be helpful.<o:p></o:p>
Re: MAP Posted by Gorbachev on Mon Sep 13th 2004 at 2:53am
Gorbachev
1569 posts
Posted 2004-09-13 2:53am
1569 posts 264 snarkmarks Registered: Dec 1st 2002 Location: Vancouver, BC, Canada
Don't rely on opening .map in Hammer. It's a stupid thing and can cost you, .map is not the native format for Hammer.
Re: MAP Posted by omegaslayer on Mon Sep 13th 2004 at 3:11am
omegaslayer
2481 posts
Posted 2004-09-13 3:11am
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
I dont know why people export to .map before compiling, when you can just hit compile (F9) and it does it for you, anyways here is an obvious question.... what compile tools are you using? The old quake tools are crap, try zoners or x-cagy.....or even set up a batch compiler.

Now before you bite my head off by saying I already have "x" compile tools make sure that they are in the right directory and you have the correct hammer set up. If nothing has worked so far give the RMF to someone else to compile, and see if they have the same problem.

<TABLE cellSpacing=2 cellPadding=2 width="95%" align=center bgColor=black>
<TBODY>
<TR>
<TD style="FONT-SIZE: 11px; COLOR: gold">? posted by Spartan 34</TD></TR>
<TR>
<TD bgColor=#151515>
P.S. I am pissed off and you guys aren't helping.

</TD></TR></TBODY></TABLE>

If you dont like our free advice then dont post any questions here, and you can go somewhere else (not saying that you should). I mean dont post a question and get "pissed" that were not helping you (there is only so much we can do over the internet), it makes it more likely that this community wont answer any of your questions.
Re: MAP Posted by fraggard on Mon Sep 13th 2004 at 3:46am
fraggard
1110 posts
Posted 2004-09-13 3:46am
fraggard
member
1110 posts 220 snarkmarks Registered: Jul 8th 2002 Occupation: Student Location: Bangalore, India
omegaslayer4777 said:
I dont know why people export to .map before compiling, when you can just hit compile (F9) and it does it for you
That's because some of us don't like the default compile window. Some of us like to continue mapping while we compile. Some of us prefer the flexibility of a batch file. Some of us do a lot of things different :smile:
Re: MAP Posted by omegaslayer on Mon Sep 13th 2004 at 3:56am
omegaslayer
2481 posts
Posted 2004-09-13 3:56am
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
frag by default do you mean normal or advanced? Cause I use advanced, and others may use a different method I now see why...
Re: MAP Posted by Gorbachev on Mon Sep 13th 2004 at 4:32am
Gorbachev
1569 posts
Posted 2004-09-13 4:32am
1569 posts 264 snarkmarks Registered: Dec 1st 2002 Location: Vancouver, BC, Canada
I use .maps, I strictly use batch compiles. I'd never touch the compiler in Hammer...it's annoying when the map gets even slightly big and the window just no longer responds. Command line compiling always stays "awake". I'm just saying trying to open a .map in Hammer is just a lame idea when you've got a proper format for the editor lying right there...the only time you should be opening a map is from pulling a corruption recovery by opening the .map in QuArK, saving, then opening it in Hammer. It works wonders that way, but if there's no problem to start with you're asking for it.
Re: MAP Posted by fraggard on Mon Sep 13th 2004 at 11:15am
fraggard
1110 posts
Posted 2004-09-13 11:15am
fraggard
member
1110 posts 220 snarkmarks Registered: Jul 8th 2002 Occupation: Student Location: Bangalore, India
omegaslayer4777 said:
frag by default do you mean normal or advanced? Cause I use advanced, and others may use a different method I now see why...
Both are equally bad for the same reasons.
Re: MAP Posted by Spartan on Mon Sep 13th 2004 at 1:31pm
Spartan
1204 posts
Posted 2004-09-13 1:31pm
Spartan
member
1204 posts 409 snarkmarks Registered: Apr 28th 2004
The problem is that I can't even compile the map either. When you compile the RMF it creates a MAP and Hammer reads the MAP file and compiles off of that. The problem is that Hammer isn't reading my MAP files correctly and causes errors.

P.S. I always use ZHLT
Re: MAP Posted by fraggard on Mon Sep 13th 2004 at 1:51pm
fraggard
1110 posts
Posted 2004-09-13 1:51pm
fraggard
member
1110 posts 220 snarkmarks Registered: Jul 8th 2002 Occupation: Student Location: Bangalore, India
Spartan 34 said:
The problem is that I can't even compile the map either. When you compile the RMF it creates a MAP and Hammer reads the MAP file and compiles off of that. The problem is that Hammer isn't reading my MAP files correctly and causes errors.

P.S. I always use ZHLT
Did you try TB's idea?
Tracer Bullet said:
I just had a similar problem to the one you are experiencing. I'm also working on a DoD map. I have completed all of the architecture, so I was just going through texturing things and adding light fixtures. However when I completed this task, exported to .map, and tried to compile, CSG claimed that I had no visible brushes in the map! Now the only thing I had changed since the last compile was than addition of a bunch of models, light ents, and a few clip brushes. First thing I tried was saving under a different file name -no luck. next I copied the whole map into a new file -no luck. Finally, I deleted all of the models and it miraculously started compiling again. <?xml:namespace prefix = o ns = "urn:schemas-microsoft-com:office:office" /><o:p></o:p>

After this I went back to an earlier version that still had the models in it, and just deleted the two models that were unlike the rest. A pair of tables (board.mdl) with the "drop to floor" flag set. <?xml:namespace prefix = st1 ns = "urn:schemas-microsoft-com:office:smarttags" /><st1:City><st1:place>Eureka</st1:place></st1:City>! Everything works now. Just to be sure though, I re-added the models that seemed to be causing the problem and found to my confusion that it still compiles just fine!<o:p></o:p>

I don't know if you could be experiencing a similar problem but the "no visible brushes" error was similar enough to your problem that I thought it might be helpful.
Re: MAP Posted by Spartan on Mon Sep 13th 2004 at 5:14pm
Spartan
1204 posts
Posted 2004-09-13 5:14pm
Spartan
member
1204 posts 409 snarkmarks Registered: Apr 28th 2004
Sorry but that is not my problem. I made a test map and all I made was a block. I exported it to a MAP file and opened it up and got the same error.
Re: MAP Posted by fishy on Mon Sep 13th 2004 at 6:57pm
fishy
2623 posts
Posted 2004-09-13 6:57pm
fishy
member
2623 posts 1476 snarkmarks Registered: Sep 7th 2003 Location: glasgow
how many invalid solids are there, when you do it with only one block?
Re: MAP Posted by Spartan on Mon Sep 13th 2004 at 8:42pm
Spartan
1204 posts
Posted 2004-09-13 8:42pm
Spartan
member
1204 posts 409 snarkmarks Registered: Apr 28th 2004
the same as with all the other maps.
Re: MAP Posted by Cassius on Tue Sep 14th 2004 at 12:30am
Cassius
1989 posts
Posted 2004-09-14 12:30am
Cassius
member
1989 posts 238 snarkmarks Registered: Aug 24th 2001
Fans of the .map format - when's the last time you heard of an RMF f**king up?
Re: MAP Posted by Tracer Bullet on Tue Sep 14th 2004 at 1:09am
Tracer Bullet
2271 posts
Posted 2004-09-14 1:09am
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
Cassius said:
Fans of the .map format - when's the last time you heard of an RMF f**king up?
I've had them go corrupt...

You're missing the point though Cass. You HAVE to use the .map file in order to compile. His problem is that it does not export properly.
Re: MAP Posted by G.Ballblue on Tue Sep 14th 2004 at 1:32am
G.Ballblue
1511 posts
Posted 2004-09-14 1:32am
1511 posts 211 snarkmarks Registered: May 16th 2004 Occupation: Student Location: A secret Nuclear Bunker on Mars
Tracer Bullet said:
Cassius said:
Fans of the .map format - when's the last time you heard of an RMF f**king up?
I've had them go corrupt...

You're missing the point though Cass. You HAVE to use the .map file in order to compile. His problem is that it does not export properly.
Yea, but I don't think you have to actually VIEW the map even though you export it. No?
Re: MAP Posted by Gorbachev on Tue Sep 14th 2004 at 2:08am
Gorbachev
1569 posts
Posted 2004-09-14 2:08am
1569 posts 264 snarkmarks Registered: Dec 1st 2002 Location: Vancouver, BC, Canada
No.
Re: MAP Posted by fraggard on Tue Sep 14th 2004 at 2:38am
fraggard
1110 posts
Posted 2004-09-14 2:38am
fraggard
member
1110 posts 220 snarkmarks Registered: Jul 8th 2002 Occupation: Student Location: Bangalore, India
Spartan 34 said:
If the .map is just fine you should be able to compile properly. Can you? If you can I'm very confused as to what your problem is.

no i cannot compile
User posted image
I was reading through the thread again, and I saw this.

Post your compile log please :smile: The whole log.

PS: Don't leave out anything because you feel it's insignificant.
Re: MAP Posted by omegaslayer on Tue Sep 14th 2004 at 2:47am
omegaslayer
2481 posts
Posted 2004-09-14 2:47am
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
<TABLE cellSpacing=0 cellPadding=2 width="95%" align=center>
<TBODY>
<TR>
<TD style="FONT-SIZE: 11px; COLOR: gold" bgColor=black>? posted by Spartan 34</TD>
<TR>
<TD bgColor=#151515>
The problem is that Hammer isn't reading my MAP files correctly and causes errors.

</TD></TR></TBODY></TABLE>

so take all traces of hammer out, and im not saying control panel add/remove programs, delete the whole folder in c (or what ever drive you have), but make sure you create a copy of all your work and save it somewhere else, then see what happens it really doesnt take that much time to do.....

Edit: just thought of it, maybe you have a corrupt .fgd ........
Re: MAP Posted by Crono on Tue Sep 14th 2004 at 8:12am
Crono
6628 posts
Posted 2004-09-14 8:12am
Crono
super admin
6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
so take all traces of hammer out, and im not saying control panel add/remove programs, delete the whole folder in c (or what ever drive you have), but make sure you create a copy of all your work and save it somewhere else, then see what happens it really doesnt take that much time to do.....

Edit: just thought of it, maybe you have a corrupt .fgd ........
Yeah, because that takes care of the registry entries... (which by the way, have a better chance of being removed if you use the uninstall that comes with hammer.)
Re: MAP Posted by Spartan on Tue Sep 14th 2004 at 9:51am
Spartan
1204 posts
Posted 2004-09-14 9:51am
Spartan
member
1204 posts 409 snarkmarks Registered: Apr 28th 2004
** Executing...
** Command: Change Directory
** Parameters: C:\Program Files\Valve\Steam

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\rmf backups\box.map" "C:\Program Files\hammer_testbuild04\maps\box.map"

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\TOOLS\HLCSG.EXE
** Parameters: "C:\Program Files\hammer_testbuild04\maps\box"

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\VALVEH~1\TOOLS\HLCSG.EXE "C:\Program Files\hammer_testbuild04\maps\box"
Entering C:\Program Files\hammer_testbuild04\maps\box.map
Error: Entity 5 has no visible brushes

Error: No visibile brushes
Description: All brushes are CLIP or ORIGIN (at least one must be normal/visible)
Howto Fix: self explanitory

----- END hlcsg -----

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\TOOLS\HLBSP.EXE
** Parameters: "C:\Program Files\hammer_testbuild04\maps\box"

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\VALVEH~1\TOOLS\HLBSP.EXE "C:\Program Files\hammer_testbuild04\maps\box"
There was a problem compiling the map.
Check the file C:\Program Files\hammer_testbuild04\maps\box.log for the cause.
----- END hlbsp -----

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\TOOLS\HLVIS.EXE
** Parameters: -fast "C:\Program Files\hammer_testbuild04\maps\box"

g_fastvis = true
hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: C:\PROGRA~1\VALVEH~1\TOOLS\HLVIS.EXE -fast "C:\Program Files\hammer_testbuild04\maps\box"
There was a problem compiling the map.
Check the file C:\Program Files\hammer_testbuild04\maps\box.log for the cause.
----- END hlvis -----

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\TOOLS\HLRAD.EXE
** Parameters: "C:\Program Files\hammer_testbuild04\maps\box"

hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: C:\PROGRA~1\VALVEH~1\TOOLS\HLRAD.EXE "C:\Program Files\hammer_testbuild04\maps\box"
There was a problem compiling the map.
Check the file C:\Program Files\hammer_testbuild04\maps\box.log for the cause.
----- END hlrad -----
Re: MAP Posted by fraggard on Tue Sep 14th 2004 at 11:32am
fraggard
1110 posts
Posted 2004-09-14 11:32am
fraggard
member
1110 posts 220 snarkmarks Registered: Jul 8th 2002 Occupation: Student Location: Bangalore, India
The only thing I can see is that there's a problem with the fgd :/ Get an older one or a newer one and try again.