platform elevator

platform elevator

Re: platform elevator Posted by Irenicis on Wed Sep 15th 2004 at 6:56am
Irenicis
55 posts
Posted 2004-09-15 6:56am
Irenicis
member
55 posts 6 snarkmarks Registered: Aug 9th 2004
I'm making a elevator which is just a platform. Do i put the path_corner entity in the platform or above it? Coz' the tut says put in the middle of the elevator. Mine's just a......platform.
Re: platform elevator Posted by Crono on Wed Sep 15th 2004 at 7:03am
Crono
6628 posts
Posted 2004-09-15 7:03am
Crono
super admin
6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
when using a path_corner the brush which is assigned to it (the first stop for the brush) is where the brush will originally start. I think the best way to place them is to put the brush where you want it, then either put the entitiy at the top or bottom of the brush (from a side view) and in the center otherwise.
Re: platform elevator Posted by Biological Component on Wed Sep 15th 2004 at 7:53am
Posted 2004-09-15 7:53am
500 posts 90 snarkmarks Registered: Apr 7th 2004 Location: USA
Put the path corner in the dead-center of your elevator structure. (where it will be starting)

Then put another one where the center should be when it is stopped.
Re: platform elevator Posted by Adam Hawkins on Wed Sep 15th 2004 at 10:23am
Adam Hawkins
858 posts
Posted 2004-09-15 10:23am
858 posts 333 snarkmarks Registered: Aug 25th 2002 Occupation: Specialty Systems Manager Location: Chesterfield, UK
Wut he said ^^

There should be a little cross where the centre of the brush is in the 2D views. Align the path_corner with that. Extremely useful if the platform is an unusual shape.
Re: platform elevator Posted by omegaslayer on Thu Sep 16th 2004 at 1:51am
omegaslayer
2481 posts
Posted 2004-09-16 1:51am
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
Unless the platform needs to move in two directions, I would suggest using a func_door with a negative lip value and set the direction to "up", and with this method you will save:
1) Confusion of entity placement (eg: why the F*** doesnt this trigger work!!!??)
2) Simplicity (two entitys instead of 4)
3) Saves space for more important entitys if you have a massive map (although it is very unlikely you will exceed the maximum entities)

This is of coarse if its just a simple platform moving from point A to point B.
Re: platform elevator Posted by Wild Card on Thu Sep 16th 2004 at 10:02pm
Wild Card
2321 posts
Posted 2004-09-16 10:02pm
2321 posts 391 snarkmarks Registered: May 20th 2002 Occupation: IT Consultant Location: Ontario, Canada
Irenicis said:
I'm making a elevator which is just a platform. Do i put the path_corner entity in the platform or above it? Coz' the tut says put in the middle of the elevator. Mine's just a......platform.
read this.