Re: platform elevator
Posted by Irenicis on
Wed Sep 15th 2004 at 6:56am
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Aug 9th 2004
I'm making a elevator which is just a platform. Do i put the path_corner entity in the platform or above it? Coz' the tut says put in the middle of the elevator. Mine's just a......platform.
Re: platform elevator
Posted by Crono on
Wed Sep 15th 2004 at 7:03am
Crono
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when using a path_corner the brush which is assigned to it (the first stop for the brush) is where the brush will originally start. I think the best way to place them is to put the brush where you want it, then either put the entitiy at the top or bottom of the brush (from a side view) and in the center otherwise.
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Put the path corner in the dead-center of your elevator structure. (where it will be starting)
Then put another one where the center should be when it is stopped.
Re: platform elevator
Posted by Adam Hawkins on
Wed Sep 15th 2004 at 10:23am
Posted
2004-09-15 10:23am
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Aug 25th 2002
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Location: Chesterfield, UK
Wut he said ^^
There should be a little cross where the centre of the brush is in the 2D views. Align the path_corner with that. Extremely useful if the platform is an unusual shape.
Re: platform elevator
Posted by omegaslayer on
Thu Sep 16th 2004 at 1:51am
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Unless the platform needs to move in two directions, I would suggest using a func_door with a negative lip value and set the direction to "up", and with this method you will save:
1) Confusion of entity placement (eg: why the F*** doesnt this trigger work!!!??)
2) Simplicity (two entitys instead of 4)
3) Saves space for more important entitys if you have a massive map (although it is very unlikely you will exceed the maximum entities)
This is of coarse if its just a simple platform moving from point A to point B.