Re: Presenting...
Posted by ReNo on
Mon Sep 27th 2004 at 10:52am
Posted
2004-09-27 10:52am
ReNo
member
5457 posts
1991 snarkmarks
Registered:
Aug 22nd 2001
Occupation: Level Designer
Location: Scotland
That is some improvement! You seem to have gone from some noise claiming to be metal, to some pretty impressive stuff. The stone walls are the best looking ones in my opinion, nice work there.
BTW - NEVER again will you post bitmaps.
Never....
Re: Presenting...
Posted by nooba on
Mon Sep 27th 2004 at 12:26pm
Posted
2004-09-27 12:26pm
nooba
member
146 posts
104 snarkmarks
Registered:
Jan 20th 2004
Location: Australia
Fixed bmps to jpgs 500k now.. :rolleyes:
Reno: The walls look the best because I made them with a tutorial.. but I didn't follow everything I sort of did what i wanted where I wanted :wink:
Re: Presenting...
Posted by pepper on
Mon Sep 27th 2004 at 1:33pm
pepper
member
597 posts
80 snarkmarks
Registered:
Feb 25th 2004
Location: holland
where is the link to that tutorial??
Re: Presenting...
Posted by nooba on
Mon Sep 27th 2004 at 1:58pm
nooba
member
146 posts
104 snarkmarks
Registered:
Jan 20th 2004
Location: Australia
It's not for Photoshop if that's what you are thinking :razz:
Re: Presenting...
Posted by OtZman on
Mon Sep 27th 2004 at 2:22pm
OtZman
member
1890 posts
218 snarkmarks
Registered:
Jul 12th 2003
Occupation: Student
Location: Sweden
The second attempts look nice :smile:
Re: Presenting...
Posted by pepper on
Mon Sep 27th 2004 at 5:48pm
pepper
member
597 posts
80 snarkmarks
Registered:
Feb 25th 2004
Location: holland
that doesnt matter. if you can do it in ps yo u can do it in psp, and obviously vica versa
Re: Presenting...
Posted by Spartan on
Mon Sep 27th 2004 at 6:29pm
Spartan
member
1204 posts
409 snarkmarks
Registered:
Apr 28th 2004
They are good texture except for the 2nd one. It looks like the fuzz on your T.V. when the cable goes out. Maybe if you tweak it some you could turn it into an animating texture just for that purpose.
Re: Presenting...
Posted by Cassius on
Wed Sep 29th 2004 at 4:02am
Cassius
member
1989 posts
238 snarkmarks
Registered:
Aug 24th 2001
You're already better than half the texture artists in the universe. Keep at it. Don't be afraid to use photos as bases, filters can only take you so far.
Re: Presenting...
Posted by GrimlocK on
Wed Sep 29th 2004 at 4:10am
386 posts
259 snarkmarks
Registered:
Mar 7th 2002
Occupation: Self Employed
Location: Texas
(peeks head out of cave)
Nice work although there is quite a bit of contrast around those cracks. Did you use an alpha channel to create the roughness in the surfaces? Thats one technique you can use in photoshop although you are using PS correct?
(looks around a second...... vanishes back into the fog :wink: )
Re: Presenting...
Posted by Pvt.Scythe on
Wed Sep 29th 2004 at 11:03am
Posted
2004-09-29 11:03am
730 posts
113 snarkmarks
Registered:
Sep 19th 2004
Occupation: student
Location: Finland
Did you learn how to use layers properly or something as "big" as that? I must get back to my texture studies...
jumps bag into the pool of mud he came in from the first place
Re: Presenting...
Posted by Crono on
Wed Sep 29th 2004 at 9:11pm
Crono
super admin
6628 posts
700 snarkmarks
Registered:
Dec 19th 2003
Location: Oregon, USA
Every complex photo program uses layers. Photoshop is just the the all round best (Yes, it is). GIMP is like a mixture between painter and Photoshop ... but free.
Painter is for well ... painters, there are so many things you can do its mind boggling, unless of course, you know how to use the items.
Re: Presenting...
Posted by Spartan on
Wed Sep 29th 2004 at 11:34pm
Posted
2004-09-29 11:34pm
Spartan
member
1204 posts
409 snarkmarks
Registered:
Apr 28th 2004
I have been actually using a program that came with my windows 2000. It's called Picture It 2001. It is like photoshop but has been dumbed down a lot and can't do nearly as much. It is usefull enough though to make textures like coke machines, glass, and signs. I use it to make simple textures then use wally to put them into a wad file. I have Jasc Photoshop but I havn't gotten around yet to learning it. Once CS:S comes out though I will start making better textures.
Re: Presenting...
Posted by Gwil on
Thu Sep 30th 2004 at 1:15am
Gwil
super admin
2864 posts
315 snarkmarks
Registered:
Oct 13th 2001
Occupation: Student
Location: Derbyshire, UK
gimp is just as powerful as photoshop in the right hands as it happens
Crono, if not more (script fu > you :razz: ) but, for interface and ease
of use it's way down the list with any microsoft windows product.
the only thing it has riding for it over PS is that it's free, and you
can use it with all gfx tools, on linux (if you are a solely linux
exclusive linux user, that is). i wouldnt recommend to most people
though, you have to be a bit windows savvy, let alone *nix based savvy
to understand that program. and sadly, most wannabe IT pro's/artists,
aren't :/
Re: Presenting...
Posted by G.Ballblue on
Thu Sep 30th 2004 at 1:38am
1511 posts
211 snarkmarks
Registered:
May 16th 2004
Occupation: Student
Location: A secret Nuclear Bunker on Mars
Hmm... Well, I just download GIMP. Gonna give it a look, it does indeed look like a very powerful program, assuming you can manage the awful interface.
Re: Presenting...
Posted by Crono on
Thu Sep 30th 2004 at 8:48am
Crono
super admin
6628 posts
700 snarkmarks
Registered:
Dec 19th 2003
Location: Oregon, USA
Actually, I meant Photoshop is better since it's not ugly (Because of the interface).
As for actual functionality, I would have to say Photoshop is better, since there is an entire community writting plugins and tutorials for it. (Which is much larger then the GIMP community. As you said, Gwil, "you have to be a bit windows savvy, let alone *nix based savvy to understand that program. and sadly, most wannabe IT pro's/artists, aren't".)
However, GIMP is a great program. I use it whenever I'm on my SuSE machine. (I'm probably going to slap SlackWare or Gentoo on it one of these days. Especially because X decided it doesn't like running anymore.)
Re: Presenting...
Posted by Dr Brasso on
Sun Oct 3rd 2004 at 4:40pm
1878 posts
198 snarkmarks
Registered:
Aug 30th 2003
Occupation: cad drafter
Location: Omaha,NE
for raw work on a texture, psp is the s**t.....for the finite haevy detail, psp doesnt come close to ps, and bear in mind, this is imho..... :smile: the vast difference in price is what still slays me....wow!
Doc Brasso... :dodgy:
and nooba, i think you have an excellant start on.....keep at it....woot!