Re: wad file
Posted by Irenicis on
Mon Sep 27th 2004 at 1:17pm
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how to put a few pictures into my wad file instead of just putting one?( for textures )
Re: wad file
Posted by G.Ballblue on
Tue Sep 28th 2004 at 2:45am
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Don't forget to make your textre under 256 x 256 pixels, and within intervals of 16 :smile:
Re: wad file
Posted by Spartan on
Tue Sep 28th 2004 at 8:33am
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It's easiest with wally. Just open up the pictures you want in wally, remip them, then save them into the wad file you want. Just make sure you don't have two textures the same name or one will get overwritten. Also I recommend that you make no textures bigger than 256x256. You can later open up the wad file in wally and remove any textures you want from it.
Re: wad file
Posted by wil5on on
Tue Sep 28th 2004 at 9:16am
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Hornpipe... I hate to say it but Ballblue is right. Look at all the 112x64, 192x192, 48x48 etc. textures in the HL wads.
Also this doesnt relate to the question (I'm pretty sure Irenicis isnt having trouble with this, if he was he prolly wouldve said something about it first). However, recently most topics in here have been going pretty far off the rails pretty quickly...
Re: wad file
Posted by ReNo on
Tue Sep 28th 2004 at 2:48pm
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Its best to stick to powers of 2 - Half-Life otherwise has to scale
them down to the nearest power of 2 and then scale them back up, which
loses clarity and sharpness. So yes you CAN use other sizes provided
they are multiples of 16, but its not recommended.
Re: wad file
Posted by fokker on
Thu Sep 30th 2004 at 11:42pm
Posted
2004-09-30 11:42pm
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hornpipe and reno are both correct, powers of 2. Once this number gets high enough it will ultimately always be a multiple of 16. However "intervals" of 16 is not correct (though it will work in HL it will have the downfalls as reno explained).