Error kylefloors.wad not found

Error kylefloors.wad not found

Re: Error kylefloors.wad not found Posted by SnarkSephiroth on Tue Oct 5th 2004 at 2:45pm
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Posted 2004-10-05 2:45pm
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Basicly this is whats happening, I gots some pics off of the internet. Those pics are 512 X 512 so the whole divisible by 16 thing should be outta the question. I made them into a .wad and placed it in my Sierra/Half-Life/Valve folder. I started up hammer and added them to the textures. Then I compiled. The compile was flawless. After the compile and when Hal-Life was actually running it gave me this error: error kylefloors.wad not found. Whats goin on?
Re: Error kylefloors.wad not found Posted by Orpheus on Tue Oct 5th 2004 at 2:49pm
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Posted 2004-10-05 2:49pm
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you forgot to wadinclude?

you used to long a file name?

you compiled, but didn't actually use any of the textures?

you imagined the error message, and are now in fact fragging away.
Re: Error kylefloors.wad not found Posted by fishy on Tue Oct 5th 2004 at 3:33pm
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Posted 2004-10-05 3:33pm
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you did put your new wad in the half-life/valve folder, didn't you? or if it's for a mod, then maybe in the mod folder?

if not, then now would be a good time. :wink:
Re: Error kylefloors.wad not found Posted by SnarkSephiroth on Tue Oct 5th 2004 at 4:18pm
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Posted 2004-10-05 4:18pm
206 posts 31 snarkmarks Registered: Sep 10th 2003 Occupation: Automotive Tech Student Location: Phoenix, Arizona
Its a map for Counter-Strike, so I have to put it in the counter-strike folder?
Re: Error kylefloors.wad not found Posted by Pvt.Scythe on Tue Oct 5th 2004 at 4:22pm
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First of all 512x512 textures are too large for HL... Try -nowadtextures in csg(or -wadinclude kylefloors.wad). If that helps then some of the paths are screwed.
Re: Error kylefloors.wad not found Posted by fizscy46 on Tue Oct 5th 2004 at 4:24pm
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Posted 2004-10-05 4:24pm
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It doesn't have to be in the CS folder, but it will work in it, or the valve folder... Make sure to check that you didn't accidentally move the file, leave wally open on it, or rename it.

Did the error say 'cannot find valvekylefloors.wad'?

Are you running CS through steam of through the compiler? Steam might screw it up, like it does everything.
Re: Error kylefloors.wad not found Posted by Orpheus on Tue Oct 5th 2004 at 4:27pm
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Posted 2004-10-05 4:27pm
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hey, i just noticed :biggrin:

i am leaving for phoenix in the morning.. will be there about 2 local time thursday :smile:
Re: Error kylefloors.wad not found Posted by fizscy46 on Tue Oct 5th 2004 at 4:33pm
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Posted 2004-10-05 4:33pm
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User posted image

That was fast derailment
Re: Error kylefloors.wad not found Posted by SnarkSephiroth on Tue Oct 5th 2004 at 4:36pm
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Posted 2004-10-05 4:36pm
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Pvt.Scythe said:
First of all 512x512 textures are too large for HL... Try -nowadtextures in csg(or -wadinclude kylefloors.wad). If that helps then some of the paths are screwed.
Well I just make the textures smaller when I'm in hammer. Now what is -wadinclude?
fizscy46 said:
Did the error say 'cannot find valvekylefloors.wad'?

Are you running CS through steam of through the compiler? Steam might screw it up, like it does everything.
I cant remember if it said valve before it because Im at school right now. Im running CS through the compiler.
Orpheus said:
hey, i just noticed :biggrin:

i am leaving for phoenix in the morning.. will be there about 2 local time thursday :smile:
Thats cool your comin out to Phoenix. Its been cooling off but for you guys back east it might be a little to warm :biggrin: . So what are you doing in Phoenix?
Re: Error kylefloors.wad not found Posted by fizscy46 on Tue Oct 5th 2004 at 4:41pm
fizscy46
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Posted 2004-10-05 4:41pm
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-wadinclude wadname

Use this in the parameters (For $csg_exe if you use expert compile mode, and just in the text box if you use normal compile mode.) to include all the used textures from that wad. Very useful for custom textures on multiplayer games since you can just distribute the bsp alone.

Resizing textures in Hammer means northing, they have to be resized smaller in Wally

Copy and paste the texture into mspaint, save as a bmp, open it up in your image viewing software (Like ACDSee or Irfanview), resize it to 256x256, then copy it back into wally.
Re: Error kylefloors.wad not found Posted by SnarkSephiroth on Tue Oct 5th 2004 at 4:46pm
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Posted 2004-10-05 4:46pm
206 posts 31 snarkmarks Registered: Sep 10th 2003 Occupation: Automotive Tech Student Location: Phoenix, Arizona
Hmm I'll have to try that when I get home. Like I said Im at school right now and cant. BTW do you know of any tuts for -wadinclude or how to do it?
Re: Error kylefloors.wad not found Posted by Orpheus on Tue Oct 5th 2004 at 4:49pm
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Posted 2004-10-05 4:49pm
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SnarkSephiroth said:
BTW do you know of any tuts for -wadinclude or how to do it?
yup
Re: Error kylefloors.wad not found Posted by fizscy46 on Tue Oct 5th 2004 at 4:50pm
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Posted 2004-10-05 4:50pm
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Re: Error kylefloors.wad not found Posted by Orpheus on Tue Oct 5th 2004 at 5:04pm
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Posted 2004-10-05 5:04pm
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fiz, you are promoting hammer as a compiling process, that is frowned upon by a large percentage of the pit..

my link however leads to 3 snarkpit tuts.. only one of which is a hammer compiler.. so he can chose i suppose..

still you shouldn't link him to a hammer compiler :sad:

/ 2 cents
Re: Error kylefloors.wad not found Posted by G.Ballblue on Tue Oct 5th 2004 at 5:26pm
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Pvt.Scythe said:
First of all 512x512 textures are too large for HL... Try -nowadtextures in csg(or -wadinclude kylefloors.wad). If that helps then some of the paths are screwed.
I heard that 512x512 is (strangely) to large -- yet for some Godly unkown reason, Half-Life will accept a texture with some dimensions like 1024x256 :wtf:

Also- scaling the texture down in hammer won't fix the problem. You have to go back into walley and adjust the size of it (to 256x256 or less).
Re: Error kylefloors.wad not found Posted by pepper on Tue Oct 5th 2004 at 5:36pm
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Posted 2004-10-05 5:36pm
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i had this problem once to and it was in the name of the texture.
Re: Error kylefloors.wad not found Posted by Orpheus on Tue Oct 5th 2004 at 5:41pm
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Posted 2004-10-05 5:41pm
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pepper said:
i had this problem once to and it was in the name of the texture.
happens all the time, as i included it in my suggestion of "to long a file name" but it was only in jest, cause, i know he is using ZHTL and in this instance it cannot find the wad, not a certain texture..
Re: Error kylefloors.wad not found Posted by Spartan on Tue Oct 5th 2004 at 6:26pm
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Posted 2004-10-05 6:26pm
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This was answered many posts ago in this thread. The wad. HAS TO BE included in the CS folder. When you play the game it will precache those textures into your map. Or you could use a batch compiler and just compile it with wad_include and it will include the textures into the BSP. Like I said this has already been answered so If I am right give someone else the credit.
Re: Error kylefloors.wad not found Posted by Orpheus on Tue Oct 5th 2004 at 6:36pm
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Posted 2004-10-05 6:36pm
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Spartan 34 said:
Like I said this has already been answered so If I am right give someone else the credit.
it has been suggested multiple times spartan, we won't be sure its answered, till snarksephiroth says it is..

but on a personal note, i am so glad you sacrificed your chance to make a few snarkpoints for the greater good of all those posting before you :biggrin:
Re: Error kylefloors.wad not found Posted by SnarkSephiroth on Tue Oct 5th 2004 at 11:26pm
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Posted 2004-10-05 11:26pm
206 posts 31 snarkmarks Registered: Sep 10th 2003 Occupation: Automotive Tech Student Location: Phoenix, Arizona
Well I have to hand it to Spartan, he was the guy with the right answer. But I took everyone elses suggestions and tips. O and thanks Orph for the cool new compiling program that I wish I had when I first started out. Thanks a bunch guys.
Re: Error kylefloors.wad not found Posted by fizscy46 on Tue Oct 5th 2004 at 11:33pm
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Posted 2004-10-05 11:33pm
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Why is it that every time I post answers to questions, they get changed to comments?
Re: Error kylefloors.wad not found Posted by Orpheus on Tue Oct 5th 2004 at 11:49pm
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Posted 2004-10-05 11:49pm
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fizscy46 said:
Why is it that every time I post answers to questions, they get changed to comments?
because in at least this one instance, the question seemed to have been answered before you and spartan arrived, it just took snarkman a while to make them blue :smile:

as for any other times, you will have to research those :confused:

i am going out on a limb here, but i am assuming it was a combination of "wadinclude" and "proper placement of the wad file" cause both fishy and i got credit..
Re: Error kylefloors.wad not found Posted by SnarkSephiroth on Tue Oct 5th 2004 at 11:54pm
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Posted 2004-10-05 11:54pm
206 posts 31 snarkmarks Registered: Sep 10th 2003 Occupation: Automotive Tech Student Location: Phoenix, Arizona
I gave fishy credit because he suggested putting it in the mod folder :

<TABLE cellSpacing=0 cellPadding=2 width="95%" align=center>
<TBODY>
<TR>
<TD style="FONT-SIZE: 11px; COLOR: gold" bgColor=black>? posted by fishy</TD>
<TR>
<TD bgColor=#151515>
you did put your new wad in the half-life/valve folder, didn't you? or if it's for a mod, then maybe in the mod folder?

if not, then now would be a good time. :wink:

</TD></TR></TBODY></TABLE>

And I gave you credit because you suggested that great program.
Re: Error kylefloors.wad not found Posted by Orpheus on Wed Oct 6th 2004 at 12:00am
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Posted 2004-10-06 12:00am
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SnarkSephiroth said:
And I gave you credit because you suggested that great program.
but, you can't do that silly.. only the correct answer gets credit..now did you wadinclude and solve it, or JUST move the wad to the mod folder?
Re: Error kylefloors.wad not found Posted by SnarkSephiroth on Wed Oct 6th 2004 at 12:05am
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Posted 2004-10-06 12:05am
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I just moved the wad to the folder. I gave you credit for the program. So I guess that you werent supposed to get that blue answer and fishy in fact was. So sorry for that. Also where does HLCC put the compiled maps? I compiled it but when I ran half-life to see if it had done it, it was like the older compile. Any tips?
Re: Error kylefloors.wad not found Posted by Orpheus on Wed Oct 6th 2004 at 12:14am
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Posted 2004-10-06 12:14am
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User posted image

you see the second line down on the left??
Re: Error kylefloors.wad not found Posted by SnarkSephiroth on Wed Oct 6th 2004 at 12:17am
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Posted 2004-10-06 12:17am
206 posts 31 snarkmarks Registered: Sep 10th 2003 Occupation: Automotive Tech Student Location: Phoenix, Arizona
I set the BSP dir. to my C\Sierra\Counter-Strike\maps folder so it would go directly to CS. I als o set the hl.exe as the Counter-Strike.exe. Hmmm. Anything I did wrong?
Re: Error kylefloors.wad not found Posted by fizscy46 on Wed Oct 6th 2004 at 12:19am
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Posted 2004-10-06 12:19am
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Make sure to put -game cstrike in the Command line box.
Re: Error kylefloors.wad not found Posted by SnarkSephiroth on Wed Oct 6th 2004 at 12:33am
SnarkSephiroth
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Posted 2004-10-06 12:33am
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Thank you fizscy46, ill try that later cause I have to go now so thanks guys.