Custom Textures Ingame

Custom Textures Ingame

Re: Custom Textures Ingame Posted by wacokid on Mon Oct 18th 2004 at 8:50pm
wacokid
53 posts
Posted 2004-10-18 8:50pm
wacokid
member
53 posts 5 snarkmarks Registered: Jun 28th 2003
I get the purple and black checker board effect, althought i compile my
cs map with -wadinclude with the right textures listed.. whats going on
Re: Custom Textures Ingame Posted by Forceflow on Mon Oct 18th 2004 at 9:10pm
Forceflow
2420 posts
Posted 2004-10-18 9:10pm
2420 posts 451 snarkmarks Registered: Nov 6th 2003 Occupation: Engineering Student (CS) Location: Belgium
Sure you did it the right way ?

http://www.snarkpit.com/editing.php?page=tutorials&game=HL&id=89

you don't have to add ".wad" in wadinclude. I made that mistake, maybe you did too ...
Re: Custom Textures Ingame Posted by Campaignjunkie on Mon Oct 18th 2004 at 9:24pm
Campaignjunkie
1309 posts
Posted 2004-10-18 9:24pm
1309 posts 329 snarkmarks Registered: Feb 12th 2002 Occupation: Student Location: West Coast, USA
If you want an easier, lazier solution, you can just compile with
-nowadtextures (assuming you're using textures that are unique to your
map anyway). It will embed every single texture in the .bsp, bloating
filesize but helping with troubleshooting alot.

(Oops, just noticed that this was detailed in Forceflow's link. Oh well.)
Re: Custom Textures Ingame Posted by Forceflow on Mon Oct 18th 2004 at 9:26pm
Forceflow
2420 posts
Posted 2004-10-18 9:26pm
2420 posts 451 snarkmarks Registered: Nov 6th 2003 Occupation: Engineering Student (CS) Location: Belgium
np, master CJ :smile:
Re: Custom Textures Ingame Posted by wacokid on Mon Oct 18th 2004 at 9:38pm
wacokid
53 posts
Posted 2004-10-18 9:38pm
wacokid
member
53 posts 5 snarkmarks Registered: Jun 28th 2003
ty CJ ill see if it works man :smile:
Re: Custom Textures Ingame Posted by Orpheus on Mon Oct 18th 2004 at 9:58pm
Orpheus
13860 posts
Posted 2004-10-18 9:58pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
slides in my tutorial as well..

when the compile process adds the textures, you will notice (if you read it) that it did indeed embed the textures..

when you load the map, you will also notice what textures are missing, but what makes me suspicious, is... if you used the incorrect wad, the map would have failed to load anyways... you obviously are NOT telling us the complete story :sad:
Re: Custom Textures Ingame Posted by Pvt.Scythe on Sat Oct 30th 2004 at 8:57am
Pvt.Scythe
730 posts
Posted 2004-10-30 8:57am
730 posts 113 snarkmarks Registered: Sep 19th 2004 Occupation: student Location: Finland
The checker board texture appears if the wad is found, but the texture in the wad is not found. Check the name of the texture in the wad. Check that it's "legal"(12 characters long at maxium and no fancy ASCII characters in it and the width and height can be divided by 16). Then try changing the name of the texture(but be sure that you change the texture in the editor too).