Re: env_gamma in Counterstrike
Posted by Paladin[NL] on
Tue Oct 26th 2004 at 4:56pm
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I guess every respectable mapper around here has heard of the env_gamma entity in Natural Selection, which alters the ingame gamma settings. Because of the great effect you get when combining with apropiate textures, I would like to know how to put a effect (or resembling technique) in a CS map...
Is this possible?
Re: env_gamma in Counterstrike
Posted by Gollum on
Tue Oct 26th 2004 at 5:04pm
Gollum
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I'll go out on a limb here and say, "No. It's not possible."
The env_gamma entity is unique to NS. It allows control of settings that normal HL and CS entities simply don't affect.
Re: env_gamma in Counterstrike
Posted by Orpheus on
Tue Oct 26th 2004 at 5:18pm
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Re: env_gamma in Counterstrike
Posted by Andrei on
Tue Oct 26th 2004 at 6:46pm
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Maybe, MAYBE, if you use a white (black to make things darker) env_fade (white = 255 255 255 300, i think) with a veeeeeeeeeeeery long fade time, and set its rendernt about 50 and make it loop using multi_managers, you could obtain a cheap gamma effect. But i guess it would be pretty annoying. Overall, its the closest thing you can do with the HL entities.
Re: env_gamma in Counterstrike
Posted by Paladin[NL] on
Tue Oct 26th 2004 at 8:03pm
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sigh thanks anyway guys, and Andrei, your way is not really what i want in my map, but thanks anyway
Re: env_gamma in Counterstrike
Posted by Spartan on
Tue Oct 26th 2004 at 8:39pm
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I haven't used the gamma in NS yet. It seems a bit tricky to use though because you could screw up your lighting if the settings aren't just right.