Secret Connections

Secret Connections

Re: Secret Connections Posted by Hugh on Tue Oct 19th 2004 at 3:18am
Hugh
900 posts
Posted 2004-10-19 3:18am
Hugh
member
900 posts 207 snarkmarks Registered: Oct 25th 2003 Occupation: College Student Location: Amerika
Pic #1: Using that smoke sprite is horrible in every sense of the word, the fire will look much better without it. Lower the height on those gratings and put a generic non-grating texture on the side. GENERIC015Q is a nice generic dark one, I think.

Pic #2: Again, get rid of the smoke.

Pic #3: Very bland, the ceiling light's the only nice touch. The rest is either prefabs or flat. Try to do something to spice up the floor.

Overall: Needs a fair bit of work but it's not too shabby so yeah, keep fighting the good fight and all that.
Re: Secret Connections Posted by AmericanBacon on Tue Oct 19th 2004 at 5:28am
AmericanBacon
35 posts
Posted 2004-10-19 5:28am
35 posts 24 snarkmarks Registered: Oct 19th 2004
Thank you Hugh for your comment, It was very usefull and that smoke sprite was terrible now that I think about it, so are the screen shots, It looks so much better in game, and since Im limited 3 screenies, its hard to capture every aspect of the map. I just added more to it now and the compile stopped responding (stupid computer) and so I have to start all over on the compile, once done, I will take better screens and put them up. Thanks again.
Re: Secret Connections Posted by Gorbachev on Tue Oct 19th 2004 at 7:53am
Gorbachev
1569 posts
Posted 2004-10-19 7:53am
1569 posts 264 snarkmarks Registered: Dec 1st 2002 Location: Vancouver, BC, Canada
Chances are you're using Hammer to compile by that statement, learn how to use a batch compiler and you won't have that issue...(You can also look in the process viewer and see that in fact the compile processes are actually still running, it's just that there's no response from Hammer itself, although it'd respond as soon as it finishes.)
Re: Secret Connections Posted by Andrei on Tue Oct 19th 2004 at 7:43pm
Andrei
2455 posts
Posted 2004-10-19 7:43pm
Andrei
member
2455 posts 1248 snarkmarks Registered: Sep 15th 2003 Location: Bucharest, Romania
Too...urm, half-lifey. Get some custom textures, like the poke646.wad. The best so far.
Re: Secret Connections Posted by Jahzel on Tue Oct 19th 2004 at 9:07pm
Jahzel
47 posts
Posted 2004-10-19 9:07pm
Jahzel
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47 posts 5 snarkmarks Registered: Oct 8th 2004 Occupation: Student Location: UK
NIce idea, I like the design
Re: Secret Connections Posted by Perin on Wed Oct 20th 2004 at 2:59am
Perin
115 posts
Posted 2004-10-20 2:59am
Perin
member
115 posts 214 snarkmarks Registered: Nov 9th 2003 Location: Canada
The main reason I like this is because it has the original Half-Life materials and appearance to it. Not too many people do maps like these anymore. Great use of the lighting in #1. Picture #2 looks nice, but dark. However, I like dark maps... just look at the majority of my maps, hehe. Picture #3 looks really cool in the background. I like the tower-like object in the middle there. Overall, it's a good looking map. You've got fair architecture and lighting, and you've got some small details in there.

The only suggestion I have is to make your walls, celings only a tad more interesting. You've already accomplished that with vents and pipes, but perhaps make the actual wall with a more unique design instead of having them being flat. Maybe wall beams or something similar?

I'm blabbing on too much... nice work.
Re: Secret Connections Posted by AmericanBacon on Fri Oct 29th 2004 at 10:15pm
AmericanBacon
35 posts
Posted 2004-10-29 10:15pm
35 posts 24 snarkmarks Registered: Oct 19th 2004
Its in its very early stage of developement, and the textures will be replaced. I need to compile a team before all this can happen, What do you think so far. Story is still to come.
Re: Secret Connections Posted by AmericanBacon on Sat Oct 30th 2004 at 1:18am
AmericanBacon
35 posts
Posted 2004-10-30 1:18am
35 posts 24 snarkmarks Registered: Oct 19th 2004
anyone?
Re: Secret Connections Posted by Spartan on Sat Oct 30th 2004 at 1:24am
Spartan
1204 posts
Posted 2004-10-30 1:24am
Spartan
member
1204 posts 409 snarkmarks Registered: Apr 28th 2004
I want to hear more about this mod. It just looks like another Black Mesa to me.
Re: Secret Connections Posted by ReNo on Sat Oct 30th 2004 at 2:00am
ReNo
5457 posts
Posted 2004-10-30 2:00am
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
Some nice architecture on show, but, as you realise, the textures are
bringing it down a bit. You seem to be focusing your detail in the
ceiling and supplementary features, so it might be nice to spend a bit
more time adding detail to your floor and wall structures. Not much
else to say really, keep it up :smile:
Re: Secret Connections Posted by AmericanBacon on Sat Oct 30th 2004 at 2:03am
AmericanBacon
35 posts
Posted 2004-10-30 2:03am
35 posts 24 snarkmarks Registered: Oct 19th 2004
Why thank you, but as I said, The textures are changing, I do not have decent custom textures, thats why im looking for a Texture artist.. and also as I said this is in its VERY early stage of construction.. I still don't have a full story yet. I've had some help here before and I used those persons advice, and I want to thank them. I will include them in the credits.

Cheers
Re: Secret Connections Posted by G.Ballblue on Sat Oct 30th 2004 at 2:13am
G.Ballblue
1511 posts
Posted 2004-10-30 2:13am
1511 posts 211 snarkmarks Registered: May 16th 2004 Occupation: Student Location: A secret Nuclear Bunker on Mars
Well, there's only three screens. From what I see of them, they look nice :smile: But can you show us more? Or are you trying to keep the mod hush hush for now?
Re: Secret Connections Posted by AmericanBacon on Sat Oct 30th 2004 at 2:20am
AmericanBacon
35 posts
Posted 2004-10-30 2:20am
35 posts 24 snarkmarks Registered: Oct 19th 2004
Here is an incomplete section of the story.
Secret Connections-
The story starts as you were knocked out by an unknown force and were placed in a mysterious complex. You have no idea what has happened. but you have vague memories that you can't quiet make out. You find a note in your left pocket and it says something about meeting up with your co-worker, Dan Hives. Your name is Mike Slopes and you are supposedly a co-worker at Atlantic Pipe Machinery Co. Atleast thats what is on top of the letter. As you have no idea what you are doing in this strange complex, You realise it doesnt look anything like the company described on the note. You must figure out where you are.

You start out in what appears as the office part of the complex where something has gone terribly wrong with the engineers working in the Facilities.. Some have survived. Including you. and others are out to get you. You will need to find out what the government has done and what Secrets are beheld in this complex. The number one objective is to rendezvous with your friend that has been mysteriously teleported. He has the pass to get out of the facility, without that pass, you both die! Although his location is unknown, you will be clued in on his whereabouts either it be by blood tracks.... or worse, body parts! Anything can happen and you must escape at all costs. Your friends, and peers are at risk of an unknown....... Stay tuned for more information, as things heat up in this terrifying adventure through hells maze. Coming Summer 2005.
Re: Secret Connections Posted by Hugh on Sat Oct 30th 2004 at 4:07am
Hugh
900 posts
Posted 2004-10-30 4:07am
Hugh
member
900 posts 207 snarkmarks Registered: Oct 25th 2003 Occupation: College Student Location: Amerika
Argh, stories.

Pic #1: Focus the red lighting a little more, it's pretty intense right now and covering a large area, and I don't even see what fixture that much light's coming from.

Pic #2: Looks fairly basic, and though the ceiling looks nice, it also looks fairly out of the way.

Pic #3: Focus the white lighting a tad more so it's not as spread out, the tower looks nice.
Re: Secret Connections Posted by G.Ballblue on Sat Oct 30th 2004 at 4:17am
G.Ballblue
1511 posts
Posted 2004-10-30 4:17am
1511 posts 211 snarkmarks Registered: May 16th 2004 Occupation: Student Location: A secret Nuclear Bunker on Mars
Story sounds pretty creepy :O I like it.
Re: Secret Connections Posted by Spartan on Sat Oct 30th 2004 at 3:18pm
Spartan
1204 posts
Posted 2004-10-30 3:18pm
Spartan
member
1204 posts 409 snarkmarks Registered: Apr 28th 2004
Sorry but story is a huge cliche. I suggest coming up with a new story
Re: Secret Connections Posted by ReNo on Sat Oct 30th 2004 at 3:22pm
ReNo
5457 posts
Posted 2004-10-30 3:22pm
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
Haha, I love your new sig Ballblue :biggrin:
Re: Secret Connections Posted by G.Ballblue on Sat Oct 30th 2004 at 4:01pm
G.Ballblue
1511 posts
Posted 2004-10-30 4:01pm
1511 posts 211 snarkmarks Registered: May 16th 2004 Occupation: Student Location: A secret Nuclear Bunker on Mars
Thank you :biggrin:
Re: Secret Connections Posted by AmericanBacon on Sat Oct 30th 2004 at 4:13pm
AmericanBacon
35 posts
Posted 2004-10-30 4:13pm
35 posts 24 snarkmarks Registered: Oct 19th 2004
The story stays... Sorry
Re: Secret Connections Posted by AmericanBacon on Sat Oct 30th 2004 at 4:16pm
AmericanBacon
35 posts
Posted 2004-10-30 4:16pm
35 posts 24 snarkmarks Registered: Oct 19th 2004
also notice this...
Incomplete Story Line-
Secret Connections-
The story starts....
So it means its not the final story...
Re: Secret Connections Posted by Gwil on Sat Oct 30th 2004 at 4:34pm
Gwil
2864 posts
Posted 2004-10-30 4:34pm
Gwil
super admin
2864 posts 315 snarkmarks Registered: Oct 13th 2001 Occupation: Student Location: Derbyshire, UK
Yeah - there's nothing fundamentally wrong with the screenshots
overall, but there's several niggles to attend to. It's mainly
texturing/detail issues, here's what I think:

User posted image

User posted image

User posted image

Generally, looking good - be a bit more adventurous with the
walls/ceilings - add pillars, supports/trims, and height variations -
detailing like pipes, vents, fans, respectively.

On the shot with the tower be a little more adventurous again - out of
reach/locked doors - mark out floors/pathways, and definately resize
the blast door - it looks too stretched to be "secure" :smile:

Other than that, lose those "emerg_light" prefabs - you have made your
own light fittings in some shots which look good - do it across the
board! also, considering have one or two main sources of light and
making the rest ambient or accentual lighting. a lot of the shots seem
awful dark considering how many lights (and how big those lights are)
are dotted around.

good luck with it, looks like a good start :smile: hope this is of some use!

edit: and yeah, the texturing is a bit iffy - more so because of the
blurred/low res nature of the default HL textures. Check out the Half
Life Editing forum for a useful links post, plenty of free textures out
there calling for you to use them! :smile:
Re: Secret Connections Posted by AmericanBacon on Sat Oct 30th 2004 at 11:07pm
AmericanBacon
35 posts
Posted 2004-10-30 11:07pm
35 posts 24 snarkmarks Registered: Oct 19th 2004
Thanks alot Gwill, I just got off of work and I will put your help into use.. All these comments are really helping and I very much appreciate it. and About the textures, I wasnt going to keep them for the realease, Im working on making my own. But I havent got it all done enough to use yet.

Again thanks for the help. Cheers :smile: