Guidance

Guidance

Re: Guidance Posted by Captain P on Mon Nov 1st 2004 at 10:12am
Captain P
1370 posts
Posted 2004-11-01 10:12am
1370 posts 1995 snarkmarks Registered: Nov 6th 2003 Occupation: Game-programmer Location: Netherlands
Guidance is more of an effect showcase than a real playable map. So instead of asking comments on it's gameplay, I'd like to know your opinions on the effects used: fire, volumetric light and chromed glass.
Re: Guidance Posted by MisterBister on Mon Nov 1st 2004 at 10:46am
MisterBister
277 posts
Posted 2004-11-01 10:46am
277 posts 78 snarkmarks Registered: Oct 17th 2004 Occupation: studying Location: SWEDEN
Really good brushwork you have done there!
BUT since the sky is almost pitch black it looks a little odd that the castle is so good lit up.
My suggestion is that you cut down the strength of light_enviroment a bit, possibly changing the colour to a darker grey and then lit the castlewalls upp with torches (if the castle is in medieval time) or powerful spotlights positioned on the ground and pointed up on the walls to make a really cool effect.

Whats the two yellow things to the upper right?
Re: Guidance Posted by Spartan on Mon Nov 1st 2004 at 10:52am
Spartan
1204 posts
Posted 2004-11-01 10:52am
Spartan
member
1204 posts 409 snarkmarks Registered: Apr 28th 2004
Yes Blister is correct it does look odd that the whole front of the castle is the same brightness. Try and get it darker and some shadows in there. Also maybe you could have some torches on the bridge and at the top of the towers. The front of the castle still looks bland though.
Re: Guidance Posted by BlisTer on Mon Nov 1st 2004 at 12:26pm
BlisTer
801 posts
Posted 2004-11-01 12:26pm
BlisTer
member
801 posts 1304 snarkmarks Registered: Jun 10th 2004 Location: Belgium
nice to know that im right even if i havent posted anything yet :razz: ( i understand the confusion though )

some nice architecture but idd the wall with the windows and the bit above the entrance look a bit flat. shadowwork could solve that.
Re: Guidance Posted by Spartan on Mon Nov 1st 2004 at 7:22pm
Spartan
1204 posts
Posted 2004-11-01 7:22pm
Spartan
member
1204 posts 409 snarkmarks Registered: Apr 28th 2004
Maybe put some murder holes on those round towers.
Re: Guidance Posted by Captain P on Mon Nov 1st 2004 at 10:02pm
Captain P
1370 posts
Posted 2004-11-01 10:02pm
1370 posts 1995 snarkmarks Registered: Nov 6th 2003 Occupation: Game-programmer Location: Netherlands
Anyone actually played the thing? My emphasis wasn't on architecture but on some specific effects...

Well, good to hear you like the (in my eyes pretty basic) architecture
somewhat. As for the screenshot... it's modified a bit. In-game it's
darker, but that shows off so bad on a screenshot...
Re: Guidance Posted by Orpheus on Mon Nov 1st 2004 at 10:31pm
Orpheus
13860 posts
Posted 2004-11-01 10:31pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
not to be a wet blanket, but work in progress maps receive a bit more attention than competed maps..

i am sure that if you bring your next project around before it hits 100% you will have more input than you want..

i can't speak for anyone else, but when i see 100% i also see "i am way to good for your opinion"

/ 2 cents
Re: Guidance Posted by Captain P on Mon Nov 1st 2004 at 10:45pm
Captain P
1370 posts
Posted 2004-11-01 10:45pm
1370 posts 1995 snarkmarks Registered: Nov 6th 2003 Occupation: Game-programmer Location: Netherlands
You're righ in that, feedback is especially important. But I don't
concider this map to have a real playable state, it's more the effects
I wanted to show off.

Besides... a person can have other places to get feedback from, as I do
on my own small Dutch forums. Mhh, perhaps it's best to ask on as
many places as possible. Guess that's a personal decision to make.

Well, maybe I should put it on a 50% status and leave it there?
Re: Guidance Posted by Gwil on Mon Nov 1st 2004 at 10:49pm
Gwil
2864 posts
Posted 2004-11-01 10:49pm
Gwil
super admin
2864 posts 315 snarkmarks Registered: Oct 13th 2001 Occupation: Student Location: Derbyshire, UK
But if it's finished, there is no point as listing as 50% complete. It basically equates to lying :razz:
Re: Guidance Posted by Captain P on Mon Nov 1st 2004 at 10:53pm
Captain P
1370 posts
Posted 2004-11-01 10:53pm
1370 posts 1995 snarkmarks Registered: Nov 6th 2003 Occupation: Game-programmer Location: Netherlands
True. Very true. :smile:
Re: Guidance Posted by half-dude on Tue Jul 19th 2005 at 8:32am
half-dude
580 posts
Posted 2005-07-19 8:32am
580 posts 76 snarkmarks Registered: Aug 30th 2003 Occupation: male Location: WH
Looks like something from They Hunger, good job.