Re: Guidance
Posted by Captain P on
Mon Nov 1st 2004 at 10:12am
Posted
2004-11-01 10:12am
1370 posts
1995 snarkmarks
Registered:
Nov 6th 2003
Occupation: Game-programmer
Location: Netherlands
Guidance is more of an effect showcase than a real playable map. So instead of asking comments on it's gameplay, I'd like to know your opinions on the effects used: fire, volumetric light and chromed glass.
Re: Guidance
Posted by MisterBister on
Mon Nov 1st 2004 at 10:46am
Posted
2004-11-01 10:46am
277 posts
78 snarkmarks
Registered:
Oct 17th 2004
Occupation: studying
Location: SWEDEN
Really good brushwork you have done there!
BUT since the sky is almost pitch black it looks a little odd that the castle is so good lit up.
My suggestion is that you cut down the strength of light_enviroment a bit, possibly changing the colour to a darker grey and then lit the castlewalls upp with torches (if the castle is in medieval time) or powerful spotlights positioned on the ground and pointed up on the walls to make a really cool effect.
Whats the two yellow things to the upper right?
Re: Guidance
Posted by Spartan on
Mon Nov 1st 2004 at 10:52am
Posted
2004-11-01 10:52am
Spartan
member
1204 posts
409 snarkmarks
Registered:
Apr 28th 2004
Yes Blister is correct it does look odd that the whole front of the castle is the same brightness. Try and get it darker and some shadows in there. Also maybe you could have some torches on the bridge and at the top of the towers. The front of the castle still looks bland though.
Re: Guidance
Posted by BlisTer on
Mon Nov 1st 2004 at 12:26pm
Posted
2004-11-01 12:26pm
BlisTer
member
801 posts
1304 snarkmarks
Registered:
Jun 10th 2004
Location: Belgium
nice to know that im right even if i havent posted anything yet :razz: ( i understand the confusion though )
some nice architecture but idd the wall with the windows and the bit above the entrance look a bit flat. shadowwork could solve that.
Re: Guidance
Posted by Spartan on
Mon Nov 1st 2004 at 7:22pm
Spartan
member
1204 posts
409 snarkmarks
Registered:
Apr 28th 2004
Maybe put some murder holes on those round towers.
Re: Guidance
Posted by Captain P on
Mon Nov 1st 2004 at 10:02pm
Posted
2004-11-01 10:02pm
1370 posts
1995 snarkmarks
Registered:
Nov 6th 2003
Occupation: Game-programmer
Location: Netherlands
Anyone actually played the thing? My emphasis wasn't on architecture but on some specific effects...
Well, good to hear you like the (in my eyes pretty basic) architecture
somewhat. As for the screenshot... it's modified a bit. In-game it's
darker, but that shows off so bad on a screenshot...
Re: Guidance
Posted by Orpheus on
Mon Nov 1st 2004 at 10:31pm
Posted
2004-11-01 10:31pm
Orpheus
member
13860 posts
2024 snarkmarks
Registered:
Aug 26th 2001
Occupation: Long Haul Trucking
Location: Long Oklahoma - USA
not to be a wet blanket, but work in progress maps receive a bit more attention than competed maps..
i am sure that if you bring your next project around before it hits 100% you will have more input than you want..
i can't speak for anyone else, but when i see 100% i also see "i am way to good for your opinion"
/ 2 cents
Re: Guidance
Posted by Captain P on
Mon Nov 1st 2004 at 10:45pm
Posted
2004-11-01 10:45pm
1370 posts
1995 snarkmarks
Registered:
Nov 6th 2003
Occupation: Game-programmer
Location: Netherlands
You're righ in that, feedback is especially important. But I don't
concider this map to have a real playable state, it's more the effects
I wanted to show off.
Besides... a person can have other places to get feedback from, as I do
on my own small Dutch forums. Mhh, perhaps it's best to ask on as
many places as possible. Guess that's a personal decision to make.
Well, maybe I should put it on a 50% status and leave it there?
Re: Guidance
Posted by Gwil on
Mon Nov 1st 2004 at 10:49pm
Posted
2004-11-01 10:49pm
Gwil
super admin
2864 posts
315 snarkmarks
Registered:
Oct 13th 2001
Occupation: Student
Location: Derbyshire, UK
But if it's finished, there is no point as listing as 50% complete. It basically equates to lying :razz:
Re: Guidance
Posted by half-dude on
Tue Jul 19th 2005 at 8:32am
580 posts
76 snarkmarks
Registered:
Aug 30th 2003
Occupation: male
Location: WH
Looks like something from They Hunger, good job.