Question about the HL2 SDK

Question about the HL2 SDK

Re: Question about the HL2 SDK Posted by fraggard on Fri Nov 19th 2004 at 11:16am
fraggard
1110 posts
Posted 2004-11-19 11:16am
fraggard
member
1110 posts 220 snarkmarks Registered: Jul 8th 2002 Occupation: Student Location: Bangalore, India
Short question: Is there any way to download the HL2 SDK via HTTP (without Steam)?

Long Question: I can download any amount of stuff via regular HTTP downloads on my college network. No limits on what I can get, how big, how fast etc. It's a mostly unused T1 line, so I can use it for downloading almost anything. But my admin will never agree to opening up any ports other than HTTP. Right now all he allows is FTP, POP, and a couple other ports. So I can't run steam. And it's no use if I try to download it at home. So basically the only option left to me is to somehow get the HL2 SDK via regular internet downloads. Is there any way to do this right now? Or Alternatively, is there any way I can tunnel through the firewall and use Steam?
Re: Question about the HL2 SDK Posted by Kage_Prototype on Fri Nov 19th 2004 at 11:18am
Kage_Prototype
1248 posts
Posted 2004-11-19 11:18am
1248 posts 165 snarkmarks Registered: Dec 10th 2003 Occupation: Student Location: Manchester UK
Short: No

Long: ...nope :razz:

As for tunneling, I wouldn't know. I'm sure there are ways.
Re: Question about the HL2 SDK Posted by Crono on Fri Nov 19th 2004 at 11:23am
Crono
6628 posts
Posted 2004-11-19 11:23am
Crono
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6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
To get through the router, firewall, whatever, you have to open the ports Steam asks for if they're not already open (if you can't run steam at all, obviously they're not open).
The following ports must be open in your firewall and router for Steam and Steam Games to work:

UDP 1200 (used for friends service)
UDP 27000 to 27015 inclusive
TCP 27030 to 27039 inclusive
There isn't an http version (Go Steam :rolleyes: ) But, that might change when the full sdk is released.
Re: Question about the HL2 SDK Posted by Orpheus on Fri Nov 19th 2004 at 11:39am
Orpheus
13860 posts
Posted 2004-11-19 11:39am
Orpheus
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my sympathies to any school members not able to acquire the editor due to downloading issues :sad:

if there were a way, i would put it in my briefcase for you frag.. if you come up with one, gimme a yell, i'll be happy to help.
Re: Question about the HL2 SDK Posted by Crono on Fri Nov 19th 2004 at 11:49am
Crono
6628 posts
Posted 2004-11-19 11:49am
Crono
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6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
Orpheus said:
my sympathies to any school members not able to acquire the editor due to downloading issues :sad:

if there were a way, i would put it in my briefcase for you frag.. if you come up with one, gimme a yell, i'll be happy to help.
What are you talking about? Just copy over the GCF file (sourcesdk.gcf) and as long as he has HL2 it should work.

I imagine it'd be best to take your computer to an open network sometime for authentications. :smile:
Re: Question about the HL2 SDK Posted by fraggard on Fri Nov 19th 2004 at 11:51am
fraggard
1110 posts
Posted 2004-11-19 11:51am
fraggard
member
1110 posts 220 snarkmarks Registered: Jul 8th 2002 Occupation: Student Location: Bangalore, India
  • I can tunnel apps if my firewall is Socks 4/5, but it's a HTTP proxy.
  • I can tunnel apps through HTTP proxy, but only TCP ports. Steam requires UDP.
  • I can tunnel UDP apps separately, but not together with the TCP tunnel because the programs conflict with each other.
  • I've found non conflicting programs, but the TCP tunnelling program uses some old code which doesnt work with the ports steam uses.
I think I'm going to go and cry now.
Kage_Prototype said:
Short: No

Long: ...nope :razz:
I hate you.
Crono said:
To get through the router, firewall, whatever, you have to open the ports Steam asks for if they're not already open (if you can't run steam at all, obviously they're not open).

There isn't an http version (Go Steam :rolleyes: ) But, that might change when the full sdk is released.
The ports are most definitely closed. Hopefully I can get the full sdk without steam. I never played anything but hlDM, and stopped playing that when Steam started up anyway.
Orpheus said:
my sympathies to any school members not able to acquire the editor due to downloading issues :sad:

if there were a way, i would put it in my briefcase for you frag.. if you come up with one, gimme a yell, i'll be happy to help.
Thanks a lot for the offer Orph, but the full SDK's GCF might be too big for you to upload at all, even if your briefcase has that much space. Thanks a bunch for the offer though. (PS: this side of the world, college = university and not school)
Crono said:
What are you talking about? Just copy over the GCF file (sourcesdk.gcf) and as long as he has HL2 it should work.

I imagine it'd be best to take your computer to an open network sometime for authentications. :smile:
I'm not buying HL2 until I can confirm that I can get the SDK. And authentication isn't a problem. My home connection can handle that.

Damn it all.
Re: Question about the HL2 SDK Posted by Crono on Fri Nov 19th 2004 at 12:00pm
Crono
6628 posts
Posted 2004-11-19 12:00pm
Crono
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6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
fraggard said:
  • I can tunnel apps if my firewall is Socks 4/5, but it's a HTTP proxy.
  • I can tunnel apps through HTTP proxy, but only TCP ports. Steam requires UDP.
  • I can tunnel UDP apps separately, but not together with the TCP tunnel because the programs conflict with each other.
  • I've found non conflicting programs, but the TCP tunnelling program uses some old code which doesnt work with the ports steam uses.
I think I'm going to go and cry now.
I think all you need to do is get the packages/GCF files VIA http, then when you get a chance, take your rig over to a more open connection and validate like there's no tomorrow, then go to offline mode and you'll be able to use Steam at your school.

I believe you mentioned something about your parents home (I assume, since you refer to where you live as school and another place as home)
Re: Question about the HL2 SDK Posted by Orpheus on Fri Nov 19th 2004 at 12:00pm
Orpheus
13860 posts
Posted 2004-11-19 12:00pm
Orpheus
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13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
Crono said:
What are you talking about? Just copy over the GCF file (sourcesdk.gcf) and as long as he has HL2 it should work.

I imagine it'd be best to take your computer to an open network sometime for authentications. :smile:
speaks slowly for crono's sake

gimme a yell means, locate exactly what i need to upload and i will do it, i shouldn't have to locate it from this end, as i already have it silly, i wouldn't know what is missing :razz:

if fraggard knows exactly what i need to do i will be more than happy to upload it.. its only 35 megs, thats no biggie.
Re: Question about the HL2 SDK Posted by Crono on Fri Nov 19th 2004 at 12:00pm
Crono
6628 posts
Posted 2004-11-19 12:00pm
Crono
super admin
6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
... for the SDK he needs sourcesdk.gcf ... and a valid copy of HL2 installed.

You can only offer one of those and I already said that's what he needed a couple posts ago.
Re: Question about the HL2 SDK Posted by Orpheus on Fri Nov 19th 2004 at 12:04pm
Orpheus
13860 posts
Posted 2004-11-19 12:04pm
Orpheus
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13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
_________flatlines___________

my head hurts, and my butt is soggy.. BRB
Re: Question about the HL2 SDK Posted by fraggard on Fri Nov 19th 2004 at 12:11pm
fraggard
1110 posts
Posted 2004-11-19 12:11pm
fraggard
member
1110 posts 220 snarkmarks Registered: Jul 8th 2002 Occupation: Student Location: Bangalore, India
My current mode of work is this: I have a desktop at home, where I live, off campus, which I use for work/play. This connection is slower, total data I can transfer is limited, but no restrictions of any sort. The connection is fast enough to play on, so no troubles playing. I just cant get the large files.

I have a laptop, which I lug to my college (university for some of you), download what I want, come home and transfer stuff to my desktop. The T1 line is in the college. But everything is restricted except my total data transfer and speed.

This setup worked for 3 years while Steam didn't exist. And then like the evil landlord in the movies, Steam shows up and demands all kinds of crap from me. Basically my solution so far is that I've played UT2003.

Bah.
Re: Question about the HL2 SDK Posted by Crono on Fri Nov 19th 2004 at 12:15pm
Crono
6628 posts
Posted 2004-11-19 12:15pm
Crono
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6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
I wasn't saying download ANYTHING at the slower connection. I said AUTHENTICATE there. You can get the SDK gcf file and install HL2 (whatever means fit you) and then take the computer to the slower connection and install HL2, placing in your key and validating it. It'll take a while, but it wont be because of your connection. Then once you're done put steam in offline mode (by exiting and not logging out) and the next time you start it up at college you'll be able to play everything offline.

That's what I was explaining and have explained again :smile:
Re: Question about the HL2 SDK Posted by fraggard on Fri Nov 19th 2004 at 1:40pm
fraggard
1110 posts
Posted 2004-11-19 1:40pm
fraggard
member
1110 posts 220 snarkmarks Registered: Jul 8th 2002 Occupation: Student Location: Bangalore, India
Crono said:
I wasn't saying download ANYTHING at the slower connection. I said AUTHENTICATE there. You can get the SDK gcf file and install HL2 (whatever means fit you) and then take the computer to the slower connection and install HL2, placing in your key and validating it. It'll take a while, but it wont be because of your connection. Then once you're done put steam in offline mode (by exiting and not logging out) and the next time you start it up at college you'll be able to play everything offline.

That's what I was explaining and have explained again :smile:
I got that the first time :smile:
Re: Question about the HL2 SDK Posted by Andrei on Fri Nov 19th 2004 at 5:31pm
Andrei
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Posted 2004-11-19 5:31pm
Andrei
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2455 posts 1248 snarkmarks Registered: Sep 15th 2003 Location: Bucharest, Romania
Does the HL2 SDK contain the HL2.qrk addon (yes, it officialy exists) required for editing using Quark? Or can us Quark users d/l the .qrk from the official site just as we would for any other game?
Re: Question about the HL2 SDK Posted by Forceflow on Fri Nov 19th 2004 at 5:33pm
Forceflow
2420 posts
Posted 2004-11-19 5:33pm
2420 posts 451 snarkmarks Registered: Nov 6th 2003 Occupation: Engineering Student (CS) Location: Belgium
for router problems: www.portforward.com

I had to do it for all my P2P stuff.
Re: Question about the HL2 SDK Posted by Yak_Fighter on Fri Nov 19th 2004 at 6:06pm
Yak_Fighter
1832 posts
Posted 2004-11-19 6:06pm
1832 posts 742 snarkmarks Registered: Dec 30th 2001 Occupation: College Student/Slacker Location: Indianapolis, IN
Could you try talking to the network administrator and ask him/her to allow exceptions for legal programs such as Steam? At my school basically everything was either blocked or had packet limitations that made every single online game unplayable. Some of the more influential students got him to add exceptions to allow for certain programs like WoW, D3, and HL and now it all works great. We still can't use bittorrent or any p2p programs, but we can play HL so it's worth it.
Re: Question about the HL2 SDK Posted by Orpheus on Fri Nov 19th 2004 at 6:10pm
Orpheus
13860 posts
Posted 2004-11-19 6:10pm
Orpheus
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13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
Forceflow said:
for router problems: www.portforward.com
I had to do it for all my P2P stuff.
sorry, but i cannot see this working as fraggard would be denied admin access to the schools routers.. BUT i did add it to my favorites.. my own router is in there :smile:

thanx force :smile: