Yea, that's what I did right off the bat. I've seen one HL2 map so far
with working water - I wouldn't mind checking out the VMF for that...
Perhaps it's something with the compile settings? I'm only using "normal", not advanced.
Here's what I did with it:
Created a brush, applied the "nodraw" texture to the entire brush. Then
I applied the canals_water2 texture to the top face. I then placed a
water_lod control, as well as linking a env_cubmap to the water
surface.
I've also tried creating just the brush, without the env_cubemap entity. Still, nothing has worked. :sad:
On a side note, I'm also noticing that water doesn't quite look right
in Hammer, either. When I apply the water texture, the reflections and
normal maps show up fine, but it doesn't quite look "normal" on the top
of the brush. It DOES however, look good underneath it. On top, it's
reflective and watery looking, but not how it should, and most
defineatly not like the bottom. Here's a screen of what I'm talking
about: