Entities for hl2

Entities for hl2

Re: Entities for hl2 Posted by SWATSiLeNt on Thu Nov 25th 2004 at 3:16am
SWATSiLeNt
141 posts
Posted 2004-11-25 3:16am
141 posts 34 snarkmarks Registered: Nov 8th 2003 Location: Missouri
I was browseing threw my list of entitys when I came upon the phys_motor entity and all of those types. Now im not sure as of what all of them are like the spring and such. Is there any entity guides out yet, that show how to use them and what they do? Links please.
Re: Entities for hl2 Posted by Vash on Thu Nov 25th 2004 at 3:27am
Vash
1206 posts
Posted 2004-11-25 3:27am
Vash
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1206 posts 181 snarkmarks Registered: Feb 4th 2003 Occupation: Afraid of Spiders
Right now there arn't any guides to the entitys, and I don't think we
will be seeing any for a while. I also guess you are using the hl2.fgd
that came with the leak, most of the entities in that list are obsolete.
Re: Entities for hl2 Posted by SWATSiLeNt on Thu Nov 25th 2004 at 3:47am
SWATSiLeNt
141 posts
Posted 2004-11-25 3:47am
141 posts 34 snarkmarks Registered: Nov 8th 2003 Location: Missouri
I dont have the leak. But yea i suppose it will be some time before we get the guide. Also i kinda posted this in teh wrong category. Supposed to be in HL2 editing my bad.
Re: Entities for hl2 Posted by nooba on Thu Nov 25th 2004 at 5:28am
nooba
146 posts
Posted 2004-11-25 5:28am
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Re: Entities for hl2 Posted by SWATSiLeNt on Thu Nov 25th 2004 at 5:35am
SWATSiLeNt
141 posts
Posted 2004-11-25 5:35am
141 posts 34 snarkmarks Registered: Nov 8th 2003 Location: Missouri
Ahh thanks just what i wanted.
Re: Entities for hl2 Posted by Orpheus on Thu Nov 25th 2004 at 11:02am
Orpheus
13860 posts
Posted 2004-11-25 11:02am
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<DIV class=quote>
<DIV class=quotetitle>? quoting SWATSiLeNt</DIV>
<DIV class=quotetext>Ahh thanks just what i wanted.</DIV></DIV>
are you certain? thats a link you know. :biggrin:
Re: Entities for hl2 Posted by BlisTer on Thu Nov 25th 2004 at 12:21pm
BlisTer
801 posts
Posted 2004-11-25 12:21pm
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seems like science and gaming go more and more hand in hand. entities like phys spring, thruster, torque ,... seem to require (basic) knowledge of physics, so one who knows physics would have an advantage over the previous kid-from-the-block mapper. unless if the latter would learn physics through gaming, whish would be great: gaming offering education
Re: Entities for hl2 Posted by Captain P on Thu Nov 25th 2004 at 12:30pm
Captain P
1370 posts
Posted 2004-11-25 12:30pm
1370 posts 1995 snarkmarks Registered: Nov 6th 2003 Occupation: Game-programmer Location: Netherlands
Depends on the game whether you use physics or not. Some games don't go for physics where Half-Life 2 has shown a great implementation of it.

I myself have made a small physics program once, two balls of adjustable size and weigth that could be fired away at each other. I must say, it's pretty hard to get physics to work well in a simulation... then again, I'm not an expert in both physics and programming (yet)... :biggrin:

As for that entity list... looks very usefull. I'm not sure about how accurate it is but untill there's an official list posted at the VERC I'll go with this one...
Re: Entities for hl2 Posted by Leperous on Thu Nov 25th 2004 at 1:41pm
Leperous
3382 posts
Posted 2004-11-25 1:41pm
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Hmm, I thought about a Wiki system for tuts here a while ago. However I don't believe that there will be any integrity unless there are a lot of people using the system (i.e. "experts" checking over most documents every day), I think moderatorship is here to stay :smile:
Re: Entities for hl2 Posted by SWATSiLeNt on Thu Nov 25th 2004 at 3:13pm
SWATSiLeNt
141 posts
Posted 2004-11-25 3:13pm
141 posts 34 snarkmarks Registered: Nov 8th 2003 Location: Missouri
Well I read the entity list it wasnt really specific. It told me most of what I knew, some I didnt. Really its not all that useful like saying phys_motor is a entity that makes some type of circular movement on another entity......that helps huh lol. Well just have to wait it out.
Re: Entities for hl2 Posted by satchmo on Thu Nov 25th 2004 at 11:13pm
satchmo
2077 posts
Posted 2004-11-25 11:13pm
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I browsed through the hl2world's entity guide, and it wasn't all that useful. The list looks complete, but it doesn't really go into any depth to implementing the entity.

We'll just have to be patient and wait until the final SDK gets released. Anything prior is just speculation and might not really apply to the final version.
Re: Entities for hl2 Posted by Leperous on Thu Nov 25th 2004 at 11:41pm
Leperous
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Posted 2004-11-25 11:41pm
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If anyone wants to write some guides for them to go up on this site, then feel free :smile:
Re: Entities for hl2 Posted by satchmo on Fri Nov 26th 2004 at 12:02am
satchmo
2077 posts
Posted 2004-11-26 12:02am
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2077 posts 1809 snarkmarks Registered: Nov 24th 2004 Occupation: pediatrician Location: Los Angeles, U.S.
Leperous, I love your avatar.

Perhaps you should make another one for Loreal, with an equally attractive model?
Re: Entities for hl2 Posted by wil5on on Fri Nov 26th 2004 at 5:03am
wil5on
1733 posts
Posted 2004-11-26 5:03am
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1733 posts 570 snarkmarks Registered: Dec 12th 2003 Occupation: Mapper Location: Adelaide
<DIV class=quote>
<DIV class=quotetitle>? quoting BlisTer</DIV>
<DIV class=quotetext>seems like science and gaming go more and more hand in hand. entities like phys spring, thruster, torque ,... seem to require (basic) knowledge of physics, so one who knows physics would have an advantage over the previous kid-from-the-block mapper. unless if the latter would learn physics through gaming, whish would be great: gaming offering education </DIV></DIV>

Sorry to go a bit OT... dont have HL2 yet, but I might as well contribute something.
You couldnt be more right blister. To get a realistic game engine, you need to base it on real physics. I've only done high school physics so far (which doesnt cover things like springs and torque), but doing that really helped me create Stellar War, a spaceship sim (dont ask for a DL link, I sorta borked the code and the game doesnt work anymore :sad: ).
Re: Entities for hl2 Posted by satchmo on Fri Nov 26th 2004 at 5:49am
satchmo
2077 posts
Posted 2004-11-26 5:49am
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2077 posts 1809 snarkmarks Registered: Nov 24th 2004 Occupation: pediatrician Location: Los Angeles, U.S.
I had that idea too. If I were a teacher, I would use game design
as projects where students can learn anything from geometry, physics,
and computer science while mapping.

What could be more fun and motivational?