Re: de_buried
Posted by Naklajat on
Fri Nov 26th 2004 at 4:31pm
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thoughts anyone? keep in mind that this is mostly only the basic architecture.
Re: de_buried
Posted by Spartan on
Fri Nov 26th 2004 at 4:58pm
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You need to have a download of your map available on another site and then have the URL for that download.
Re: de_buried
Posted by Naklajat on
Fri Nov 26th 2004 at 5:11pm
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Sorry, i was just seeing if that worked as a long shot and forgot to remove it. i dont know enough html to set up the download, so im frantically searching for a tutorial.
Re: de_buried
Posted by azelito on
Fri Nov 26th 2004 at 7:07pm
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It looks like... Something made for Half-Life 1..
Re: de_buried
Posted by Jezpuh on
Fri Nov 26th 2004 at 9:37pm
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Even if this is the basic architecture, it still seems rather bland and
boring. It's too open too. You really should scale it down and add some
more points of interest. It basicly consists of two main rooms with
hallways around it. Which isn't so nice either.
Re: de_buried
Posted by Junkyard God on
Fri Nov 26th 2004 at 10:23pm
Posted
2004-11-26 10:23pm
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Location: The Nether Regions
it looks quite interesting actualy, it's verry basic and no objects yet
as you aid, overal looks pretty neat, maybe make some interesting
corners , support beams etc. but i bet you will do that later :smile:
keep it up, this looks liek a nice map that i would play :smile:
Re: de_buried
Posted by Spartan on
Fri Nov 26th 2004 at 11:14pm
Posted
2004-11-26 11:14pm
Spartan
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No light sources in your map yet somehow the blackness has been lifted by some sort of magic.
Re: de_buried
Posted by ReNo on
Fri Nov 26th 2004 at 11:46pm
Posted
2004-11-26 11:46pm
ReNo
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Wouldn't be a complete set without the third Crono :wink:
Re: de_buried
Posted by 7dk2h4md720ih on
Sat Nov 27th 2004 at 12:16am
Posted
2004-11-27 12:16am
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Oct 9th 2001
I think it's a good start, and could look pretty good with a bit of
detail. Play with the lighting so you get some nice shadows. :smile:
Re: de_buried
Posted by Orpheus on
Sat Nov 27th 2004 at 2:13am
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in spite of the curves in the halls, its still to square..
rooms can have 90* corners, but rooms dont have to have only 4 walls.. make alcoves.
its a good start, but only good.
Re: de_buried
Posted by Naklajat on
Sat Nov 27th 2004 at 3:20am
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thanks a lot, guys! yeah, it seemed a little bland, i just didnt know
what to do about it. ill definitely read those tutorials and update the
architecture before filling up the rooms...
Re: de_buried
Posted by G.Ballblue on
Sat Nov 27th 2004 at 3:20am
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Occupation: Student
Location: A secret Nuclear Bunker on Mars
Hmmmm gotta love those invisible lights....
:razz:
Re: de_buried
Posted by Naklajat on
Sat Nov 27th 2004 at 12:09pm
Posted
2004-11-27 12:09pm
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/edit
nevermind, for some reason you can navigate my site to the screens, but
you cant get to them via a direct link... anyway, im working on a
pretty cool hallway. if you feel so inclined you can go to my site and
click "screenshots"
Edit: there used to be a link here, but I forgot my password and the host sucked anyways.
Re: de_buried
Posted by Cassius on
Sat Nov 27th 2004 at 10:20pm
Posted
2004-11-27 10:20pm
Cassius
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Aug 24th 2001
Not in any condition to be shown off yet. Sorry.
Re: de_buried
Posted by Spartan on
Sat Nov 27th 2004 at 10:22pm
Posted
2004-11-27 10:22pm
Spartan
member
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Apr 28th 2004
Good god you think you could have any more banners?
Re: de_buried
Posted by Naklajat on
Sun Nov 28th 2004 at 3:35am
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Occupation: Baron
Location: Austin, Texas
yeah, the site is mainly for a place to host screens and maps and such,
i might take it further depending on how much time i have in the
future. and the banners come with the free hosting. i am, as of right
now, a freelance mapper/student(meaning i dont have a job) and
therefore i do not have money for web hosting.