de_buried

de_buried

Re: de_buried Posted by Naklajat on Fri Nov 26th 2004 at 4:31pm
Naklajat
1137 posts
Posted 2004-11-26 4:31pm
Naklajat
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1137 posts 384 snarkmarks Registered: Nov 15th 2004 Occupation: Baron Location: Austin, Texas
thoughts anyone? keep in mind that this is mostly only the basic architecture.
Re: de_buried Posted by Spartan on Fri Nov 26th 2004 at 4:58pm
Spartan
1204 posts
Posted 2004-11-26 4:58pm
Spartan
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1204 posts 409 snarkmarks Registered: Apr 28th 2004
You need to have a download of your map available on another site and then have the URL for that download.
Re: de_buried Posted by Naklajat on Fri Nov 26th 2004 at 5:11pm
Naklajat
1137 posts
Posted 2004-11-26 5:11pm
Naklajat
member
1137 posts 384 snarkmarks Registered: Nov 15th 2004 Occupation: Baron Location: Austin, Texas
Sorry, i was just seeing if that worked as a long shot and forgot to remove it. i dont know enough html to set up the download, so im frantically searching for a tutorial.
Re: de_buried Posted by azelito on Fri Nov 26th 2004 at 7:07pm
azelito
570 posts
Posted 2004-11-26 7:07pm
azelito
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570 posts 127 snarkmarks Registered: Aug 8th 2002 Occupation: Wierdness Location: Sweden
It looks like... Something made for Half-Life 1..
Re: de_buried Posted by Jezpuh on Fri Nov 26th 2004 at 9:37pm
Jezpuh
115 posts
Posted 2004-11-26 9:37pm
Jezpuh
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115 posts 32 snarkmarks Registered: Sep 16th 2004 Occupation: School Location: Assen, Netherlands
Even if this is the basic architecture, it still seems rather bland and
boring. It's too open too. You really should scale it down and add some
more points of interest. It basicly consists of two main rooms with
hallways around it. Which isn't so nice either.
Re: de_buried Posted by Crono on Fri Nov 26th 2004 at 9:40pm
Crono
6628 posts
Posted 2004-11-26 9:40pm
Crono
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6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
azelito said:
It looks like... Something made for Half-Life 1..
Yes, yes it does.

BVS, try upping cylinder side values and lowering texture values (the concrete looks a bit overscaled.) Try spicing up the architecture as well. Right now it's just box cooridors.

http://www.snarkpit.com/editing.php?page=tutorials&game=HL&id=92
http://www.snarkpit.com/editing.php?page=tutorials&game=HL&id=10

To name a couple that will help.
Re: de_buried Posted by Junkyard God on Fri Nov 26th 2004 at 10:23pm
Junkyard God
654 posts
Posted 2004-11-26 10:23pm
654 posts 81 snarkmarks Registered: Oct 27th 2004 Occupation: Stoner/mucisian/level design Location: The Nether Regions
it looks quite interesting actualy, it's verry basic and no objects yet
as you aid, overal looks pretty neat, maybe make some interesting
corners , support beams etc. but i bet you will do that later :smile:

keep it up, this looks liek a nice map that i would play :smile:
Re: de_buried Posted by ReNo on Fri Nov 26th 2004 at 10:53pm
ReNo
5457 posts
Posted 2004-11-26 10:53pm
ReNo
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5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
Just in addition to the two that Crono linked to, you might wanna check out this one on detailing your architecture...

http://www.snarkpit.com/editing.php?page=tutorials&game=HL&id=93
Re: de_buried Posted by Junkyard God on Fri Nov 26th 2004 at 10:56pm
Junkyard God
654 posts
Posted 2004-11-26 10:56pm
654 posts 81 snarkmarks Registered: Oct 27th 2004 Occupation: Stoner/mucisian/level design Location: The Nether Regions
Just in addition to the two that Crono linked to, you might wanna check out this one on detailing your architecture...

http://www.snarkpit.com/editing.php?page=tutorials&game=HL&id=93
yeah, well all the architecture tutorials on here are good, that one certainly helped me out alot :smile:
Re: de_buried Posted by Crono on Fri Nov 26th 2004 at 11:07pm
Crono
6628 posts
Posted 2004-11-26 11:07pm
Crono
super admin
6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
ReNo said:
Just in addition to the two that Crono linked to, you might wanna check out this one on detailing your architecture...

http://www.snarkpit.com/editing.php?page=tutorials&game=HL&id=93
You just had to polish off the self-pimpage didn't you? :smile:
Re: de_buried Posted by Spartan on Fri Nov 26th 2004 at 11:14pm
Spartan
1204 posts
Posted 2004-11-26 11:14pm
Spartan
member
1204 posts 409 snarkmarks Registered: Apr 28th 2004
No light sources in your map yet somehow the blackness has been lifted by some sort of magic.
Re: de_buried Posted by ReNo on Fri Nov 26th 2004 at 11:46pm
ReNo
5457 posts
Posted 2004-11-26 11:46pm
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
Wouldn't be a complete set without the third Crono :wink:
Re: de_buried Posted by 7dk2h4md720ih on Sat Nov 27th 2004 at 12:16am
7dk2h4md720ih
1976 posts
Posted 2004-11-27 12:16am
1976 posts 198 snarkmarks Registered: Oct 9th 2001
I think it's a good start, and could look pretty good with a bit of
detail. Play with the lighting so you get some nice shadows. :smile:
Re: de_buried Posted by Orpheus on Sat Nov 27th 2004 at 2:13am
Orpheus
13860 posts
Posted 2004-11-27 2:13am
Orpheus
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13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
in spite of the curves in the halls, its still to square..

rooms can have 90* corners, but rooms dont have to have only 4 walls.. make alcoves.

its a good start, but only good.
Re: de_buried Posted by Naklajat on Sat Nov 27th 2004 at 3:20am
Naklajat
1137 posts
Posted 2004-11-27 3:20am
Naklajat
member
1137 posts 384 snarkmarks Registered: Nov 15th 2004 Occupation: Baron Location: Austin, Texas
thanks a lot, guys! yeah, it seemed a little bland, i just didnt know
what to do about it. ill definitely read those tutorials and update the
architecture before filling up the rooms...
Re: de_buried Posted by G.Ballblue on Sat Nov 27th 2004 at 3:20am
G.Ballblue
1511 posts
Posted 2004-11-27 3:20am
1511 posts 211 snarkmarks Registered: May 16th 2004 Occupation: Student Location: A secret Nuclear Bunker on Mars
Hmmmm gotta love those invisible lights....

:razz:
Re: de_buried Posted by Naklajat on Sat Nov 27th 2004 at 12:09pm
Naklajat
1137 posts
Posted 2004-11-27 12:09pm
Naklajat
member
1137 posts 384 snarkmarks Registered: Nov 15th 2004 Occupation: Baron Location: Austin, Texas
/edit

nevermind, for some reason you can navigate my site to the screens, but
you cant get to them via a direct link... anyway, im working on a
pretty cool hallway. if you feel so inclined you can go to my site and
click "screenshots"

Edit: there used to be a link here, but I forgot my password and the host sucked anyways.
Re: de_buried Posted by Cassius on Sat Nov 27th 2004 at 10:20pm
Cassius
1989 posts
Posted 2004-11-27 10:20pm
Cassius
member
1989 posts 238 snarkmarks Registered: Aug 24th 2001
Not in any condition to be shown off yet. Sorry.
Re: de_buried Posted by Spartan on Sat Nov 27th 2004 at 10:22pm
Spartan
1204 posts
Posted 2004-11-27 10:22pm
Spartan
member
1204 posts 409 snarkmarks Registered: Apr 28th 2004
Good god you think you could have any more banners?
Re: de_buried Posted by Naklajat on Sun Nov 28th 2004 at 3:35am
Naklajat
1137 posts
Posted 2004-11-28 3:35am
Naklajat
member
1137 posts 384 snarkmarks Registered: Nov 15th 2004 Occupation: Baron Location: Austin, Texas
yeah, the site is mainly for a place to host screens and maps and such,
i might take it further depending on how much time i have in the
future. and the banners come with the free hosting. i am, as of right
now, a freelance mapper/student(meaning i dont have a job) and
therefore i do not have money for web hosting.