Re: until we get a texturing section... :)
Posted by Dr Brasso on
Wed Oct 8th 2003 at 6:24pm
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a few new from a set of screenies from my current endevour....
[simg]http://www.snarkpit.com/pits/dr brasso/alex_ns_build_060000.jpg[/simg]
its a bit bright yet, and placement is an issue, but its coming along.....
[simg]http://www.snarkpit.com/pits/dr brasso/alex_ns_build_060001.jpg [/simg]
let er rip.... :heee:
Dr Brasso... :dodgy:
Re: until we get a texturing section... :)
Posted by KoRnFlakes on
Wed Oct 8th 2003 at 6:47pm
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looks pretty good brass, If a bit light.
Re: until we get a texturing section... :)
Posted by Crackerjack on
Wed Oct 8th 2003 at 7:48pm
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the Red lights in the second pic seem a bit abnoxious and the 1st pic can use a little more brush work to make that door stand out a little better. All in all they look pretty good.
Re: until we get a texturing section... :)
Posted by Vash on
Thu Oct 9th 2003 at 2:31am
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I now think much more of brass`s skillz :biggrin:
Re: until we get a texturing section... :)
Posted by Xero05 on
Thu Oct 9th 2003 at 2:13pm
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It is coming along, and I don't think the red lights are to bad as long as you don't get carried away and add more. Of course you have the problem of having a lot of lights and the colors are going to look to good with each other.
Re: until we get a texturing section... :)
Posted by beer hunter on
Thu Oct 9th 2003 at 9:11pm
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Always hard to tell from just screenies but...
The black+yellow stripe halfway up the ramp is a bit weird.
Lighting seems too uniform, could do with more defined dark and light areas to give more contrast.
Possibly gone OTT on the mini spot lights hanging down from the ceiling.
Other than that, looks quite respectable.
ttfn
Re: until we get a texturing section... :)
Posted by Gwil on
Fri Oct 10th 2003 at 1:12am
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Looks good, better than I could do, but they all seem flat, blurry and a bit chunky-plastic style :smile: Give em some grit and dirt and definition!
Re: until we get a texturing section... :)
Posted by Gollum on
Fri Oct 10th 2003 at 10:24am
Posted
2003-10-10 10:24am
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I still think that seeing raw images of the textures - rather than maps that use them - is an easier way to tell.
From what I can see they're good, but like Gwil said a bit "plastic". The red lights are too much, I think.
Re: until we get a texturing section... :)
Posted by Orpheus on
Fri Oct 10th 2003 at 10:32am
Posted
2003-10-10 10:32am
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truth now,
they do have the flat AvP look to them, but didn't they make lots of money as well :wink:
seriously bud, the architecture is many times better than the textures, but still good quality.. my 2 gripes..
the red lights need to be much smaller, if you are going to use them so..
the texture on the front of each arch, lose the black edges, so it will tile better.. it looks great except each bend is blackened..
very nice work, keep it up :smile:
Re: until we get a texturing section... :)
Posted by Dr Brasso on
Fri Oct 10th 2003 at 4:51pm
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kornman, that is an awesome shot dude.....i like the feel very much....and these are the ones you discarded?.....wow....im stunned
dr B.... :dodgy:
Re: until we get a texturing section... :)
Posted by KoRnFlakes on
Fri Oct 10th 2003 at 4:57pm
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Yeah, I still have them somewhere but I dont ever plan on releasing them. Crackerjack used a few in his comp map, But other than that they arnt in any released map.
Re: until we get a texturing section... :)
Posted by ReNo on
Sun Oct 12th 2003 at 1:34pm
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I was mucking about in hammer a couple of days ago using mostly that texture set Korn, you may well see them in my next HL1 map should that ever actually happen :smile:
Re: until we get a texturing section... :)
Posted by KoRnFlakes on
Sun Oct 12th 2003 at 1:35pm
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I forgot I even sent you them :S
Re: until we get a texturing section... :)
Posted by KoRnFlakes on
Wed Oct 15th 2003 at 10:46pm
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2003-10-15 10:46pm
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bleh, I want your skills.
Re: until we get a texturing section... :)
Posted by Dr Brasso on
Wed Oct 15th 2003 at 10:48pm
Posted
2003-10-15 10:48pm
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not funny korny....
doc B
Re: until we get a texturing section... :)
Posted by KoRnFlakes on
Wed Oct 15th 2003 at 10:51pm
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2003-10-15 10:51pm
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wasnt meant to be, I ant make shapes like that & ive been the most unsuccessfull bloke ever at making computers & stuff.
Theres a bit in my competition map where ive put a grate in the wall, Thats because all my attempts at making a computer screen were utter shat.
Re: until we get a texturing section... :)
Posted by ReNo on
Thu Oct 16th 2003 at 10:59am
Posted
2003-10-16 10:59am
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The first 3 are really cool, but the big red texture seems perhaps too sharp? Some sections of it end too abruptly (noteabley the red fixing things, which have an odd looking white border) and the pipes look an entirely different style to the rest of the piece. Good work though, you improve at things at quite an insane rate my friend :smile:
Re: until we get a texturing section... :)
Posted by Adam Hawkins on
Thu Oct 16th 2003 at 11:18am
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2003-10-16 11:18am
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Yeah, wut ReNo said :smile: Some of the edges need softening a bit, and cleaning up a little. Theres still a fair bit of white on that last one that i'm guessing is the remnants of the previous background. A 'lil bit of lassooing (spelling? :smile: ) should do the trick.
The first texture would be nice if you made the black background masked (that nice blue colour) as I can see it working really well with a glowing panel behind it.
I wish I could do proper textures but i'm kinda limited in skill to cartooney style stuff.
Re: until we get a texturing section... :)
Posted by Gollum on
Thu Oct 16th 2003 at 11:22am
Posted
2003-10-16 11:22am
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Nice stuff Brassman :smile: Some of it looks rendered even. There are spots of "dodgy edges", most notably in the last texture. Anyway, like ReNo said, it's great to watch your skills develop.