until we get a texturing section... :)

until we get a texturing section... :)

Re: until we get a texturing section... :) Posted by Dr Brasso on Wed Oct 8th 2003 at 6:24pm
Dr Brasso
1878 posts
Posted 2003-10-08 6:24pm
1878 posts 198 snarkmarks Registered: Aug 30th 2003 Occupation: cad drafter Location: Omaha,NE
a few new from a set of screenies from my current endevour....

[simg]http://www.snarkpit.com/pits/dr brasso/alex_ns_build_060000.jpg[/simg]

its a bit bright yet, and placement is an issue, but its coming along.....

[simg]http://www.snarkpit.com/pits/dr brasso/alex_ns_build_060001.jpg [/simg]

let er rip.... :heee:

Dr Brasso... :dodgy:
Re: until we get a texturing section... :) Posted by KoRnFlakes on Wed Oct 8th 2003 at 6:47pm
KoRnFlakes
1125 posts
Posted 2003-10-08 6:47pm
1125 posts 511 snarkmarks Registered: Jul 3rd 2002 Occupation: Yus! Location: Norfolk
looks pretty good brass, If a bit light.
Re: until we get a texturing section... :) Posted by Crackerjack on Wed Oct 8th 2003 at 7:48pm
Crackerjack
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Posted 2003-10-08 7:48pm
264 posts 126 snarkmarks Registered: Feb 28th 2003 Location: DC
the Red lights in the second pic seem a bit abnoxious and the 1st pic can use a little more brush work to make that door stand out a little better. All in all they look pretty good.
Re: until we get a texturing section... :) Posted by Sinner_D on Thu Oct 9th 2003 at 2:13am
Sinner_D
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Posted 2003-10-09 2:13am
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not too bad, i would suggest making a more red ambient lighting, assuming those strips of red dots are lights :wink:

i agree with the first pic, that door looks to... just change it :lol:
Re: until we get a texturing section... :) Posted by Vash on Thu Oct 9th 2003 at 2:31am
Vash
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Posted 2003-10-09 2:31am
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I now think much more of brass`s skillz :biggrin:
Re: until we get a texturing section... :) Posted by Xero05 on Thu Oct 9th 2003 at 2:13pm
Xero05
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Posted 2003-10-09 2:13pm
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It is coming along, and I don't think the red lights are to bad as long as you don't get carried away and add more. Of course you have the problem of having a lot of lights and the colors are going to look to good with each other.
Re: until we get a texturing section... :) Posted by beer hunter on Thu Oct 9th 2003 at 9:11pm
beer hunter
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Posted 2003-10-09 9:11pm
281 posts 602 snarkmarks Registered: Jul 6th 2003 Occupation: Beer taster Location: The Pub
Always hard to tell from just screenies but...

The black+yellow stripe halfway up the ramp is a bit weird.

Lighting seems too uniform, could do with more defined dark and light areas to give more contrast.

Possibly gone OTT on the mini spot lights hanging down from the ceiling.

Other than that, looks quite respectable.

ttfn
Re: until we get a texturing section... :) Posted by Gwil on Fri Oct 10th 2003 at 1:12am
Gwil
2864 posts
Posted 2003-10-10 1:12am
Gwil
super admin
2864 posts 315 snarkmarks Registered: Oct 13th 2001 Occupation: Student Location: Derbyshire, UK
Looks good, better than I could do, but they all seem flat, blurry and a bit chunky-plastic style :smile: Give em some grit and dirt and definition!
Re: until we get a texturing section... :) Posted by Gollum on Fri Oct 10th 2003 at 10:24am
Gollum
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Posted 2003-10-10 10:24am
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I still think that seeing raw images of the textures - rather than maps that use them - is an easier way to tell.

From what I can see they're good, but like Gwil said a bit "plastic".  The red lights are too much, I think.
Re: until we get a texturing section... :) Posted by Orpheus on Fri Oct 10th 2003 at 10:32am
Orpheus
13860 posts
Posted 2003-10-10 10:32am
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truth now,

they do have the flat AvP look to them, but didn't they make lots of money as well :wink:

seriously bud, the architecture is many times better than the textures, but still good quality.. my 2 gripes..

the red lights need to be much smaller, if you are going to use them so..

the texture on the front of each arch, lose the black edges, so it will tile better.. it looks great except each bend is blackened..

very nice work, keep it up :smile:
Re: until we get a texturing section... :) Posted by Dr Brasso on Fri Oct 10th 2003 at 4:40pm
Dr Brasso
1878 posts
Posted 2003-10-10 4:40pm
1878 posts 198 snarkmarks Registered: Aug 30th 2003 Occupation: cad drafter Location: Omaha,NE
ok....noted a few things, thanx for the input.....much needed ....made a few changes.....for the better....i love the development process... :heee:

[simg]http://www.snarkpit.com/pits/dr brasso/alex_ns_build_060002.jpg[/simg]

and an overall of the room.....im torn about the lights....

[simg]http://www.snarkpit.com/pits/dr brasso/alex_ns_build_060003.jpg[/simg]

let er flow.... :lol:

Doc B.... :dodgy:

 
Re: until we get a texturing section... :) Posted by KoRnFlakes on Fri Oct 10th 2003 at 4:42pm
KoRnFlakes
1125 posts
Posted 2003-10-10 4:42pm
1125 posts 511 snarkmarks Registered: Jul 3rd 2002 Occupation: Yus! Location: Norfolk
They remind me very much of an old texture set of my own

http://www.dazhampton.co.uk/image.php?image=news/textureset001a

I liked them at 1st but eventually I grew to hate them & discarded them. They have a unique feel to them, Keep going brass, Nobody else will have anything much like it.
Re: until we get a texturing section... :) Posted by Dr Brasso on Fri Oct 10th 2003 at 4:51pm
Dr Brasso
1878 posts
Posted 2003-10-10 4:51pm
1878 posts 198 snarkmarks Registered: Aug 30th 2003 Occupation: cad drafter Location: Omaha,NE
kornman, that is an awesome shot dude.....i like the feel very much....and these are the ones you discarded?.....wow....im stunned

dr B.... :dodgy:
Re: until we get a texturing section... :) Posted by KoRnFlakes on Fri Oct 10th 2003 at 4:57pm
KoRnFlakes
1125 posts
Posted 2003-10-10 4:57pm
1125 posts 511 snarkmarks Registered: Jul 3rd 2002 Occupation: Yus! Location: Norfolk
Yeah, I still have them somewhere but I dont ever plan on releasing them. Crackerjack used a few in his comp map, But other than that they arnt in any released map.
Re: until we get a texturing section... :) Posted by Dr Brasso on Fri Oct 10th 2003 at 5:03pm
Dr Brasso
1878 posts
Posted 2003-10-10 5:03pm
1878 posts 198 snarkmarks Registered: Aug 30th 2003 Occupation: cad drafter Location: Omaha,NE
well, if i may be so bold, i think ya should ressurect them.....in some form or fashion.....

just my 2 cents.....  :lol:

Doc B... :dodgy:
Re: until we get a texturing section... :) Posted by ReNo on Sun Oct 12th 2003 at 1:34pm
ReNo
5457 posts
Posted 2003-10-12 1:34pm
ReNo
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I was mucking about in hammer a couple of days ago using mostly that texture set Korn, you may well see them in my next HL1 map should that ever actually happen :smile:
Re: until we get a texturing section... :) Posted by KoRnFlakes on Sun Oct 12th 2003 at 1:35pm
KoRnFlakes
1125 posts
Posted 2003-10-12 1:35pm
1125 posts 511 snarkmarks Registered: Jul 3rd 2002 Occupation: Yus! Location: Norfolk
I forgot I even sent you them :S
Re: until we get a texturing section... :) Posted by Dr Brasso on Wed Oct 15th 2003 at 10:44pm
Dr Brasso
1878 posts
Posted 2003-10-15 10:44pm
1878 posts 198 snarkmarks Registered: Aug 30th 2003 Occupation: cad drafter Location: Omaha,NE
........and now for something completely different.... :lol:

[simg]http://www.snarkpit.com/pits/dr brasso/Image2d.jpg[/simg]

[simg]http://www.snarkpit.com/pits/dr brasso/al_Awall_door03.jpg[/simg]

[simg]http://www.snarkpit.com/pits/dr brasso/al_Ewall_01a.jpg[/simg]

[simg]http://www.snarkpit.com/pits/dr brasso/al_Gwall_01.jpg[/simg]

im learning how alot of this gets goin....hella lotta fun....any themes come to mind?

none of these are 100% done btw.....teach me, o masters of the pit.... :lol:

Dr Brasso... :dodgy:
Re: until we get a texturing section... :) Posted by KoRnFlakes on Wed Oct 15th 2003 at 10:46pm
KoRnFlakes
1125 posts
Posted 2003-10-15 10:46pm
1125 posts 511 snarkmarks Registered: Jul 3rd 2002 Occupation: Yus! Location: Norfolk
bleh, I want your skills.
Re: until we get a texturing section... :) Posted by Dr Brasso on Wed Oct 15th 2003 at 10:48pm
Dr Brasso
1878 posts
Posted 2003-10-15 10:48pm
1878 posts 198 snarkmarks Registered: Aug 30th 2003 Occupation: cad drafter Location: Omaha,NE
not funny korny....

doc B
Re: until we get a texturing section... :) Posted by KoRnFlakes on Wed Oct 15th 2003 at 10:51pm
KoRnFlakes
1125 posts
Posted 2003-10-15 10:51pm
1125 posts 511 snarkmarks Registered: Jul 3rd 2002 Occupation: Yus! Location: Norfolk
wasnt meant to be, I ant make shapes like that & ive been the most unsuccessfull bloke ever at making computers & stuff.

Theres a bit in my competition map where ive put a grate in the wall, Thats because all my attempts at making a computer screen were utter shat.
Re: until we get a texturing section... :) Posted by ReNo on Thu Oct 16th 2003 at 10:59am
ReNo
5457 posts
Posted 2003-10-16 10:59am
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The first 3 are really cool, but the big red texture seems perhaps too sharp? Some sections of it end too abruptly (noteabley the red fixing things, which have an odd looking white border) and the pipes look an entirely different style to the rest of the piece. Good work though, you improve at things at quite an insane rate my friend :smile:
Re: until we get a texturing section... :) Posted by Adam Hawkins on Thu Oct 16th 2003 at 11:18am
Adam Hawkins
858 posts
Posted 2003-10-16 11:18am
858 posts 333 snarkmarks Registered: Aug 25th 2002 Occupation: Specialty Systems Manager Location: Chesterfield, UK
Yeah, wut ReNo said :smile: Some of the edges need softening a bit, and cleaning up a little. Theres still a fair bit of white on that last one that i'm guessing is the remnants of the previous background. A 'lil bit of lassooing (spelling? :smile: ) should do the trick.

The first texture would be nice if you made the black background masked (that nice blue colour) as I can see it working really well with a glowing panel behind it.

I wish I could do proper textures but i'm kinda limited in skill to cartooney style stuff.
Re: until we get a texturing section... :) Posted by Gollum on Thu Oct 16th 2003 at 11:22am
Gollum
1268 posts
Posted 2003-10-16 11:22am
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Nice stuff Brassman :smile: Some of it looks rendered even. There are spots of "dodgy edges", most notably in the last texture. Anyway, like ReNo said, it's great to watch your skills develop.