Dm_Power

Dm_Power

Re: Dm_Power Posted by DrGlass on Wed Dec 15th 2004 at 3:05pm
DrGlass
1825 posts
Posted 2004-12-15 3:05pm
DrGlass
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1825 posts 632 snarkmarks Registered: Dec 12th 2004 Occupation: 2D/3D digital artist Location: USA
This is my shot at the HL2:DM contest. Simple layout, I have a
few neet thinks in here. While not in the screens I have a cool
wooden watch tower that breaks and falls over! HL2 is way
cool. I'll upload some screens soon.
Re: Dm_Power Posted by Nickelplate on Wed Dec 15th 2004 at 3:49pm
Nickelplate
2770 posts
Posted 2004-12-15 3:49pm
2770 posts 346 snarkmarks Registered: Nov 23rd 2004 Occupation: Prince of Pleasure Location: US
looks sw337 and 1337. I look forward to playing in it. You need more texture transitions though. You never have just concrete that turns into a metal plate by a train of any sort there has to be something in between, like that yellow and black striped "CAUTION" stripe they paint that tells you to mind the gap.
Re: Dm_Power Posted by DrGlass on Wed Dec 15th 2004 at 4:12pm
DrGlass
1825 posts
Posted 2004-12-15 4:12pm
DrGlass
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1825 posts 632 snarkmarks Registered: Dec 12th 2004 Occupation: 2D/3D digital artist Location: USA
yeah, I dont think there is a stripe texture. I'll get the final polish on soon.
Re: Dm_Power Posted by Adam Hawkins on Wed Dec 15th 2004 at 5:09pm
Adam Hawkins
858 posts
Posted 2004-12-15 5:09pm
858 posts 333 snarkmarks Registered: Aug 25th 2002 Occupation: Specialty Systems Manager Location: Chesterfield, UK
Sorry to be so harsh, but the first screenshot just looks like a big jumble of props, and the brushwork is a little basic in places - but keep working at it as there's definitely potential there.

Also, the light on the ceiling of the train carriage doesn't seem to have a source...
Re: Dm_Power Posted by RabidMonkey777 on Wed Dec 15th 2004 at 6:41pm
RabidMonkey777
207 posts
Posted 2004-12-15 6:41pm
207 posts 603 snarkmarks Registered: Jul 9th 2004 Location: Denver, Colorado, USA
yeah, I dont think there is a stripe texture
Do a texture filter for 'strip' - there's a couple yah can use.

There's also a 'sign' texture that would work, though it has '6M' printed on the middle so you'd have to get rid of that somehow.
Re: Dm_Power Posted by Schmung on Wed Dec 15th 2004 at 6:47pm
Schmung
63 posts
Posted 2004-12-15 6:47pm
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That first screenie is a total mess, you can't anything except this hulking generator thing, methink you could have picked a better location to take it from. What little I can see indicates some farily plain brushwork and I think your evironment lighting could do with some spicing up as well. Interior of the train looks nice, but as mentioned requires visible lighstources. In the other pic with train I think you could do with some more stuff in the backround, though I'm assuming thats because you've yet to do a 3D skybox. Showing promise though, keep going.
Re: Dm_Power Posted by RabidMonkey777 on Wed Dec 15th 2004 at 7:01pm
RabidMonkey777
207 posts
Posted 2004-12-15 7:01pm
207 posts 603 snarkmarks Registered: Jul 9th 2004 Location: Denver, Colorado, USA
I had a similar thought regarding the first image - It seems a bit overwhelming. Great for SP, might be a bit confusing in DM. Got any ideas regarding layout, or better yet, an overview or sketch?
Re: Dm_Power Posted by BlisTer on Wed Dec 15th 2004 at 8:39pm
BlisTer
801 posts
Posted 2004-12-15 8:39pm
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detail seems ok, lighting needs work
Re: Dm_Power Posted by DrGlass on Thu Dec 16th 2004 at 2:49am
DrGlass
1825 posts
Posted 2004-12-16 2:49am
DrGlass
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1825 posts 632 snarkmarks Registered: Dec 12th 2004 Occupation: 2D/3D digital artist Location: USA
I'm having a hell of a time with lighting, this is my first brush with HL2 lighting and its buggy as hell...
Re: Dm_Power Posted by DrGlass on Thu Dec 16th 2004 at 2:54am
DrGlass
1825 posts
Posted 2004-12-16 2:54am
DrGlass
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1825 posts 632 snarkmarks Registered: Dec 12th 2004 Occupation: 2D/3D digital artist Location: USA
User posted image

User posted image

User posted image

User posted image

Still working on lighting, if any one can point me to a good tut that
would help, Its crazy how diffrent lighting is... I cant get the hand
of it, even the same type lights seem to do diffrent things.

I'm also putting some more brush work into the map.
Re: Dm_Power Posted by Ferret on Thu Dec 16th 2004 at 3:54am
Ferret
427 posts
Posted 2004-12-16 3:54am
Ferret
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427 posts 478 snarkmarks Registered: Jan 28th 2002 Occupation: Student
stop taking pictures of static props.... take pictures of something you've made yourself like the other shots.
Re: Dm_Power Posted by DrGlass on Thu Dec 16th 2004 at 9:50am
DrGlass
1825 posts
Posted 2004-12-16 9:50am
DrGlass
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1825 posts 632 snarkmarks Registered: Dec 12th 2004 Occupation: 2D/3D digital artist Location: USA
sorrry :wink: