Re: Players randomly dying at spawn?
Posted by CPS on
Fri Dec 10th 2004 at 6:34am
CPS
member
60 posts
6 snarkmarks
Registered:
Nov 21st 2004
Location: USA
On one map that I made one or two of the people would randomly die at spawn, and I could never figure out the reason, just thinking back I would like to know. Anyone have any ideas on this? The map was for CS. Thanks.
Re: Players randomly dying at spawn?
Posted by Joe-Bob on
Fri Dec 10th 2004 at 6:43am
Joe-Bob
member
180 posts
77 snarkmarks
Registered:
Dec 3rd 2004
In Science and Industry (another mod), there were several maps that
didn't have enough spawnpoints. If someone needed to spawn and
there wasn't an open spot, a random person would die to make
room. If you ever spawn and see gibs flying, you probably just
killed someone. Think telefragging in Halo.
Also, sometimes that person would end up spawning at an enemy's spawn point instead. Hilarity would ensue!
Re: Players randomly dying at spawn?
Posted by (-[PREDATOR]-) on
Fri Dec 10th 2004 at 9:14am
65 posts
567 snarkmarks
Registered:
Aug 5th 2004
Occupation: Student
Location: Koszalin, Poland (Polska)
I had this error before. You prodably must change length between spawn points. It can't be too near.
Re: Players randomly dying at spawn?
Posted by SnarkSephiroth on
Mon Dec 13th 2004 at 6:05am
206 posts
31 snarkmarks
Registered:
Sep 10th 2003
Occupation: Automotive Tech Student
Location: Phoenix, Arizona
Maybe the people are spawning on top of each other thus killing the person on the bottom. Maybe you need more spawn points.
Re: Players randomly dying at spawn?
Posted by Foxpup on
Mon Dec 13th 2004 at 6:08am
Foxpup
member
380 posts
38 snarkmarks
Registered:
Nov 26th 2004
Occupation: Student
Location: the Land of Oz
Make sure you have heaps of spawn points, around 15 for each team (maybe you don't need that many, but it's better to have too many than not enough), and make sure they're spread apart, around 128 units between each one is good.
Re: Players randomly dying at spawn?
Posted by wil5on on
Mon Dec 13th 2004 at 9:33am
wil5on
member
1733 posts
570 snarkmarks
Registered:
Dec 12th 2003
Occupation: Mapper
Location: Adelaide
Max players in HL (and all mods) is 32. Hence, I try to give 32 spawnpoints per team.
Re: Players randomly dying at spawn?
Posted by Mephs on
Mon Dec 13th 2004 at 10:16am
Posted
2004-12-13 10:16am
Mephs
member
381 posts
38 snarkmarks
Registered:
Sep 18th 2004
Occupation: Office Monkey
Location: Northern Ireland
How are there still answers coming in? Surely its telefragging, so more spawn points, spaced out?
Re: Players randomly dying at spawn?
Posted by Foxpup on
Thu Dec 16th 2004 at 3:23am
Foxpup
member
380 posts
38 snarkmarks
Registered:
Nov 26th 2004
Occupation: Student
Location: the Land of Oz
Wil5on, don't you mean 16 per team? I don't think all 32 players are going to join the same team!!!
Re: Players randomly dying at spawn?
Posted by wil5on on
Thu Dec 16th 2004 at 8:20am
wil5on
member
1733 posts
570 snarkmarks
Registered:
Dec 12th 2003
Occupation: Mapper
Location: Adelaide
I mean 32 per team. Of course not all players are going to join the same team, but in the event that they do for some reason, there wont be telefragging. I dunno, I just like the confidence that a completely telefrag-proof map gives.
Re: Players randomly dying at spawn?
Posted by fishy on
Sun Dec 19th 2004 at 9:48am
fishy
member
2623 posts
1476 snarkmarks
Registered:
Sep 7th 2003
Location: glasgow
concmap_2 is great for it at the start.
it's only got 1 teamspawn, so i tend to wait a bit for someone else to spawn, and then spawn right after them for a cheap teamfrag.
tfc = teh fun
other ways of lessening the telefragging could be to place the spawnpoints a little higher from the ground so the player falls out of the way, or put a trigger push on them so he gets pushed out of the way.