Heaving Ground

Heaving Ground

Re: Heaving Ground Posted by Nickelplate on Tue Dec 21st 2004 at 2:53am
Nickelplate
2770 posts
Posted 2004-12-21 2:53am
2770 posts 346 snarkmarks Registered: Nov 23rd 2004 Occupation: Prince of Pleasure Location: US
Remember in the E3 video where the ground heaved upwards? How did they do that?
Re: Heaving Ground Posted by SaintGreg on Tue Dec 21st 2004 at 3:08am
SaintGreg
212 posts
Posted 2004-12-21 3:08am
212 posts 51 snarkmarks Registered: Dec 3rd 2004
Supposedly there is deformable terrain, but as I havent seen it the
only way I could think of would be to create many diff disp surfaces
and set up some sort of entity system to turn on off and the next on so
it sort of looks like it is deforming.
Re: Heaving Ground Posted by Raeth on Tue Dec 21st 2004 at 3:10am
Raeth
62 posts
Posted 2004-12-21 3:10am
Raeth
member
62 posts 16 snarkmarks Registered: Nov 24th 2004 Location: USA
You certainly can't use displacements, as they are static. My
guess is that whatever they used was removed from the game before
release.
Re: Heaving Ground Posted by Joe-Bob on Tue Dec 21st 2004 at 3:15am
Joe-Bob
180 posts
Posted 2004-12-21 3:15am
Joe-Bob
member
180 posts 77 snarkmarks Registered: Dec 3rd 2004
Could you put a func_train or func_door underground and trigger it to shoot up at the right time?

I really don't remember the exact scene from E3, so I'm not positive that the effect you wanted.
Re: Heaving Ground Posted by Nickelplate on Tue Dec 21st 2004 at 3:32am
Nickelplate
2770 posts
Posted 2004-12-21 3:32am
2770 posts 346 snarkmarks Registered: Nov 23rd 2004 Occupation: Prince of Pleasure Location: US
I guess it was removed from the game like so much that i miss. I wish i had never deleted brother's copy of the leaked version...
Re: Heaving Ground Posted by Rof on Tue Dec 21st 2004 at 3:33am
Rof
210 posts
Posted 2004-12-21 3:33am
Rof
member
210 posts 41 snarkmarks Registered: Dec 3rd 2004
What about the env_terrainmorph entity? I haven't used it, but it certainly sounds like it should do the job.
Re: Heaving Ground Posted by Raeth on Tue Dec 21st 2004 at 3:50am
Raeth
62 posts
Posted 2004-12-21 3:50am
Raeth
member
62 posts 16 snarkmarks Registered: Nov 24th 2004 Location: USA
I did a quick test with the terrainmorph entity, and it seems like it
works. The enitity is actually documented, so you're in
luck. It seems kind of glitchy though. I noticed that
displacement maps that have been morphed seem to disappear when you
stand on them. Some trial and error will be required, but there's
likely a reason it wasn't used in HL2.