How To Make Elevators?

How To Make Elevators?

Re: How To Make Elevators? Posted by Mike3006 on Tue Dec 21st 2004 at 7:17pm
Mike3006
22 posts
Posted 2004-12-21 7:17pm
Mike3006
member
22 posts 12 snarkmarks Registered: Dec 20th 2004 Occupation: Student Location: UK
Hi, im making pretty good progress with Hammer, i like it a lot, but
ive come to a grinding halt, I have a building which has a lift in, i
want for the player to walk into the lift shaft and the box underneith
him to elevate him to the top, i have read a post on this forum about
this problem, but they were all going on about Killbox or something and
some guy posted an example map with elevators in, i completely didnt
understand what was going on with his example, i understand i need some
sort of trigger? thats about all.

Hope somebody can help me with this (probably n00bish) question :smile:
Re: How To Make Elevators? Posted by Guessmyname on Tue Dec 21st 2004 at 7:29pm
Guessmyname
342 posts
Posted 2004-12-21 7:29pm
342 posts 173 snarkmarks Registered: Dec 6th 2004
The problem they were having involved the elevators shaking when stood on. The same applies the ladders

PS Anyone know how to get func_ladders to work? cs_twilight's fire escape ladder doesn't shake!
Re: How To Make Elevators? Posted by Tracer Bullet on Tue Dec 21st 2004 at 8:09pm
Tracer Bullet
2271 posts
Posted 2004-12-21 8:09pm
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
The only way to do it without stutter (maybe) is with a func_tracktrain. I'll do a tutorial on it someday, but for now, this should help:

http://www.snarkpit.com/forums.php?forum=6&topic=2586&highlight=func_tracktrain&findpost=56291#post56291

I realize that this is meant for horizontal trains, but I'm sure you can figure out how to adapt it to your vertical needs. You might also have a look at this tutorial for HL1. Most of the information is still applicable. Just remember, in HL2 you will be using the func_tracktrain, not the func_train.
Re: How To Make Elevators? Posted by Mike3006 on Tue Dec 21st 2004 at 8:35pm
Mike3006
22 posts
Posted 2004-12-21 8:35pm
Mike3006
member
22 posts 12 snarkmarks Registered: Dec 20th 2004 Occupation: Student Location: UK
Cheers, i'll have a look at that.

Another problem im having is that my Static probs (namely a lampost)
wont show up when i play my map, there isnt a flashing "ERROR" or
anything, it simply doesnt turn up? any ideas? (probably something
small)
Re: How To Make Elevators? Posted by 7dk2h4md720ih on Tue Dec 21st 2004 at 8:58pm
7dk2h4md720ih
1976 posts
Posted 2004-12-21 8:58pm
1976 posts 198 snarkmarks Registered: Oct 9th 2001
Cheers, i'll have a look at that.

Another problem im having is that my Static probs (namely a lampost)
wont show up when i play my map, there isnt a flashing "ERROR" or
anything, it simply doesnt turn up? any ideas? (probably something
small)
Do you have 'developer 1' in the command line? If this is enabled, model error messages usually show up in the console.
Re: How To Make Elevators? Posted by Mike3006 on Tue Dec 21st 2004 at 9:00pm
Mike3006
22 posts
Posted 2004-12-21 9:00pm
Mike3006
member
22 posts 12 snarkmarks Registered: Dec 20th 2004 Occupation: Student Location: UK
in my HL2DM executeable i have;

C:\Games\Valve\Steam\Steam.exe -applaunch 320 -game "hl2mp"

In "Additional Game Parameters" when i compile a map in Hammer (under Valves advice), ive got;

-dev -console +sv_lan 1
Re: How To Make Elevators? Posted by Joe-Bob on Tue Dec 21st 2004 at 9:11pm
Joe-Bob
180 posts
Posted 2004-12-21 9:11pm
Joe-Bob
member
180 posts 77 snarkmarks Registered: Dec 3rd 2004
Stick +developer 1 in the command line for map errors, and I think that
+developer 2 shows you what your entities are doing. (Useful)
Re: How To Make Elevators? Posted by Tracer Bullet on Tue Dec 21st 2004 at 9:34pm
Tracer Bullet
2271 posts
Posted 2004-12-21 9:34pm
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
One qustion per thread please. However, this might help with the model problem:

http://www.snarkpit.com/forums.php?forum=6&topic=3083&4
Re: How To Make Elevators? Posted by Mike3006 on Tue Dec 21st 2004 at 9:52pm
Mike3006
22 posts
Posted 2004-12-21 9:52pm
Mike3006
member
22 posts 12 snarkmarks Registered: Dec 20th 2004 Occupation: Student Location: UK
one of my lamp posts actually turned up, i shift-dragged to copy it a
few times around my car park area of my map and compiled the map, and
now there are no lamp posts. odd, please dont tell me i have to add
each individual entity
Re: How To Make Elevators? Posted by Tracer Bullet on Tue Dec 21st 2004 at 9:56pm
Tracer Bullet
2271 posts
Posted 2004-12-21 9:56pm
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
No. Look at the thread I just posted. Often times you can accidentally change the fade properties of props when you are cloning them. I'm 99% sure that is the problem you are having.
Re: How To Make Elevators? Posted by Mike3006 on Tue Dec 21st 2004 at 9:59pm
Mike3006
22 posts
Posted 2004-12-21 9:59pm
Mike3006
member
22 posts 12 snarkmarks Registered: Dec 20th 2004 Occupation: Student Location: UK
I did that, made sure min/max == -1/0

still, they dont turn up :S this is really beginning to piss me off. Any other ideas?

I really appreciate this help btw.
Re: How To Make Elevators? Posted by genesisrage on Tue Dec 21st 2004 at 11:12pm
genesisrage
33 posts
Posted 2004-12-21 11:12pm
33 posts 3 snarkmarks Registered: Dec 12th 2004
in HL2 you will be using the func_tracktrain, not the func_train.
this is somewhat true, the func_tracktrain is in HL2, the problem with this, is the faster it moves the farther from the path_track it stops! (this is a problem with the engine, as the elevators in HL2 actualy do stop short)

hammer does not recognize the func_train, however, HL2 does! i have made a nice multi-level elevator that can go to any floor (no hitting the up button every floor), call buttons outside the elevator, plus inner doors on the elevator, and outer doors on each floor.

ive made a tutorial, if you want to take a look at it...
http://eq2info.net/hl2stuff/elevator.htm
it doesnt look that pretty, but it should be good, there is also a sample map file in the tutorial that i made (tutorial and map were made side-by-side)
Re: How To Make Elevators? Posted by Tracer Bullet on Tue Dec 21st 2004 at 11:31pm
Tracer Bullet
2271 posts
Posted 2004-12-21 11:31pm
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
Nice looking tut there. Why don't you submit it to this site so it's easier for people to find?

The only other possibility I can think of that could cause a model to disappear is that the origin is inside of a brush.
Re: How To Make Elevators? Posted by genesisrage on Tue Dec 21st 2004 at 11:36pm
genesisrage
33 posts
Posted 2004-12-21 11:36pm
33 posts 3 snarkmarks Registered: Dec 12th 2004
oh yeah, problem with the func_train, it does not recognize an origin brush anymore, it still is based off the actual center of the object... just some FYI

as for submitting it to the site, i have, just have to rework it with some bold letters and stuff, mainly make it look a little better, plus the images didnt work for some reason. it will be re-submitted here after i get done making the changes.