Re: How To Make Elevators?
Posted by Mike3006 on
Tue Dec 21st 2004 at 7:17pm
22 posts
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Dec 20th 2004
Occupation: Student
Location: UK
Hi, im making pretty good progress with Hammer, i like it a lot, but
ive come to a grinding halt, I have a building which has a lift in, i
want for the player to walk into the lift shaft and the box underneith
him to elevate him to the top, i have read a post on this forum about
this problem, but they were all going on about Killbox or something and
some guy posted an example map with elevators in, i completely didnt
understand what was going on with his example, i understand i need some
sort of trigger? thats about all.
Hope somebody can help me with this (probably n00bish) question :smile:
Re: How To Make Elevators?
Posted by Guessmyname on
Tue Dec 21st 2004 at 7:29pm
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Dec 6th 2004
The problem they were having involved the elevators shaking when stood on. The same applies the ladders
PS Anyone know how to get func_ladders to work? cs_twilight's fire escape ladder doesn't shake!
Re: How To Make Elevators?
Posted by Mike3006 on
Tue Dec 21st 2004 at 8:35pm
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Occupation: Student
Location: UK
Cheers, i'll have a look at that.
Another problem im having is that my Static probs (namely a lampost)
wont show up when i play my map, there isnt a flashing "ERROR" or
anything, it simply doesnt turn up? any ideas? (probably something
small)
Re: How To Make Elevators?
Posted by Mike3006 on
Tue Dec 21st 2004 at 9:00pm
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Occupation: Student
Location: UK
in my HL2DM executeable i have;
C:\Games\Valve\Steam\Steam.exe -applaunch 320 -game "hl2mp"
In "Additional Game Parameters" when i compile a map in Hammer (under Valves advice), ive got;
-dev -console +sv_lan 1
Re: How To Make Elevators?
Posted by Joe-Bob on
Tue Dec 21st 2004 at 9:11pm
Joe-Bob
member
180 posts
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Registered:
Dec 3rd 2004
Stick +developer 1 in the command line for map errors, and I think that
+developer 2 shows you what your entities are doing. (Useful)
Re: How To Make Elevators?
Posted by Mike3006 on
Tue Dec 21st 2004 at 9:52pm
22 posts
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Dec 20th 2004
Occupation: Student
Location: UK
one of my lamp posts actually turned up, i shift-dragged to copy it a
few times around my car park area of my map and compiled the map, and
now there are no lamp posts. odd, please dont tell me i have to add
each individual entity
Re: How To Make Elevators?
Posted by Tracer Bullet on
Tue Dec 21st 2004 at 9:56pm
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May 22nd 2003
Occupation: Graduate Student (Ph.D)
Location: Seattle WA, USA
No. Look at the thread I just posted. Often times you can accidentally change the fade properties of props when you are cloning them. I'm 99% sure that is the problem you are having.
Re: How To Make Elevators?
Posted by Mike3006 on
Tue Dec 21st 2004 at 9:59pm
22 posts
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Registered:
Dec 20th 2004
Occupation: Student
Location: UK
I did that, made sure min/max == -1/0
still, they dont turn up :S this is really beginning to piss me off. Any other ideas?
I really appreciate this help btw.
Re: How To Make Elevators?
Posted by Tracer Bullet on
Tue Dec 21st 2004 at 11:31pm
Posted
2004-12-21 11:31pm
2271 posts
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Nice looking tut there. Why don't you submit it to this site so it's easier for people to find?
The only other possibility I can think of that could cause a model to disappear is that the origin is inside of a brush.
Re: How To Make Elevators?
Posted by genesisrage on
Tue Dec 21st 2004 at 11:36pm
Posted
2004-12-21 11:36pm
33 posts
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Registered:
Dec 12th 2004
oh yeah, problem with the func_train, it does not recognize an origin brush anymore, it still is based off the actual center of the object... just some FYI
as for submitting it to the site, i have, just have to rework it with some bold letters and stuff, mainly make it look a little better, plus the images didnt work for some reason. it will be re-submitted here after i get done making the changes.