Re: StalkX 2
Posted by Sparky911 on
Thu Dec 30th 2004 at 6:06am
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I am learning as I go on this one. I'm hoping to actually finish something for once. This map was one of my favorites back in the HLDM1 days. I played it mostly on AG in tdm2, arena, ffa, and sometimes lts. I'm hoping to get it close to the original but it is a remake and the new engine and editor can make it so much more. Feel free to post comments or helpful suggestions. I may or may not use them and will most likely try to mention all the help I got.
Re: StalkX 2
Posted by Sparky911 on
Thu Dec 30th 2004 at 6:15am
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I changed the ramps to staircases as per suggested in the beta comments. I am now working on tweaking up the displacements a little as well as adding in some junk that I think should stay but be different from the original (if you know what I mean). I also want to tweak the lighting a little more.
Re: StalkX 2
Posted by habboi on
Thu Dec 30th 2004 at 1:07pm
habboi
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lol i meant could* be better
Re: StalkX 2
Posted by Sparky911 on
Thu Dec 30th 2004 at 1:59pm
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Thats what I'm hoping to achieve is making it better :smile:
Re: StalkX 2
Posted by ReNo on
Thu Dec 30th 2004 at 2:59pm
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Have you asked TommyD for permission to remake the level? I'm not
really sure if you are legally oblidged to, but it would be a nice
gesture. He already expressed an interest on the AG2 forums in doing
stalkx for HL2/AG2, though I'm not sure if he is still planning it.
As for the map itself, it looks fairly true to the original but doesnt
look to really improve on it. I also think the lighting should be, like
the original, brighter. StalkX was always a map loved for how it plays
not how it looks, and being well lit so as to make players easily
visible was one reason why it worked.
Re: StalkX 2
Posted by Sparky911 on
Fri Dec 31st 2004 at 2:15am
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Thanks Reno. I always appreciate your thoughts. I couldn't find who made the map, I was going to ask. My copy had no readme unfortunately (probly in a pack or something). Now that I know who it was that made this famous invention I will cease all remakes untill I get his blessing. Thanks again.
Re: StalkX 2
Posted by Dark|Killer on
Fri Dec 31st 2004 at 1:02pm
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not bad dude.....nice lightning...im training on making good lights...like urs atleast lol
keep up the good work :wink:
Re: StalkX 2
Posted by Sparky911 on
Fri Dec 31st 2004 at 1:24pm
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Location: Canada
Thanks. Map on hold until I get ahold of tommyd :sad:
Re: StalkX 2
Posted by Sparky911 on
Sat Jan 1st 2005 at 12:41am
Posted
2005-01-01 12:41am
89 posts
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Registered:
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Occupation: Auto mechanic
Location: Canada
I really appreciate you admiring my lighting too :biggrin: Im a new mapper as well. I guessed at it all. BTW my brightness for those lights is at 50 max. All the way down to 30. Light envi I think is set at 30
Re: StalkX 2
Posted by Sparky911 on
Sun Jan 2nd 2005 at 7:41pm
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Occupation: Auto mechanic
Location: Canada
Due to not being able to get ahold of the original author I have terminated this project. :sad:
Re: StalkX 2
Posted by Mouse on
Mon Jan 3rd 2005 at 1:03am
Mouse
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Sparky, say it ain't so! It was looking nice, too.
Re: StalkX 2
Posted by Sparky911 on
Mon Jan 3rd 2005 at 3:28am
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Occupation: Auto mechanic
Location: Canada
I still have it. Not sure what tommyd is doing. He keeps bouncing back and forth from doing a new one to not doing a new one. Well from what I have seens anyways. I may still continue doing it cause I can't get an idea for a new one in my mind.
Re: StalkX 2
Posted by Orpheus on
Mon Jan 3rd 2005 at 3:33am
Orpheus
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i say this again, it is a courtesy, not a requirement.
listen to your heart, any other consideration is irrelevant.
Re: StalkX 2
Posted by ReNo on
Mon Jan 3rd 2005 at 3:44am
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If you do plan on continuing it, I think it would be nice to choose a
different name so as not to give the impression yours is the "official"
sequel to his level.
Re: StalkX 2
Posted by Sparky911 on
Mon Jan 3rd 2005 at 7:41am
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Ok will do. Dunno what to call it :/
Re: StalkX 2
Posted by Sparky911 on
Mon Jan 3rd 2005 at 10:45pm
Posted
2005-01-03 10:45pm
89 posts
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Registered:
Nov 7th 2004
Occupation: Auto mechanic
Location: Canada
Good tip. I started on it again and once I finally get the yard area how I like it I will post the map again with a new name as well. I will also start a new forum post for all you to help guide me. I appreciate the help for a noob mapper like me. Once again, thanks.
Re: StalkX 2
Posted by Mouse on
Mon Jan 3rd 2005 at 11:27pm
Posted
2005-01-03 11:27pm
Mouse
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You could call it Stalk911.
Re: StalkX 2
Posted by Nickelplate on
Mon Jan 3rd 2005 at 11:56pm
Posted
2005-01-03 11:56pm
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Call it "Princess Sparkles' Magical Shiny Tea-Party Castle." I found that in the thesaurus, It means the same as "Stalk."
Re: StalkX 2
Posted by Sparky911 on
Tue Jan 4th 2005 at 7:45am
89 posts
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Registered:
Nov 7th 2004
Occupation: Auto mechanic
Location: Canada
Stalk also means bent and axis so I called it dm_bentaxis