combine shields

combine shields

Re: combine shields Posted by Stranger on Sun Jan 2nd 2005 at 1:23pm
Stranger
29 posts
Posted 2005-01-02 1:23pm
Stranger
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29 posts 3 snarkmarks Registered: Jan 2nd 2005 Occupation: Mapper Location: Belgium
Hi,

I wanted to know how to make thos cewl looking shields that the combine
use with their turrets. you know the blue-green waving thingies.
Re: combine shields Posted by Leperous on Sun Jan 2nd 2005 at 2:17pm
Leperous
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Posted 2005-01-02 2:17pm
Leperous
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They're models placed with prop_static (if you don't want them knocked about), e.g. models/props_combine/combine_barricade_short01a.mdl
Re: combine shields Posted by Degenatron on Sun Jan 2nd 2005 at 2:25pm
Degenatron
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Posted 2005-01-02 2:25pm
64 posts 1336 snarkmarks Registered: Dec 7th 2004 Occupation: IT Professional Location: USA
It looks like that comes in two parts.

Try this:

Drop in a prop_static (or prop_detail) and give it the world model of models/props_combine/combine_barricade_short01a.mdl

Now make a second entity that is a prop_vehicle_cannon and orient it with the barracade and give it the model models/props_combine/bunker_gun01.mdl

Do some tweaking to get the firing arch and you should be good to go. I can't verify this ATM, can someone double check me please.

Good luck with it.

D-Gen
Re: combine shields Posted by Zeon on Sun Jan 2nd 2005 at 4:13pm
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Posted 2005-01-02 4:13pm
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There's also a prefab for it :razz:
Re: combine shields Posted by Stranger on Sun Jan 2nd 2005 at 6:12pm
Stranger
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Posted 2005-01-02 6:12pm
Stranger
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29 posts 3 snarkmarks Registered: Jan 2nd 2005 Occupation: Mapper Location: Belgium
thanx for your help guys but that was'nt exaclty what I was looking for I meant the specific effect to use for other purposes

and while I'm at it, how about the effects that were used in the stress test the see-through liquid en the glass in lead stuff.

does anyone know anything about this?

thanx anyway
Re: combine shields Posted by Guessmyname on Sun Jan 2nd 2005 at 9:52pm
Guessmyname
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Posted 2005-01-02 9:52pm
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I think its just the model
Re: combine shields Posted by omegaslayer on Sun Jan 2nd 2005 at 10:09pm
omegaslayer
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Posted 2005-01-02 10:09pm
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
Look in the prefabs, there is an already made shield for your pleasure.
Re: combine shields Posted by Stranger on Sun Jan 2nd 2005 at 10:55pm
Stranger
29 posts
Posted 2005-01-02 10:55pm
Stranger
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29 posts 3 snarkmarks Registered: Jan 2nd 2005 Occupation: Mapper Location: Belgium
yeha i know and i appreciate all of it butt i realy just need the effect
Re: combine shields Posted by omegaslayer on Sun Jan 2nd 2005 at 11:00pm
omegaslayer
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Posted 2005-01-02 11:00pm
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
Nevermind
Re: combine shields Posted by Leperous on Sun Jan 2nd 2005 at 11:20pm
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Posted 2005-01-02 11:20pm
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You mean in a model, or with a texture? I don't think there are any of the latter that do that...
Re: combine shields Posted by omegaslayer on Mon Jan 3rd 2005 at 3:13am
omegaslayer
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Posted 2005-01-03 3:13am
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
Try looking in the tectures under "models/" with some luck you may be able to find the certain texture. Although the waving motion that you see is due to the many polys on that surface, so just using that texture isnt enough.
Re: combine shields Posted by Stranger on Mon Jan 3rd 2005 at 2:35pm
Stranger
29 posts
Posted 2005-01-03 2:35pm
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29 posts 3 snarkmarks Registered: Jan 2nd 2005 Occupation: Mapper Location: Belgium
yeah I was afraid of that that it would'nt be possible as a texture i
figured it to be an entity based brush or something the effect would be
awesome