Helicopter gunship

Helicopter gunship

Re: Helicopter gunship Posted by satchmo on Wed Jan 5th 2005 at 1:58am
satchmo
2077 posts
Posted 2005-01-05 1:58am
satchmo
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2077 posts 1809 snarkmarks Registered: Nov 24th 2004 Occupation: pediatrician Location: Los Angeles, U.S.
I am still fighting through HL2, and I am currently along Highway 17, having the first encounter with the gunship.

I used up all my ammos, but the gunship is still running. What do I do now? Should I revert to a saved game and start over and try to have more accurate aim?
Re: Helicopter gunship Posted by Captain P on Wed Jan 5th 2005 at 2:03am
Captain P
1370 posts
Posted 2005-01-05 2:03am
1370 posts 1995 snarkmarks Registered: Nov 6th 2003 Occupation: Game-programmer Location: Netherlands
Search for rocket ammo crates. Usually they're around when you're facing gunships or striders.

Or you can just use your driving skills to get outta there... like I did the first time... :smile:
Re: Helicopter gunship Posted by satchmo on Wed Jan 5th 2005 at 2:12am
satchmo
2077 posts
Posted 2005-01-05 2:12am
satchmo
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2077 posts 1809 snarkmarks Registered: Nov 24th 2004 Occupation: pediatrician Location: Los Angeles, U.S.
Ah, interesting approach. Thanks Captain P.

I am hoping to release the Justice map soon, but I've got a bad case of the flu and mapping burn-out. So I'm taking a break from mapping and playing the game instead.

I bet most people finish the game first before starting to map (like you did, beating the game soon after it was released). But I actually started mapping before I even started to play! What a hardcore mapper. I just finished Ravenholm today.
Re: Helicopter gunship Posted by G.Ballblue on Wed Jan 5th 2005 at 2:20am
G.Ballblue
1511 posts
Posted 2005-01-05 2:20am
1511 posts 211 snarkmarks Registered: May 16th 2004 Occupation: Student Location: A secret Nuclear Bunker on Mars
Search for some teamates that will give you ammo when you need it :smile: They should supply with atleast 1 rocket when you need it, maybe 2... I'm not quite sure.
Re: Helicopter gunship Posted by satchmo on Wed Jan 5th 2005 at 3:04am
satchmo
2077 posts
Posted 2005-01-05 3:04am
satchmo
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2077 posts 1809 snarkmarks Registered: Nov 24th 2004 Occupation: pediatrician Location: Los Angeles, U.S.
Thanks. I must have terrible aim. I might not have the laser guide pointing at the helicopter when I fire, because most of the rockets end up flying around and not hitting the target.

I've used up all the ammos in the crates I could find, and all my teammates are dead. I am such a lame Gordon.
Re: Helicopter gunship Posted by Yak_Fighter on Wed Jan 5th 2005 at 3:07am
Yak_Fighter
1832 posts
Posted 2005-01-05 3:07am
1832 posts 742 snarkmarks Registered: Dec 30th 2001 Occupation: College Student/Slacker Location: Indianapolis, IN
Which one is this? The very first gunship after you're given the rpg by Col. Odessa? There's like 20 rockets and probably a rocket ammo box spread out in that area. If you can't kill it with that many shots you'll never stand a chance later in the game...
Re: Helicopter gunship Posted by satchmo on Wed Jan 5th 2005 at 3:25am
satchmo
2077 posts
Posted 2005-01-05 3:25am
satchmo
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2077 posts 1809 snarkmarks Registered: Nov 24th 2004 Occupation: pediatrician Location: Los Angeles, U.S.
Yeah, I know. I need to learn how to use the RPG better. I usually have very good shot with other weapons, but the RPG is kinda different. I hope after I get the hang of it I'll have a better chance at surviving the later stages in the game.

But I didn't find 20 rockets. I only found about 5 or so. I guess I need to look harder.
Re: Helicopter gunship Posted by Yak_Fighter on Wed Jan 5th 2005 at 3:42am
Yak_Fighter
1832 posts
Posted 2005-01-05 3:42am
1832 posts 742 snarkmarks Registered: Dec 30th 2001 Occupation: College Student/Slacker Location: Indianapolis, IN
It's really easy to take out gunships. All you do is get yourself some cover, fire the rocket into the air away from the ship, then point the laser at the gunship after giving the rocket some time in the air. If you do it right you'll fire the rocket past the gunship then hit it from behind when you target it. It will focus on trying to shoot you until it's too late.
Re: Helicopter gunship Posted by satchmo on Wed Jan 5th 2005 at 3:58am
satchmo
2077 posts
Posted 2005-01-05 3:58am
satchmo
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2077 posts 1809 snarkmarks Registered: Nov 24th 2004 Occupation: pediatrician Location: Los Angeles, U.S.
Ah, that's the trick. I wasn't using the rocket launcher correctly then. I used to aim the laser guide at the gunship and fire, but then I hide in the corner while the rocket flies blindly at random location in the air. I think there has been times when the rocket came right back in my direction because my launcher was pointing at the wall across the room.

Thanks for the tip.
Re: Helicopter gunship Posted by KungFuSquirrel on Wed Jan 5th 2005 at 4:05am
KungFuSquirrel
751 posts
Posted 2005-01-05 4:05am
751 posts 393 snarkmarks Registered: Aug 22nd 2001 Occupation: Game Design, LightBox Interactive Location: Austin TX
You should have listened to Col. Cubbage! :smile:

Valve was very intelligent about their ammo work, though. The endless grenade and rocket boxes were a great idea. Keep an eye out for those, and as long as you can stay alive you'll have all the shots you need. :smile:
Re: Helicopter gunship Posted by satchmo on Wed Jan 5th 2005 at 4:08am
satchmo
2077 posts
Posted 2005-01-05 4:08am
satchmo
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2077 posts 1809 snarkmarks Registered: Nov 24th 2004 Occupation: pediatrician Location: Los Angeles, U.S.
I was trigger-happy when I got the RPG, and I left the room when the Colonel was still babbling away. I just heard something like aiming the pointer at this and that. I went straight to the roof to (try) shooting down the gunship.

Silly me.
Re: Helicopter gunship Posted by Mouse on Wed Jan 5th 2005 at 8:05am
Mouse
117 posts
Posted 2005-01-05 8:05am
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Type sv_cheats 1, then impulse 101.

:razz:
Re: Helicopter gunship Posted by Captain P on Wed Jan 5th 2005 at 2:45pm
Captain P
1370 posts
Posted 2005-01-05 2:45pm
1370 posts 1995 snarkmarks Registered: Nov 6th 2003 Occupation: Game-programmer Location: Netherlands
Indeed, Valve used clever thinking with those ammo supplies. Basically
it lets them make sure you can only defeat a gunship or strider when
there's ammo around, as the amount you can carry usually isn't enough
to kill one.
Re: Helicopter gunship Posted by KungFuSquirrel on Wed Jan 5th 2005 at 3:53pm
KungFuSquirrel
751 posts
Posted 2005-01-05 3:53pm
751 posts 393 snarkmarks Registered: Aug 22nd 2001 Occupation: Game Design, LightBox Interactive Location: Austin TX
The main thing is it doesn't punish you for using the weapon in normal circumstances from the normal ammo packs scattered about - you don't have to save all your ammo even when there's tempting combine guards sitting around on high ledges... :wink:
Re: Helicopter gunship Posted by Gwil on Wed Jan 5th 2005 at 3:56pm
Gwil
2864 posts
Posted 2005-01-05 3:56pm
Gwil
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2864 posts 315 snarkmarks Registered: Oct 13th 2001 Occupation: Student Location: Derbyshire, UK
Heh, amen to that - the ragdoll physics lend themselves to fun games of
combine launching.. dropping grenades at their heels or launching them
forward with an RPG blast is always satisfying.

Even more so if you get them to clear a fence/railing :smile: I had a corpse
lie atop the fence near the duct access in lockdown the other day, was
rather spinkee.