Re: cs_office is this possable
Posted by SeyMonster on
Wed Jan 5th 2005 at 6:23pm
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Jan 5th 2005
Location: England
me and some of my mates love playing cs_office on cs:s but we do find
things on it annoying and i wanted to know if there is any way that o
can edit the cs_office map in hammer? when i look all the files are
.bsp and not .vmf is there a program that converts this or is there a
easier/harder way?
thanks in advance
Seymonster.
Re: cs_office is this possable
Posted by Livett on
Wed Jan 5th 2005 at 6:56pm
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You are not allowed to edit any maps on Source... apart from maybe cbble because you get the vmf file with the SDK.
Re: cs_office is this possable
Posted by DrGlass on
Wed Jan 5th 2005 at 7:57pm
DrGlass
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Occupation: 2D/3D digital artist
Location: USA
you can decompile any map you want and edit it all you want. You just cant release it and claim it is your map.
Most people (myself included) find that decompiling maps isn't the
right thing to do. Its lazy and leads to half ass maps.
(just look at those dust 2 remakes, utter s**t)
you shouldn't edit are copy anything out of the de_cbbl anyway, valve
was very nice to give us an example map and we should respect that.
Re: cs_office is this possable
Posted by Petrarch on
Wed Jan 5th 2005 at 8:08pm
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Not only that but decompiling maps tends to lead to corrupted geometry. It used to with WinBSPC anyway.
Re: cs_office is this possable
Posted by SeyMonster on
Wed Jan 5th 2005 at 8:13pm
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Jan 5th 2005
Location: England
how do you decompile them? i know you say they may be half assed maps
but this is just for me and my mates to play rly i don't want to change
anything drastic other wise it will ruin a great map, i will also
give credit where needed
Re: cs_office is this possable
Posted by Tracer Bullet on
Wed Jan 5th 2005 at 8:18pm
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Occupation: Graduate Student (Ph.D)
Location: Seattle WA, USA
There was a program that could do it for HL1, but I doubt one has been written as yet for HL2. Be patient. I'm sure some busy code monkey will release one sooner or later.
Re: cs_office is this possable
Posted by SeyMonster on
Wed Jan 5th 2005 at 8:31pm
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Jan 5th 2005
Location: England
ok thanks for all your help guys ill wait a while for good programs to come out
Re: cs_office is this possable
Posted by Rof on
Wed Jan 5th 2005 at 10:33pm
Posted
2005-01-05 10:33pm
Rof
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Dec 3rd 2004
I can't believe it would be that difficult for someone to re-write a
decompiler for HL2. The format seems to be very similar to HL1, with
the only real relevant change being displacement surfaces.
It was a fairly easy job to write a program to plot the point/brush
entities (except prop_statics) and world face geometry, though I
lack the knowledge of the file format to rebuild the complete brushes
out of that. Nor have I tried parsing the texture data yet.
Interestingly, the .bsp seems to contain the original brush faces as
well, so the face-splitting problem may not be an issue this time. The
only problem is void-touching faces are culled away, so you need to
reconstruct them somehow.
Not that I'm going to write a full decompiler, this was just so I could
see how Valve maps are constructed. But someone will soon, I'd bet.