DM_Frankenstein

DM_Frankenstein

Re: DM_Frankenstein Posted by Nickelplate on Fri Jan 7th 2005 at 5:34am
Nickelplate
2770 posts
Posted 2005-01-07 5:34am
2770 posts 346 snarkmarks Registered: Nov 23rd 2004 Occupation: Prince of Pleasure Location: US
This is my VMC submission. It's so not done... I compiled about 1/3 of what it will be for screenshots. Any criticisms?
Re: DM_Frankenstein Posted by Joe-Bob on Fri Jan 7th 2005 at 5:40am
Joe-Bob
180 posts
Posted 2005-01-07 5:40am
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180 posts 77 snarkmarks Registered: Dec 3rd 2004
I don't have any idea what that third screenshot is, could you help me out there?

Anyway, I think it needs a lot more detail. Pure and
simple. This map has potential, just think about flow and
archetecture a little more.

Oh, and I really like the atmosphere. Keep that up.
Re: DM_Frankenstein Posted by Nickelplate on Fri Jan 7th 2005 at 5:45am
Nickelplate
2770 posts
Posted 2005-01-07 5:45am
2770 posts 346 snarkmarks Registered: Nov 23rd 2004 Occupation: Prince of Pleasure Location: US
That third screenshot is a smaller tower... ON FIRE!! lol. I had never seen a building on fire in a DM map so i made one. It turned out to be damn cool. that is where the Crossbow is. You can see snipers silohuetted against the flames so they can't camp there too long without getting killed. What do you mean about flow and architecture? you probably mean that BIG FLAT perimiter wall don't you, because, yeah i need some help with that one...
Re: DM_Frankenstein Posted by Tracer Bullet on Fri Jan 7th 2005 at 5:45am
Tracer Bullet
2271 posts
Posted 2005-01-07 5:45am
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
Grab yourself an art history book and dig in. Failing that, do google searches for church architecture. You need flying buttresses, tripartite rib-groin vaulting, a clerestory, an ambulatory, an apse... Look up all these terms and you may start to get the idea.
Re: DM_Frankenstein Posted by Nickelplate on Fri Jan 7th 2005 at 5:48am
Nickelplate
2770 posts
Posted 2005-01-07 5:48am
2770 posts 346 snarkmarks Registered: Nov 23rd 2004 Occupation: Prince of Pleasure Location: US
This is based off of the completely fake castle in Van Helsing. But you know what, now that you mention such things, I think I will change the whole damned map. Next time you guys see this, It'll be really awesome and completely different. <-- not sarcastic.

But still let me know what you think of the general feel of the map and the lighting and stuff.

[edit] I guess i won't be submitting this will I? (I have to submit tomorrow as i will be out of town from Saturday til the 17th.

[edit again] How do you propose I add the frankenstein lab with all the electricity effects? what part of the castle?
Re: DM_Frankenstein Posted by Orpheus on Fri Jan 7th 2005 at 5:56am
Orpheus
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Posted 2005-01-07 5:56am
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<DIV class=quote>
<DIV class=quotetitle>? quoting Nickelplate</DIV>
<DIV class=quotetext>
[edit again] How do you propose I add the frankenstein lab with all the electricity effects? what part of the castle?

</DIV></DIV>

why the top part silly. they used nature to generate the electric needed and they needed to be at the source.
you really need to consider the burning wind mill.. it is at least as important as the lab.
Re: DM_Frankenstein Posted by Nickelplate on Fri Jan 7th 2005 at 6:05am
Nickelplate
2770 posts
Posted 2005-01-07 6:05am
2770 posts 346 snarkmarks Registered: Nov 23rd 2004 Occupation: Prince of Pleasure Location: US
HOLY CRAP!! I forgot the burning windmill! Should it be playable or just in the little 3d skybox?

ALSO: tracer- why Am i looking for church pieces? this is a castle. the real castle Frankenstein doesnt look like a church. Especially not with flying butresses. Although buttresses were on it at one time they were not of the flying veriety. also why do I need an ambulatory? that is another church-ish thing.
Re: DM_Frankenstein Posted by Orpheus on Fri Jan 7th 2005 at 6:15am
Orpheus
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Posted 2005-01-07 6:15am
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i suppose if HL2 has a reset option, you could make the windmill a trap. every few minutes it could burn up someone attempting to acquire a major weapon?
Re: DM_Frankenstein Posted by Nickelplate on Fri Jan 7th 2005 at 6:19am
Nickelplate
2770 posts
Posted 2005-01-07 6:19am
2770 posts 346 snarkmarks Registered: Nov 23rd 2004 Occupation: Prince of Pleasure Location: US
but the windmill is HUGE. I could make a map of it all by iself, and the flames in the tower in the current version of the map do grow occasionally to burn up the crossbow sniper. If you see van helsing again, watch that windmill and see how HUGE it is. PLUS there is that underground part where the monster was living after it burned. I think it's time for a whole SERIES of frankenstein maps.

what do you think? a series or just one REALLY big, complex, LOW r_speeds map. If you look up that stull that tracer was talking about on google images and se how coplex it has to be and then you add a burning windmill, you'd need "the matrix" just to run this one map!!!!!
Re: DM_Frankenstein Posted by Forceflow on Fri Jan 7th 2005 at 12:18pm
Forceflow
2420 posts
Posted 2005-01-07 12:18pm
2420 posts 451 snarkmarks Registered: Nov 6th 2003 Occupation: Engineering Student (CS) Location: Belgium
Me likey the flames in the building.
Re: DM_Frankenstein Posted by mike-o on Sat Jan 8th 2005 at 2:45am
mike-o
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Posted 2005-01-08 2:45am
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I also likey.