Different effects

Different effects

Re: Different effects Posted by Nickelplate on Fri Jan 7th 2005 at 8:30pm
Nickelplate
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Posted 2005-01-07 8:30pm
2770 posts 346 snarkmarks Registered: Nov 23rd 2004 Occupation: Prince of Pleasure Location: US
Remember in the tech demo when they said we could make anything we wanted out of any material? Remember the person made of water and the fire went up behind them and you could see them?

what ever happened to that? I need to make stuff like that out of water and different materials. what gives? anyone have any idea how to do this stuff?
Re: Different effects Posted by Leperous on Fri Jan 7th 2005 at 8:54pm
Leperous
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Posted 2005-01-07 8:54pm
Leperous
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3382 posts 1635 snarkmarks Registered: Aug 21st 2001 Occupation: Lazy student Location: UK
Well obviously this sort of thing isn't possible in Hammer, but it seems that models have a decent materials system- i.e. whip out that copy of XSI and make some fire people :razz:
Re: Different effects Posted by omegaslayer on Fri Jan 7th 2005 at 9:22pm
omegaslayer
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Posted 2005-01-07 9:22pm
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
If you remember valve said that source could do a lot more, like the 20
different facial muscles they had in characters, did they ever utilize
it? No, except in the g-mans case. Lets just say that valve was hyping
up their engine a bit.
Re: Different effects Posted by Crono on Fri Jan 7th 2005 at 9:39pm
Crono
6628 posts
Posted 2005-01-07 9:39pm
Crono
super admin
6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
Actually, all these things are
there.

There's a physics manipulator gun (I'm sure they used
it for development only) which allowed you to combine physics objects
and use them together.

And YES you can make hundreds of
different facial animations, Omega, how do you think people make
mouth movements properly in game? And there are many many many more
then just 20 in ALL characters. Not just major ones.

But, anyway, I believe they were
showing the engine capabilities, not what was available for editing.
I'd imagine you could do some coding to make the entities. But that
would lead to a mod. So, as Lep said, Models would be your best bet.
Re: Different effects Posted by Forceflow on Fri Jan 7th 2005 at 10:06pm
Forceflow
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Posted 2005-01-07 10:06pm
2420 posts 451 snarkmarks Registered: Nov 6th 2003 Occupation: Engineering Student (CS) Location: Belgium
There's a physics manipulator gun (I'm sure they used
it for development only) which allowed you to combine physics objects
and use them together.
Someone made a mod to use that thing.

Gary's mod, I think it is.
Re: Different effects Posted by Crono on Fri Jan 7th 2005 at 10:55pm
Crono
6628 posts
Posted 2005-01-07 10:55pm
Crono
super admin
6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
Re: Different effects Posted by Rof on Fri Jan 7th 2005 at 11:54pm
Rof
210 posts
Posted 2005-01-07 11:54pm
Rof
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210 posts 41 snarkmarks Registered: Dec 3rd 2004
The guy made out of water still exists, by the way. It's shown in the
CS:S video stress test and is called something like predator.mdl. In
fact the stress test is very similar to one of the E3 demo videos.

Also consider the Combine blue-with-swirly-transparent-bit barricade
things. It's clear these can be made, you just need sufficient
expertise with a modelling program.