Re: New mod for HL2
Posted by Nickelplate on
Sat Jan 8th 2005 at 5:08am
2770 posts
346 snarkmarks
Registered:
Nov 23rd 2004
Occupation: Prince of Pleasure
Location: US
you are on here all effing day aren't you? Lol, i am too. Do you work for BlueBird or what bus company?
Re: New mod for HL2
Posted by omegaslayer on
Sat Jan 8th 2005 at 6:13am
2481 posts
595 snarkmarks
Registered:
Jan 16th 2004
Occupation: Sr. DevOPS Engineer
Location: Seattle, WA
ill wait for the remake...
Re: New mod for HL2
Posted by Myrk- on
Sat Jan 8th 2005 at 12:02pm
Posted
2005-01-08 12:02pm
Myrk-
member
2299 posts
604 snarkmarks
Registered:
Feb 12th 2002
Occupation: CAD & Graphics Technician
Location: Plymouth, UK
Just gunna test it now. The new Fileplanet download thingy is spinkee, but still have to wait :razz:
Re: New mod for HL2
Posted by pepper on
Sat Jan 8th 2005 at 12:17pm
Posted
2005-01-08 12:17pm
pepper
member
597 posts
80 snarkmarks
Registered:
Feb 25th 2004
Location: holland
this is a sort of entmod for hl2 right?
Re: New mod for HL2
Posted by Neural Scan on
Sat Jan 8th 2005 at 10:56pm
Posted
2005-01-08 10:56pm
150 posts
85 snarkmarks
Registered:
Jun 28th 2003
Occupation: Student
Location: England.
Haha! This mod is fantastic. It's great for testing out certain physics problems that you don't want to keep making in Hammer then compiling and testing it over and over again.
I have the best idea of how it can be used competitively... ScrapHeap Challenge! :razz: For anyone who hasn't watched it etc. they get 2 teams of mechanics or whatever and give them the task of building a certain thing using objects from a scrapheap. It would be sooo cool to do this with Garry's mod, and like telling people to build some massive war machine or a working catapult or something.
/me starts working on it.
Anyone else got any crazay ideas?