New mod for HL2

New mod for HL2

Re: New mod for HL2 Posted by Orpheus on Sat Jan 8th 2005 at 4:22am
Orpheus
13860 posts
Posted 2005-01-08 4:22am
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
Re: New mod for HL2 Posted by Nickelplate on Sat Jan 8th 2005 at 5:08am
Nickelplate
2770 posts
Posted 2005-01-08 5:08am
2770 posts 346 snarkmarks Registered: Nov 23rd 2004 Occupation: Prince of Pleasure Location: US
you are on here all effing day aren't you? Lol, i am too. Do you work for BlueBird or what bus company?
Re: New mod for HL2 Posted by Gorbachev on Sat Jan 8th 2005 at 5:21am
Gorbachev
1569 posts
Posted 2005-01-08 5:21am
1569 posts 264 snarkmarks Registered: Dec 1st 2002 Location: Vancouver, BC, Canada
He delivers.
Re: New mod for HL2 Posted by Orpheus on Sat Jan 8th 2005 at 5:25am
Orpheus
13860 posts
Posted 2005-01-08 5:25am
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
<DIV class=quote>
<DIV class=quotetitle>? quoting Gorbachev</DIV>
<DIV class=quotetext>He delivers.
</DIV></DIV>

as gorby stated. :smile:
bluebird is out of georgia, i deliver for amtran out of arkansas
Re: New mod for HL2 Posted by omegaslayer on Sat Jan 8th 2005 at 6:13am
omegaslayer
2481 posts
Posted 2005-01-08 6:13am
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
ill wait for the remake...
Re: New mod for HL2 Posted by Crono on Sat Jan 8th 2005 at 6:33am
Crono
6628 posts
Posted 2005-01-08 6:33am
Crono
super admin
6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
I posted a link earlier to the guy's site ...

Meaning, NO F**KING FILEPLANET (yay).

Whenever I play it I think about so many game possibilities and dynamics.

Another link if needed.
Re: New mod for HL2 Posted by Myrk- on Sat Jan 8th 2005 at 12:02pm
Myrk-
2299 posts
Posted 2005-01-08 12:02pm
Myrk-
member
2299 posts 604 snarkmarks Registered: Feb 12th 2002 Occupation: CAD & Graphics Technician Location: Plymouth, UK
Just gunna test it now. The new Fileplanet download thingy is spinkee, but still have to wait :razz:
Re: New mod for HL2 Posted by pepper on Sat Jan 8th 2005 at 12:17pm
pepper
597 posts
Posted 2005-01-08 12:17pm
pepper
member
597 posts 80 snarkmarks Registered: Feb 25th 2004 Location: holland
this is a sort of entmod for hl2 right?
Re: New mod for HL2 Posted by Forceflow on Sat Jan 8th 2005 at 1:24pm
Forceflow
2420 posts
Posted 2005-01-08 1:24pm
2420 posts 451 snarkmarks Registered: Nov 6th 2003 Occupation: Engineering Student (CS) Location: Belgium
Yeh, you can do pretty cool things with it, but it gets boring after an hour or two.

Here's the site:

http://www.garry.tv/garrysmod/

Pretty funny things you can do, tho (except for those filthy bastards
pushing alyx and barney into a lot of sexual poses ... please.):

User posted image
Re: New mod for HL2 Posted by Neural Scan on Sat Jan 8th 2005 at 10:56pm
Neural Scan
150 posts
Posted 2005-01-08 10:56pm
150 posts 85 snarkmarks Registered: Jun 28th 2003 Occupation: Student Location: England.
Haha! This mod is fantastic. It's great for testing out certain physics problems that you don't want to keep making in Hammer then compiling and testing it over and over again.

I have the best idea of how it can be used competitively... ScrapHeap Challenge! :razz: For anyone who hasn't watched it etc. they get 2 teams of mechanics or whatever and give them the task of building a certain thing using objects from a scrapheap. It would be sooo cool to do this with Garry's mod, and like telling people to build some massive war machine or a working catapult or something.

/me starts working on it.

Anyone else got any crazay ideas?
Re: New mod for HL2 Posted by Crono on Sat Jan 8th 2005 at 11:50pm
Crono
6628 posts
Posted 2005-01-08 11:50pm
Crono
super admin
6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
Haha! This mod is fantastic. It's great for testing out certain
physics problems that you don't want to keep making in Hammer then
compiling and testing it over and over again.

I have the best idea of how it can be used competitively... ScrapHeap Challenge! :razz:
For anyone who hasn't watched it etc. they get 2 teams of mechanics or
whatever and give them the task of building a certain thing using
objects from a scrapheap. It would be sooo cool to do this with Garry's
mod, and like telling people to build some massive war machine or a
working catapult or something.

/me starts working on it.

Anyone else got any crazay ideas?
A zombie mod that allows you to
barricade your self in. In which the mod would also require you to
burn the remaining corpses of zombies you've "killed" ...