Re: to many detailed props error
Posted by Cheezwedge on
Sun Jan 16th 2005 at 10:01pm
Posted
2005-01-16 10:01pm
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I have gotten this error before. I thought it meant to many npcs were on the field at once, but in my new map, I want it like it is. It's a fairly small map, with no rugged terrain, just flat grasslands. Any ideas on what to do?
Re: to many detailed props error
Posted by omegaslayer on
Sun Jan 16th 2005 at 10:06pm
Posted
2005-01-16 10:06pm
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what are you using for detail props? Do you have over 10,000 detail props?
Re: to many detailed props error
Posted by Cheezwedge on
Sun Jan 16th 2005 at 10:09pm
Posted
2005-01-16 10:09pm
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i don't know. I have two houses with breakable triggers. a strider. 4 combinehelicopters. about 20 floor turrets. about 50 combine. around 30 citizens with guns. a few triggers. and thats all.
Re: to many detailed props error
Posted by Cheezwedge on
Sun Jan 16th 2005 at 10:51pm
Posted
2005-01-16 10:51pm
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Can someone please help? I can't find out what to do.
Re: to many detailed props error
Posted by omegaslayer on
Sun Jan 16th 2005 at 10:58pm
Posted
2005-01-16 10:58pm
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prop_detail is meant for grass sprites only, you use prop_statics for
models, and prop_dynamics for other things, and the npc ents for
citizens and combine, BTW 50 combine is really pushing the engine's
limits, along with all those other npcs
Re: to many detailed props error
Posted by Sam37 on
Sun Jan 16th 2005 at 10:58pm
Posted
2005-01-16 10:58pm
Sam37
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The npc's in the map are actually their own point entities (eg npc_strider, etc) rather than using prop_details and choosing a model for them aren't they?
Probs not but just a thought. :smile:
Re: to many detailed props error
Posted by Cheezwedge on
Sun Jan 16th 2005 at 11:04pm
Posted
2005-01-16 11:04pm
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well, the whole bottom of my map is grass textured. It is just a giant rectangle and i set the texture to the bottom part of the rectangle to grass texture. Do I need to change this?
Re: to many detailed props error
Posted by omegaslayer on
Sun Jan 16th 2005 at 11:06pm
Posted
2005-01-16 11:06pm
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no you need to change all your combine enimies into the npc class of
entitires, not prop_detail......and your map is going to run like crap
with all those NPC in there.
Re: to many detailed props error
Posted by Cheezwedge on
Sun Jan 16th 2005 at 11:09pm
Posted
2005-01-16 11:09pm
27 posts
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Jan 15th 2005
trust me i've had way more. But thanks for your help.
Re: to many detailed props error
Posted by Cheezwedge on
Sun Jan 16th 2005 at 11:12pm
Posted
2005-01-16 11:12pm
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i just checked and i dont have any prop_detail entities..Any other ideas?
Re: to many detailed props error
Posted by DrGlass on
Sun Jan 16th 2005 at 11:30pm
Posted
2005-01-16 11:30pm
DrGlass
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grass textures spawn prop_details from them, so if you have a HUGE
grass brush you will get that error. Change the textuer and that
should fix it.
Re: to many detailed props error
Posted by omegaslayer on
Sun Jan 16th 2005 at 11:31pm
Posted
2005-01-16 11:31pm
2481 posts
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where are you getting this error, in hammer, compile log, or in game?
Re: to many detailed props error
Posted by ReNo on
Sun Jan 16th 2005 at 11:42pm
Posted
2005-01-16 11:42pm
ReNo
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Note that he says it is saying "too many detailed props", not "too many
prop_details". To me it sounds like he just has vastly too many high
polycount models in there - that many enemies in a level is just total
insane and you cannot expect it to run like that.
Re: to many detailed props error
Posted by Cheezwedge on
Sun Jan 16th 2005 at 11:44pm
Posted
2005-01-16 11:44pm
27 posts
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Jan 15th 2005
i changed textures and made it another texture. thanks for the help.