Re: Textures
Posted by KoRnFlakes on
Wed Oct 22nd 2003 at 1:51pm
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just made a 256x512px texture, Does anybody else use 512px textures? it looks pretty good, but its a horrendous filesize for 1 texture.
Re: Textures
Posted by Adam Hawkins on
Wed Oct 22nd 2003 at 3:17pm
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Out of interest, are these textures taken from Unreal, or just compiled in the UTX format? :smile:
Re: Textures
Posted by Adam Hawkins on
Wed Oct 22nd 2003 at 3:29pm
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I was just curious as to whether the textures origins were that of texture artists in the UT community (and freeware) and therefore compiled into UTX format, or whether they were directly taken from UT-powered commercial products (and come with a severe wrist-slapping if not careful :smile: ).
Re: Textures
Posted by Gorbachev on
Wed Oct 22nd 2003 at 10:59pm
Posted
2003-10-22 10:59pm
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I do use textures with demensions as high as 512, especially for grasses, sand and rock type textures so the repeat isn't as blatant.
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A 512x512 in HL2 is used in the same way as a 128x128 texture was used in HL1. They scale down a lot of their textures to get some extra crispyness, which would be good for HL1 if the engine could deal with it (which it can't).