Textures

Textures

Re: Textures Posted by Orpheus on Wed Oct 22nd 2003 at 12:25pm
Orpheus
13860 posts
Posted 2003-10-22 12:25pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
with the approach of HL2, the need for much larger texture sizes becomes a reality... as most of you know, i have quite an assortment of UTX textures for download, that are very sweet, and just the right sizes for HL2, but also i need to remove them soon to make room for other file uploads of.... the borrowed persuasion..

anyone whom wants these textures really needs to download them soon, cause i will be removing them by the weekend..

a UTX viewer is also included for your ease of use..

be good

http://briefcase.yahoo.com/guthrun@sbcglobal.net
Re: Textures Posted by KoRnFlakes on Wed Oct 22nd 2003 at 1:51pm
KoRnFlakes
1125 posts
Posted 2003-10-22 1:51pm
1125 posts 511 snarkmarks Registered: Jul 3rd 2002 Occupation: Yus! Location: Norfolk
just made a 256x512px texture, Does anybody else use 512px textures? it looks pretty good, but its a horrendous filesize for 1 texture.
Re: Textures Posted by Orpheus on Wed Oct 22nd 2003 at 1:54pm
Orpheus
13860 posts
Posted 2003-10-22 1:54pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
KoRnFlakes said:
just made a 256x512px texture, Does anybody else use 512px textures? it looks pretty good, but its a horrendous filesize for 1 texture.
there must be a way to reduce the file sizes, because there are a bunch of 1024x1024 textures in there..

they arent that big a file..
Re: Textures Posted by Adam Hawkins on Wed Oct 22nd 2003 at 3:17pm
Adam Hawkins
858 posts
Posted 2003-10-22 3:17pm
858 posts 333 snarkmarks Registered: Aug 25th 2002 Occupation: Specialty Systems Manager Location: Chesterfield, UK
Out of interest, are these textures taken from Unreal, or just compiled in the UTX format? :smile:
Re: Textures Posted by Orpheus on Wed Oct 22nd 2003 at 3:24pm
Orpheus
13860 posts
Posted 2003-10-22 3:24pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
Adam Hawkins said:
Ou of interest, are these textures taken from Unreal, or just compiled in the UTX format? :smile:
there origins, are lost in the dim past, but U2 comes to mind :biggrin:

why, would any HL mapper switch any texture to UTX on purpose? :lol:

seriously tho, i have more than one game with the UTX texture format, i cannot recall off the top of my head, which these are..

i also have some high quality wad files in there from many other origins..
Re: Textures Posted by Adam Hawkins on Wed Oct 22nd 2003 at 3:29pm
Adam Hawkins
858 posts
Posted 2003-10-22 3:29pm
858 posts 333 snarkmarks Registered: Aug 25th 2002 Occupation: Specialty Systems Manager Location: Chesterfield, UK
I was just curious as to whether the textures origins were that of texture artists in the UT community (and freeware) and therefore compiled into UTX format, or whether they were directly taken from UT-powered commercial products (and come with a severe wrist-slapping if not careful :smile: ).
Re: Textures Posted by Orpheus on Wed Oct 22nd 2003 at 3:32pm
Orpheus
13860 posts
Posted 2003-10-22 3:32pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
Adam Hawkins said:
I was just curious as to whether the textures origins were that of texture artists in the UT community (and freeware) and therefore compiled into UTX format, or whether they were directly taken from UT-powered commercial products (and come with a severe wrist-slapping if not careful :smile: ).
they come with no guarantee's and are use at your own discretion..

personally, i don't care who gets them, but really need the room.. if someone has issues with their origins, then by all means KEEP IT TO YOURSELF AND AVOID THEM WHILE YOU DO, otherwise.. i don't care :smile:
Re: Textures Posted by Gwil on Wed Oct 22nd 2003 at 4:01pm
Gwil
2864 posts
Posted 2003-10-22 4:01pm
Gwil
super admin
2864 posts 315 snarkmarks Registered: Oct 13th 2001 Occupation: Student Location: Derbyshire, UK
I do hope these are all above board Orpheus, I have come to eye your texture threads with a certain air of suspicion! :sailor:
Re: Textures Posted by Orpheus on Wed Oct 22nd 2003 at 4:04pm
Orpheus
13860 posts
Posted 2003-10-22 4:04pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
Gwil said:
I do hope these are all above board Orpheus, I have come to eye your texture threads with a certain air of suspicion! :sailor:
huh?!? breaks out dick tracy super secret decoder ring

fails miserably..

breaks out abacus

fails again..

breaks out razorblades

chance of success improves dramatically :biggrin:

puts on air of innocence

i have no idea what you mean? :dodgy:
Re: Textures Posted by Gorbachev on Wed Oct 22nd 2003 at 10:59pm
Gorbachev
1569 posts
Posted 2003-10-22 10:59pm
1569 posts 264 snarkmarks Registered: Dec 1st 2002 Location: Vancouver, BC, Canada
I do use textures with demensions as high as 512, especially for grasses, sand and rock type textures so the repeat isn't as blatant.
Re: Textures Posted by Campaignjunkie on Thu Oct 23rd 2003 at 1:04am
Campaignjunkie
1309 posts
Posted 2003-10-23 1:04am
1309 posts 329 snarkmarks Registered: Feb 12th 2002 Occupation: Student Location: West Coast, USA
A 512x512 in HL2 is used in the same way as a 128x128 texture was used in HL1. They scale down a lot of their textures to get some extra crispyness, which would be good for HL1 if the engine could deal with it (which it can't).
Re: Textures Posted by KoRnFlakes on Thu Oct 23rd 2003 at 9:24am
KoRnFlakes
1125 posts
Posted 2003-10-23 9:24am
1125 posts 511 snarkmarks Registered: Jul 3rd 2002 Occupation: Yus! Location: Norfolk