Re: Custom Textures (map distribution)
Posted by Bobv on
Mon Jan 17th 2005 at 4:52pm
Bobv
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Location: USA
I made a blue and a red texture for
my map, to make the bases of the two teams. WHen someone joins my
server they download the map but not the texture, and they see the
infamous purple checkered thing instead of the blue/red. Is there any
way to include custom textures with the download for them?
Re: Custom Textures (map distribution)
Posted by Bobv on
Mon Jan 17th 2005 at 5:21pm
Bobv
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that program has a broken link :sad:
i'll have to try the .res file thing
Re: Custom Textures (map distribution)
Posted by Orpheus on
Mon Jan 17th 2005 at 7:23pm
Orpheus
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Occupation: Long Haul Trucking
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i see a link to HLCC, will it work with HL2?
and if so, whats wrong with our link?
Re: Custom Textures (map distribution)
Posted by Rof on
Mon Jan 17th 2005 at 7:29pm
Rof
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Dec 3rd 2004
Be warned that, despite what I say in the documentation of pakrat,
custom models don't seem to work when embedded into bsp files. I don't
know why, and I suspect the reason is hidden somewhere inside HL2/steam
where I can't get at it.
Custom textures work fine, though. Be sure to add both the .vmt and .vtf files.
I fixed the link in that post, btw. Seems to work now.
(Edit: D'oh! .vmf changed to .vmt :smile: )
Re: Custom Textures (map distribution)
Posted by Dred_furst on
Mon Jan 17th 2005 at 8:06pm
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Location: UK
lol, the vmf file is the map source,
Re: Custom Textures (map distribution)
Posted by Bobv on
Tue Jan 18th 2005 at 1:16am
Bobv
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Location: USA
i made a .res file - thanks for the responces, didnt know what to do :biggrin: