game crashes on map load

game crashes on map load

Re: game crashes on map load Posted by Guessmyname on Thu Jan 20th 2005 at 5:46pm
Guessmyname
342 posts
Posted 2005-01-20 5:46pm
342 posts 173 snarkmarks Registered: Dec 6th 2004
For some reason, when I tell HL2 to run my map - through the console -
the whole thing crashes and my PC beeps a few times (I think its a
warning message but because of HL2's console etc I can't see it). There
doesn't seem to be anything wrong with the compile either:

** Executing...

** Command: "c:\program files\valve\steam\steamapps\joinee_rj\sourcesdk\bin\vbsp.exe"

** Parameters: "c:\program files\valve\steam\steamapps\joinee_rj\sourcesdk_content\hl2\mapsrc\part3"

Valve Software - vbsp.exe (Jan 19 2005)

1 threads

materialPath: c:\program files\valve\steam\steamapps\joinee_rj\half-life 2\hl2\materials

Loading c:\program files\valve\steam\steamapps\joinee_rj\sourcesdk_content\hl2\mapsrc\part3.vmf

fixing up env_cubemap materials on brush sides...

ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)

ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)

Processing areas...done (0)

Building Faces...done (0)

Chop Details...done (0)

Find Visible Detail Sides...

Merged 6 detail faces...done (0)

Merging details...done (0)

FixTjuncs...

PruneNodes...

WriteBSP...

done (0)

writing c:\program files\valve\steam\steamapps\joinee_rj\sourcesdk_content\hl2\mapsrc\part3.prt...done (1)

Creating default cubemaps for env_cubemap using skybox sky_wasteland02...

Run buildcubemaps in the engine to get the correct cube maps.

Finding displacement neighbors...

Finding lightmap sample positions...

Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10

Building Physics collision data...

done (0) (54650 bytes)

Emitting linux collision data (use -nolinuxdata to disable).

Building Physics collision data...

done (0) (54650 bytes)

Placing detail props : 0...1...2...3...4...5...6...7...8...9...10

Writing c:\program files\valve\steam\steamapps\joinee_rj\sourcesdk_content\hl2\mapsrc\part3.bsp

3 seconds elapsed

Memory leak: mempool blocks left in memory: 48

Memory leak: mempool blocks left in memory: 5

** Executing...

** Command: "c:\program files\valve\steam\steamapps\joinee_rj\sourcesdk\bin\vvis.exe"

** Parameters: "c:\program files\valve\steam\steamapps\joinee_rj\sourcesdk_content\hl2\mapsrc\part3"

Valve Software - vvis.exe (Dec 15 2004)

1 threads

reading c:\program files\valve\steam\steamapps\joinee_rj\sourcesdk_content\hl2\mapsrc\part3.bsp

reading c:\program files\valve\steam\steamapps\joinee_rj\sourcesdk_content\hl2\mapsrc\part3.prt

83 portalclusters

213 numportals

BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)

PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (1)

Optimized: 25 visible clusters (0.00%)

Total clusters visible: 5632

Average clusters visible: 67

Building PAS...

Average clusters audible: 83

visdatasize:2469 compressed from 2656

writing c:\program files\valve\steam\steamapps\joinee_rj\sourcesdk_content\hl2\mapsrc\part3.bsp

1 second elapsed

** Executing...

** Command: "c:\program files\valve\steam\steamapps\joinee_rj\sourcesdk\bin\vrad.exe"

** Parameters: "c:\program files\valve\steam\steamapps\joinee_rj\sourcesdk_content\hl2\mapsrc\part3"

Valve Software - vrad.exe (Jan 18 2005)

----- Radiosity Simulator ----

1 threads

[Reading texlights from 'lights.rad']

[45 texlights parsed from 'lights.rad']

Loading c:\program files\valve\steam\steamapps\joinee_rj\sourcesdk_content\hl2\mapsrc\part3.bsp

416 faces

11930 square feet [1717987.38 square inches]

0 displacements

0 square feet [0.00 square inches]

416 patches before subdivision

1716 patches after subdivision

0 direct lights

BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)

BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)

transfers 62584, max 138

transfer lists: 0.5 megs

GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)

Bounce #1 added RGB(0, 0, 0)

Build Patch/Sample Hash Table(s).....Done<0.0027 sec>

FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)

FinalLightFace Done

Ready to Finish

0 of 0 (0% of) surface lights went in leaf ambient cubes.

ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10

Object names Objects/Maxobjs Memory / Maxmem Fullness

------------ --------------- --------------- --------

models
3/1024
144/49152 ( 0.3%)

brushes
155/8192
1860/98304 ( 1.9%)

brushsides
1068/65536
8544/524288 ( 1.6%)

planes
780/65536 15600/1310720 (
1.2%)

vertexes
690/65536
8280/786432 ( 1.1%)

nodes
192/65536 6144/2097152
( 0.3%)

texinfos
76/12288
5472/884736 ( 0.6%)

texdata
28/2048
896/65536 ( 1.4%)

dispinfos
0/0
0/0 ( 0.0%)

disp_verts
0/0
0/0 ( 0.0%)

disp_tris
0/0
0/0 ( 0.0%)

disp_lmsamples
0/0
0/0 ( 0.0%)

faces
416/65536 23296/3670016 (
0.6%)

origfaces
326/65536 18256/3670016 (
0.5%)

leaves
196/65536 10976/3670016 (
0.3%)

leaffaces
496/65536
992/131072 ( 0.8%)

leafbrushes
199/65536
398/131072 ( 0.3%)

surfedges
3261/512000 13044/2048000 ( 0.6%)

edges
1957/256000 7828/1024000 (
0.8%)

worldlights
0/8192
0/720896 ( 0.0%)

waterstrips
35/32768
350/327680 ( 0.1%)

waterverts
0/65536
0/786432 ( 0.0%)

waterindices
633/65536
1266/131072 ( 1.0%)

cubemapsamples
0/1024
0/16384 ( 0.0%)

overlays
66/512
23232/180224 (12.9%)

lightdata
[variable]
68924/0 ( 0.0%)

visdata
[variable] 2469/16777216 (
0.0%)

entdata
[variable]
3339/393216 ( 0.8%)

occluders
0/0
0/0 ( 0.0%)

occluder polygons
0/0
0/0 ( 0.0%)

occluder vert ind
0/0
0/0 ( 0.0%)

detail props
[variable]
1/12 ( 8.3%)

static props
[variable]
1/12 ( 8.3%)

pakfile
[variable]
20903/0 ( 0.0%)

Win32 Specific Data:

physics
[variable] 54650/4194304 (
1.3%)

Total Win32 BSP file data space used: 296865 bytes

Linux Specific Data:

physicssurface
[variable] 54650/6291456 (
0.9%)

Total Linux BSP file data space used: 296865 bytes

Total triangle count: 1144

Writing c:\program files\valve\steam\steamapps\joinee_rj\sourcesdk_content\hl2\mapsrc\part3.bsp

1 second elapsed

** Executing...

** Command: Copy File

** Parameters: "c:\program
files\valve\steam\steamapps\joinee_rj\sourcesdk_content\hl2\mapsrc\part3.bsp"
"c:\program files\valve\steam\steamapps\joinee_rj\half-life
2\hl2\maps\part3.bsp"
Re: game crashes on map load Posted by Guessmyname on Thu Jan 20th 2005 at 6:01pm
Guessmyname
342 posts
Posted 2005-01-20 6:01pm
342 posts 173 snarkmarks Registered: Dec 6th 2004
Finally got the error message. It reads thus:

User posted image

EDIT: All my other maps work fine
Re: game crashes on map load Posted by Atrocity on Thu Jan 20th 2005 at 6:18pm
Atrocity
221 posts
Posted 2005-01-20 6:18pm
Atrocity
member
221 posts 152 snarkmarks Registered: Sep 1st 2003 Occupation: Level Designer/Student Location: Toronto Ohio
It means you dont have enough Free Ram?
Re: game crashes on map load Posted by Neural Scan on Thu Jan 20th 2005 at 6:28pm
Neural Scan
150 posts
Posted 2005-01-20 6:28pm
150 posts 85 snarkmarks Registered: Jun 28th 2003 Occupation: Student Location: England.
Try recompiling or something. I'm not sure but I think I got this error once on a map, and I just recompiled it (not sure if I renamed it first) and it ran fine.

Just a guess though...
Re: game crashes on map load Posted by Guessmyname on Thu Jan 20th 2005 at 6:33pm
Guessmyname
342 posts
Posted 2005-01-20 6:33pm
342 posts 173 snarkmarks Registered: Dec 6th 2004
I've tried recompiling - not working

I will try renaming it though
Re: game crashes on map load Posted by Snookay on Thu Jan 20th 2005 at 8:55pm
Snookay
7 posts
Posted 2005-01-20 8:55pm
Snookay
member
7 posts 1 snarkmarks Registered: Jan 19th 2005 Occupation: broke n making money Location: usa
i've received that error. My ram was filin up so i just restarted
my cpu and it went away. try this program called cachemanXP to
monitor your ram and cpu usage. hammer sucks up all my 1 gig of
ram.

I get one error sometimes, after i compile and CSS turns on it says
"loading" in the bottom right corner but then i hear an error beep
and CSS just turns off. do u ever get that ?
Re: game crashes on map load Posted by omegaslayer on Thu Jan 20th 2005 at 9:41pm
omegaslayer
2481 posts
Posted 2005-01-20 9:41pm
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
Copy your entire map into a separate new hammer file, save as and
rename as something else, then re-compile and test it then, this seems
to work for me all the time. AND I CANT EXPLAIN WHY IT WORKS! :biggrin:
Re: game crashes on map load Posted by Orpheus on Fri Jan 21st 2005 at 10:21am
Orpheus
13860 posts
Posted 2005-01-21 10:21am
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
by looking at your compile log, it appears this is a new, or tiny map. so i am in doubt that its a ram issue.

methinks you have added something recently that HL2 dislikes, i would load a recent backup and try compiling it to see if its you, and not the game.

if you are smart, you have at least a half dozen progressive backups, load them till you get a functional copy to work. then examine it to see what you did wrong, and fix it.
Re: game crashes on map load Posted by Guessmyname on Fri Jan 21st 2005 at 4:58pm
Guessmyname
342 posts
Posted 2005-01-21 4:58pm
342 posts 173 snarkmarks Registered: Dec 6th 2004
This was actually my first save - so no backup. I'm trying the renaming thing now
Re: game crashes on map load Posted by Guessmyname on Fri Jan 21st 2005 at 5:09pm
Guessmyname
342 posts
Posted 2005-01-21 5:09pm
342 posts 173 snarkmarks Registered: Dec 6th 2004
It doesn't work. Looks like I'll have to remake it!
Re: game crashes on map load Posted by Leperous on Fri Jan 21st 2005 at 5:10pm
Leperous
3382 posts
Posted 2005-01-21 5:10pm
Leperous
Creator of SnarkPit!
member
3382 posts 1635 snarkmarks Registered: Aug 21st 2001 Occupation: Lazy student Location: UK
sighs Have you got any glass (or glass textures) in your map? If so, delete it, and try again.
Re: game crashes on map load Posted by Guessmyname on Fri Jan 21st 2005 at 5:17pm
Guessmyname
342 posts
Posted 2005-01-21 5:17pm
342 posts 173 snarkmarks Registered: Dec 6th 2004
Glass textures? Why them?

EDIT: yes I do have glass textures
Re: game crashes on map load Posted by Rof on Fri Jan 21st 2005 at 5:19pm
Rof
210 posts
Posted 2005-01-21 5:19pm
Rof
member
210 posts 41 snarkmarks Registered: Dec 3rd 2004
I've read of two different things that can cause crash-on-load

1. Using the <em style="color: orange;">glasswindowbreak070b </em>texture (note the b) on a breakable window.

2. Using prop_vehicle with incorrect options.

If you have either of those, try recompiling with them in a hidden visgroup, and see if that fixes it.
Re: game crashes on map load Posted by Leperous on Sat Jan 22nd 2005 at 1:12am
Leperous
3382 posts
Posted 2005-01-22 1:12am
Leperous
Creator of SnarkPit!
member
3382 posts 1635 snarkmarks Registered: Aug 21st 2001 Occupation: Lazy student Location: UK
Why are these marked incorrect?