fireplace

fireplace

Re: fireplace Posted by Bloodzone on Wed Feb 16th 2005 at 11:35am
Bloodzone
4 posts
Posted 2005-02-16 11:35am
4 posts 0 snarkmarks Registered: Dec 30th 2004 Occupation: school Location: netherlands
Hell guys, my first question here. I searched for it, but the only topic with the keyword was about a level in hl1.

I was wondering if there is a standard model in hammer that looks like a fireplace (Like one in a castle). I searched for it, but havent found it. If there isnt a model for it, then how else can I realise this ? Just with brushes, and some wood in the middle, and then place fire ? If anybody has an answer, please... :smile:
Re: fireplace Posted by $loth on Wed Feb 16th 2005 at 12:05pm
$loth
2256 posts
Posted 2005-02-16 12:05pm
$loth
member
2256 posts 292 snarkmarks Registered: Feb 27th 2004 Occupation: Student Location: South England
I don't think there is a model for a firepalce some just make one with some brushes.
Re: fireplace Posted by RaPtoR on Wed Feb 16th 2005 at 2:50pm
RaPtoR
212 posts
Posted 2005-02-16 2:50pm
RaPtoR
member
212 posts 61 snarkmarks Registered: Jan 1st 2005 Location: Sweden
Cmon!! A FIREPLACE?? That's not even hard to make!!!
Here's some inspiration
for ya
Re: fireplace Posted by omegaslayer on Wed Feb 16th 2005 at 6:16pm
omegaslayer
2481 posts
Posted 2005-02-16 6:16pm
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
Wow poeple are getting extremely lazy lately, first the candle model, now this, common people, the great majority of "eye candy" in a level is achieved with brushes. Either make one from brushes or learn how to model!
Re: fireplace Posted by satchmo on Wed Feb 16th 2005 at 6:44pm
satchmo
2077 posts
Posted 2005-02-16 6:44pm
satchmo
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2077 posts 1809 snarkmarks Registered: Nov 24th 2004 Occupation: pediatrician Location: Los Angeles, U.S.
You have to see it from their perspective. For those people who have never mapped for HL1 or used Worldcraft, they tend to think that there is a model for every object in the world. It's how HL2 mapping is based, so you can't blame them for thinking that way.

For us who have mapped for the original HL, we're used to creating objects purely from brushes. So we tend to think those who want models all the time to be "lazy", but I don't think that's the case for most new Source mappers.
Re: fireplace Posted by RaPtoR on Wed Feb 16th 2005 at 6:49pm
RaPtoR
212 posts
Posted 2005-02-16 6:49pm
RaPtoR
member
212 posts 61 snarkmarks Registered: Jan 1st 2005 Location: Sweden
[EDIT] Sorry,l Posted twise :razz:
Re: fireplace Posted by RaPtoR on Wed Feb 16th 2005 at 6:50pm
RaPtoR
212 posts
Posted 2005-02-16 6:50pm
RaPtoR
member
212 posts 61 snarkmarks Registered: Jan 1st 2005 Location: Sweden
I agree, and first level mappers should try and not use models at all.
Re: fireplace Posted by $loth on Wed Feb 16th 2005 at 8:13pm
$loth
2256 posts
Posted 2005-02-16 8:13pm
$loth
member
2256 posts 292 snarkmarks Registered: Feb 27th 2004 Occupation: Student Location: South England
For us who have mapped for the original HL, we're used to
creating objects purely from brushes. So we tend to think those who
want models all the time to be "lazy", but I don't think that's the
case for most new Source mappers.
I know what you mean. For the "arches" I used for my cs_hogwarts map I
made it brushed based, but models are quite nice just don't over use
them.
Re: fireplace Posted by Bloodzone on Wed Feb 16th 2005 at 10:37pm
Bloodzone
4 posts
Posted 2005-02-16 10:37pm
4 posts 0 snarkmarks Registered: Dec 30th 2004 Occupation: school Location: netherlands
Wauw, these people are all that. They are 'the man' .....

I just asked if there was a model. Apperently not so I made it with brushes like I also suggested: "Just with brushes, and some wood in the middle, and then place fire" Thx anyways.