What are Shaders?

What are Shaders?

Re: What are Shaders? Posted by xaveri on Sat Feb 19th 2005 at 11:34am
xaveri
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Posted 2005-02-19 11:34am
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I've heard the term "Shader" many times and I havent put too many attention to it. But on the latest Steam Update, Valve mentions the capacity for us to create our own shaders. So if anyone can answer me, What are Shaders?
Re: What are Shaders? Posted by RaPtoR on Sat Feb 19th 2005 at 12:11pm
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Posted 2005-02-19 12:11pm
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AHHHRRRGG!! I wrote a realy good and long reply to this post!!! AND
THEN SOURCE SDK UPDATED, LOST GAMEINFO.TXT AND OPENED A HELP PAGE HERE
ABOUT IT AND MY REPLY WHERE LOST!!!!!!! GHAAAARRRRR!!!!!!!!
Re: What are Shaders? Posted by brett5010 on Sat Feb 19th 2005 at 12:26pm
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Posted 2005-02-19 12:26pm
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<div style="text-align: right;">ha.a.ahah.hah

</div>
Re: What are Shaders? Posted by Orpheus on Sat Feb 19th 2005 at 12:47pm
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Posted 2005-02-19 12:47pm
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brett, you are not being helpful.. most of us have had this happen a few times, and it loses its uniqueness after the first 1/2 dozen or so. :cry:
Re: What are Shaders? Posted by Dred_furst on Sat Feb 19th 2005 at 1:10pm
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Posted 2005-02-19 1:10pm
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Shaders are unique ways of representing textures?

So proper cellshade can be done?
Re: What are Shaders? Posted by Forceflow on Sat Feb 19th 2005 at 1:49pm
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Posted 2005-02-19 1:49pm
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Take a look at it this way: you put textures on your brushes, but
want to add an effect. The floor has to reflect certain things, or it
has to look wet and slippery ... that's where shaders come in. They add
certain effects to textures.

<div class="quote"><div class="quotetitle">

quote:</div><div class="quotetext"> A procedural plug-in, loaded into the mental ray
rendering software in the form of a shader library, that defines the
surfaces of objects in a certain way. Originally, shaders computed only
surface shading, but the term stuck as new types of shaders were
invented that had nothing to do with shading. Shaders are grouped as
the following types: contour, displacement, environment, lens, light,
light photon, output, photon, shadow, surface, texture, volume, and
volume photon.
</div></div>


<div class="quote"><div class="quotetitle">? quote:</div><div class="quotetext"> A shader defines the final surface properties of an
object. For example, a shader can define the color, reflectivity, and
transluscency of a surface.

</div></div>
Re: What are Shaders? Posted by parakeet on Sat Feb 19th 2005 at 2:19pm
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Posted 2005-02-19 2:19pm
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oooh evamod will have a field day with that = p propper cell shaders wow ^_^ ! sounds like fun !
Re: What are Shaders? Posted by LAzerMANiac on Sun Feb 20th 2005 at 12:46am
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Posted 2005-02-20 12:46am
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are they still working on it?
Re: What are Shaders? Posted by xaveri on Sun Feb 20th 2005 at 11:03am
xaveri
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Posted 2005-02-20 11:03am
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5 posts 11 snarkmarks Registered: Dec 25th 2004 Occupation: Web Developer Location: Puerto Rico
I get it. It's like when you have a texture for clear glass and one for darkened glass, both are trnaslucent but the dark glass reflects more than the clear one. In the past, on the Quake engine they used to simulate the effect of water, sludge and lava using movement on the texture.

Thanks for the info Forceflow.
Re: What are Shaders? Posted by wil5on on Mon Feb 21st 2005 at 4:43am
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Posted 2005-02-21 4:43am
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Source SDK FAQ says shaders define the equations used to work out the colour of each pixel. So, this is a coding thing... but that allows for some cool modding capabilities, like cel shading, and... other cool stuff i cant think of at the moment.