Re: Triangles or Displacements?
Posted by Guessmyname on
Sun Feb 27th 2005 at 10:50am
Posted
2005-02-27 10:50am
342 posts
173 snarkmarks
Registered:
Dec 6th 2004
"Triangle Terrian"
Pros
Easier to control.
Doesn't have to cover a quadrilateral area (as in, cover an area with four sides)
Easier to optimize
Cons
Takes longer to make
Unknown if it takes a while to render/compile etc
Displacements
Pros
Fast to build
Can use Alphas
We know it doesn't take to long to render
Cons
Harder to control
Has to be in a quadratic area
Doesn't block vis etc
Well? What do you perfer?
(feel free to add to this list as well)
<span style="text-decoration: underline;"></span>
Re: Triangles or Displacements?
Posted by $loth on
Sun Feb 27th 2005 at 10:57am
Posted
2005-02-27 10:57am
$loth
member
2256 posts
292 snarkmarks
Registered:
Feb 27th 2004
Occupation: Student
Location: South England
Displacments I prefer, it doesn't have to be in a quadratic area as you
can use displacements to change it to say a triangle. Also you can just
put a block with nodraw on it to block the vis.
Re: Triangles or Displacements?
Posted by Joe-Bob on
Sun Feb 27th 2005 at 6:46pm
Joe-Bob
member
180 posts
77 snarkmarks
Registered:
Dec 3rd 2004
I imagine that the biggest advantage triangle terrain has over
displacements is the fact that you can tie it to entities, while with
displacements you cannot.
Re: Triangles or Displacements?
Posted by Myrk- on
Sun Feb 27th 2005 at 7:08pm
Myrk-
member
2299 posts
604 snarkmarks
Registered:
Feb 12th 2002
Occupation: CAD & Graphics Technician
Location: Plymouth, UK
Displacements are awkward. I hate the way you can't easily make a fitting triangular corner piece. Bah!
Re: Triangles or Displacements?
Posted by SaintGreg on
Sun Feb 27th 2005 at 7:26pm
212 posts
51 snarkmarks
Registered:
Dec 3rd 2004
Displacements. They render like lightning for the triangle count. They are a bit awkward and valve didn't give you as much freedom with them as they should/could, but for ordinary terrain, use displacements.
Not blocking vis just means that you can actually make the bsp simpler by having less clusters by approximating the terrain with larger more structured world nodraw brushes.
Re: Triangles or Displacements?
Posted by Gwil on
Sun Feb 27th 2005 at 8:34pm
Gwil
super admin
2864 posts
315 snarkmarks
Registered:
Oct 13th 2001
Occupation: Student
Location: Derbyshire, UK
Effectively displacements ARE triangle terrain anyway, the methods used to raise/lower a point is the just the same as moving a vertex was on the old triangle terrain method.
Displacements were added to make terrain creation easy and move AWAY from tedious and unreliable, bad looking triangle terrain all along so...