cs_elevator

cs_elevator

Re: cs_elevator Posted by satchmo on Tue Mar 1st 2005 at 2:14am
satchmo
2077 posts
Posted 2005-03-01 2:14am
satchmo
member
2077 posts 1809 snarkmarks Registered: Nov 24th 2004 Occupation: pediatrician Location: Los Angeles, U.S.
Hmm, I think the architecture could be less blocky, and the textures could use some spicing up too. Add more curves and diagonals to the architectural elements. Perhaps some windows or glass would help too.

The partitions for the cubicle appear to be very thick. Make them thinner, and perhaps change their texture as well.

The concept and the layout sound interesting, so with some additional work it can be a great map.
Re: cs_elevator Posted by mudbeed on Tue Mar 1st 2005 at 3:51am
mudbeed
16 posts
Posted 2005-03-01 3:51am
mudbeed
member
16 posts 22 snarkmarks Registered: Jan 20th 2005
Yeah I agree about the blockiness. It is too blocky and I'm working on it. The inside is pretty much done, but the outside needs lots of detail and little things here and there. There definately be windows but I don't plan of them affecting glameplay so they will be strictly for looks. Also the outside walls will be somewhat like Italy's with doors that look like you can open, but can't. That will improve the blandness of the current release of that map alot!

Thanks for your input and play it a little more when you have a chance. I think it has one of the best layouts of a user created map I have ever played. I say this as a CS:S fan. Peace.
Re: cs_elevator Posted by mudbeed on Wed Mar 2nd 2005 at 12:09am
mudbeed
16 posts
Posted 2005-03-02 12:09am
mudbeed
member
16 posts 22 snarkmarks Registered: Jan 20th 2005
Hi Guys,

I've been at Snark Pit for awhile since I've learned how to use hammer. The Snark Pit tutorials helped me so much. Now I need help from players and map makers alike. I need input. Please check out my map and give me some input. It's 95% done and I believe people in the forum love maps as much as I do, so give me a hand. I have three great pics to look at and an easy download, so check it out.
  • TO DOWNLOAD THE MAP:
  • "Right click" the download link and choose "Save target as" to download the map.
Re: cs_elevator Posted by Gwil on Wed Mar 2nd 2005 at 12:41am
Gwil
2864 posts
Posted 2005-03-02 12:41am
Gwil
super admin
2864 posts 315 snarkmarks Registered: Oct 13th 2001 Occupation: Student Location: Derbyshire, UK
I'd love to help you as you seem like such a nice guy, and grateful! Which is very good!

BUT!

The download link gives me a Yahoo error :sad: ?
Re: cs_elevator Posted by mudbeed on Wed Mar 2nd 2005 at 12:49am
mudbeed
16 posts
Posted 2005-03-02 12:49am
mudbeed
member
16 posts 22 snarkmarks Registered: Jan 20th 2005
LOL no one reads directions...lol j/k.

TO DOWNLOAD THE MAP:

"Right click" the download link and choose "Save target as" to download the map.
Re: cs_elevator Posted by ReNo on Wed Mar 2nd 2005 at 12:49am
ReNo
5457 posts
Posted 2005-03-02 12:49am
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
If you've been at the snarkpit a while you should have noticed that we
don't post entirely in bold :razz: Easy jabs aside, the map looks pretty
basic but at these early stages thats to be expected. You have a few
things in those pics that make me go "eh?", such as the concrete
cubicles, or apparently carpeted walls in a screenshot that seems
undecided between being a conference room or a techy room. Looks like a
decent first effort though, good to see you are putting thought into
gameplay and visuals rather than churning out some FY map.

Oh and I don't mean to sound like a dick here, but its not really such
a great idea to proclaim your map as great or guaranteed fun,
particularly not so early in your mapping life :wink:
Re: cs_elevator Posted by mudbeed on Wed Mar 2nd 2005 at 12:54am
mudbeed
16 posts
Posted 2005-03-02 12:54am
mudbeed
member
16 posts 22 snarkmarks Registered: Jan 20th 2005
Sorry...I did it in bold because it was my foreword. I know its annoying when people type weird like "all-caps" lets say, but didn't think i'd get flammed for bold lettering. I just wanted to make the foreword stand out. I used the carpet-style walls because believe it or not the lower-half of the walls at my work are textured soft like carpet. Plus you are right...the cubicles look a lil thick, I never noticed that when playing the map, just when users pointed out the pics I took. Please try the map, it's not to dissapoint. Please give it 5 minutes. I promise i will make the cubicle thinner... :lol:
Re: cs_elevator Posted by mudbeed on Mon Mar 7th 2005 at 3:21pm
mudbeed
16 posts
Posted 2005-03-07 3:21pm
mudbeed
member
16 posts 22 snarkmarks Registered: Jan 20th 2005
I hope people like my map. It has a great layout and I do realize the environment needs more decorations, but the layout is basically finished. I would really appreciate feedback.
Re: cs_elevator Posted by DrGlass on Mon Mar 7th 2005 at 5:15pm
DrGlass
1825 posts
Posted 2005-03-07 5:15pm
DrGlass
member
1825 posts 632 snarkmarks Registered: Dec 12th 2004 Occupation: 2D/3D digital artist Location: USA
from the screen shots it looks like you need to add more details.
Take the thrid picture for instance. The cubical walls are way to
thick and the whole area is far to blocky. This lack of detail is
enflamed by the computer models, which are very detailed.

you need ti jazz up places like where the floor meets the
ceiling/floor. Add trim, collums, and other things that will
break up the dull flat layout.

with a little work this looks like it could be very nice. I'll try and download it in a few days.
Re: cs_elevator Posted by mudbeed on Wed Jul 6th 2005 at 9:06am
mudbeed
16 posts
Posted 2005-07-06 9:06am
mudbeed
member
16 posts 22 snarkmarks Registered: Jan 20th 2005
Ok Guys,
It is now a 100% Finished map. Enjoy!!!!
Re: cs_elevator Posted by Orpheus on Sun Jul 10th 2005 at 11:58pm
Orpheus
13860 posts
Posted 2005-07-10 11:58pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA