Re: cs_elevator
Posted by satchmo on
Tue Mar 1st 2005 at 2:14am
satchmo
member
2077 posts
1809 snarkmarks
Registered:
Nov 24th 2004
Occupation: pediatrician
Location: Los Angeles, U.S.
Hmm, I think the architecture could be less blocky, and the textures could use some spicing up too. Add more curves and diagonals to the architectural elements. Perhaps some windows or glass would help too.
The partitions for the cubicle appear to be very thick. Make them thinner, and perhaps change their texture as well.
The concept and the layout sound interesting, so with some additional work it can be a great map.
Re: cs_elevator
Posted by mudbeed on
Tue Mar 1st 2005 at 3:51am
16 posts
22 snarkmarks
Registered:
Jan 20th 2005
Yeah I agree about the blockiness. It is too blocky and I'm working on it. The inside is pretty much done, but the outside needs lots of detail and little things here and there. There definately be windows but I don't plan of them affecting glameplay so they will be strictly for looks. Also the outside walls will be somewhat like Italy's with doors that look like you can open, but can't. That will improve the blandness of the current release of that map alot!
Thanks for your input and play it a little more when you have a chance. I think it has one of the best layouts of a user created map I have ever played. I say this as a CS:S fan. Peace.
Re: cs_elevator
Posted by Gwil on
Wed Mar 2nd 2005 at 12:41am
Posted
2005-03-02 12:41am
Gwil
super admin
2864 posts
315 snarkmarks
Registered:
Oct 13th 2001
Occupation: Student
Location: Derbyshire, UK
I'd love to help you as you seem like such a nice guy, and grateful! Which is very good!
BUT!
The download link gives me a Yahoo error :sad: ?
Re: cs_elevator
Posted by mudbeed on
Wed Mar 2nd 2005 at 12:49am
Posted
2005-03-02 12:49am
16 posts
22 snarkmarks
Registered:
Jan 20th 2005
LOL no one reads directions...lol j/k.
TO DOWNLOAD THE MAP:
"Right click" the download link and choose "Save target as" to download the map.
Re: cs_elevator
Posted by ReNo on
Wed Mar 2nd 2005 at 12:49am
Posted
2005-03-02 12:49am
ReNo
member
5457 posts
1991 snarkmarks
Registered:
Aug 22nd 2001
Occupation: Level Designer
Location: Scotland
If you've been at the snarkpit a while you should have noticed that we
don't post entirely in bold :razz: Easy jabs aside, the map looks pretty
basic but at these early stages thats to be expected. You have a few
things in those pics that make me go "eh?", such as the concrete
cubicles, or apparently carpeted walls in a screenshot that seems
undecided between being a conference room or a techy room. Looks like a
decent first effort though, good to see you are putting thought into
gameplay and visuals rather than churning out some FY map.
Oh and I don't mean to sound like a dick here, but its not really such
a great idea to proclaim your map as great or guaranteed fun,
particularly not so early in your mapping life :wink:
Re: cs_elevator
Posted by mudbeed on
Mon Mar 7th 2005 at 3:21pm
16 posts
22 snarkmarks
Registered:
Jan 20th 2005
I hope people like my map. It has a great layout and I do realize the environment needs more decorations, but the layout is basically finished. I would really appreciate feedback.
Re: cs_elevator
Posted by DrGlass on
Mon Mar 7th 2005 at 5:15pm
DrGlass
member
1825 posts
632 snarkmarks
Registered:
Dec 12th 2004
Occupation: 2D/3D digital artist
Location: USA
from the screen shots it looks like you need to add more details.
Take the thrid picture for instance. The cubical walls are way to
thick and the whole area is far to blocky. This lack of detail is
enflamed by the computer models, which are very detailed.
you need ti jazz up places like where the floor meets the
ceiling/floor. Add trim, collums, and other things that will
break up the dull flat layout.
with a little work this looks like it could be very nice. I'll try and download it in a few days.
Re: cs_elevator
Posted by mudbeed on
Wed Jul 6th 2005 at 9:06am
16 posts
22 snarkmarks
Registered:
Jan 20th 2005
Ok Guys,
It is now a 100% Finished map. Enjoy!!!!