dm_oxide

dm_oxide

Re: dm_oxide Posted by Dan on Thu Mar 3rd 2005 at 9:40am
Dan
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Posted 2005-03-03 9:40am
Dan
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Please comment on this map. :biggrin:
Re: dm_oxide Posted by Myrk- on Thu Mar 3rd 2005 at 10:32am
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Posted 2005-03-03 10:32am
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Lighting needs to be better, but architecture is looking cool so far. Maybe needs texture tweaking though.
Re: dm_oxide Posted by Spartan on Thu Mar 3rd 2005 at 11:06am
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Posted 2005-03-03 11:06am
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Yes lighting does need improving. The map looks good though and it has an original theme compared to most of the DM maps being released right now. Looks a lot like an NS map too.
Re: dm_oxide Posted by ReNo on Thu Mar 3rd 2005 at 12:06pm
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Posted 2005-03-03 12:06pm
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I thought it was NS when I glanced at the thumbnails :smile: Good to see you
are trying a different them but at the moment its not really looking
anything overly special, mostly due to the fact the texture set isn't
really ideal for the setting, and the lighting is really pretty drab.
I'd say you've gone a little bit overboard on using that warning
stripes texture too :razz: Keep it up though, will be interesting to see
where you take this.
Re: dm_oxide Posted by BlisTer on Thu Mar 3rd 2005 at 12:45pm
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Posted 2005-03-03 12:45pm
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i agree with what's been said. it's a bit too bright and could do with contrasting shadows and lightcolour variation here and there. also show us more than that one room :wink:
Re: dm_oxide Posted by satchmo on Thu Mar 3rd 2005 at 1:01pm
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Posted 2005-03-03 1:01pm
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I am happy to see that someone is trying for a map with a different
look. I am getting tired of seeing one destroyed building after
another.

This map really has a HL1 feel to it. Texture is pretty good, but
I think the yellow striped texture is slightly overused. And I
agree that lighting could be better. I thought I'd never say
this, but perhaps it's a bit too bright (most maps I see are just waaay
too dark).

Great start!
Re: dm_oxide Posted by KoRnFlakes on Thu Mar 3rd 2005 at 1:01pm
KoRnFlakes
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Posted 2005-03-03 1:01pm
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reminds me of things I was playing about with when I made sunken
Re: dm_oxide Posted by Dan on Thu Mar 3rd 2005 at 1:17pm
Dan
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Posted 2005-03-03 1:17pm
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Okey so my point is to make a map what looks different. Space theme or something like that.

Half life 2 have more outdoor textures then indoor and it's hard to find some nice texture for a space level but i know it goes.

:smile: thanks for the comments everybody. Heh yeah, right.. I'm back with more later..
Re: dm_oxide Posted by French Toast on Thu Mar 3rd 2005 at 2:56pm
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By space map, do you mean the inside of a ship, or outside on a platform?
Re: dm_oxide Posted by Dan on Thu Mar 3rd 2005 at 4:27pm
Dan
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Posted 2005-03-03 4:27pm
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Yes and NO. Up to you how u think. you will play the inside of a ship and in some areas you will be able to see the outside ares what will be for an example the Earth in the background or something. But i think i got a big problem. I don't know where to get a space sky because all skies included in the editor is normal.. :cry: Well i need to find a sky.

Now what i want to do is to make some parts of the map move. Like machines transporting crates or something. :razz:
Re: dm_oxide Posted by Orpheus on Thu Mar 3rd 2005 at 4:31pm
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try not to fall into the trap of the walls in any given hallway being mirror images of each other. in other words, when you look down the hall, left and right look the exact same as if you copy/pasted them.

/ 2 cents
Re: dm_oxide Posted by Dan on Thu Mar 3rd 2005 at 7:40pm
Dan
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Posted 2005-03-03 7:40pm
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Updated with 1 new screenshots. What do you think?
Re: dm_oxide Posted by Joe-Bob on Thu Mar 3rd 2005 at 7:44pm
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I like it. Remember what Orph said, though. The player
needs to be able to tell where he is the minute he spawns. Make
different hallways distinct.
Re: dm_oxide Posted by SpiKeRs on Fri Mar 4th 2005 at 10:40am
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Posted 2005-03-04 10:40am
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I like. sorta reminds me of system shock 2 for some reason. Lighting could do with work still imo, it needs more shadows, it all looks a little flat atm, make it more eerie.

And perhaps have it a bit more cramped/claustraphobic? Theres that ss2 influence coming in again :smile:
Re: dm_oxide Posted by Dan on Sat Mar 5th 2005 at 1:12pm
Dan
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Posted 2005-03-05 1:12pm
Dan
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My map is starting to look doom3 - ish :eek:

But it's still hl2dm. Ow yepp i've made a secret room for the map. :biggrin:
Re: dm_oxide Posted by ReNo on Sat Mar 5th 2005 at 1:16pm
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Posted 2005-03-05 1:16pm
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Its reminding me more of the spaceship level at the start of Halo (Halo 1, that is) to be honest, which is a compliment as opposed to the criticism some may read it as :biggrin: Still too much of that warning texture though - even on the tops of handrails?!
Re: dm_oxide Posted by thursday- on Sat Mar 5th 2005 at 2:18pm
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Architecture is stunning. I agree its very NS'y (compliment). Texturing
needs a little tweaking, I feel the light needs more contrast and
should be harsher. Shadows are your friend :smile:
Re: dm_oxide Posted by G.Ballblue on Sat Mar 5th 2005 at 5:26pm
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I honestly like the lighting... I've always been partial to nice bright maps (but thats probably because my monitor has a glare on it 50% of the day. ) Anyways, the texture and architecture work look good :smile: Are those custom textures you are using?

Also: Are you thinking of letting the players see outter space? It'd be a shame if they were cooped up in a space ship with no windows :sad: