Had a run about and I'm impressed. Quite an improvement over parasite
in my opinion, and its significantly nicer in game than in the
screenshots. Anyway, onto the feedback...
I like the intensity of this light on the ceiling, but does that
shadowed line make sense? I'm not sure whats casting it, but perhaps
I'm just overlooking it.
I like the ambience in this area, but looks wise its leaving a little
to be desired. That just doesn't look like a convincing vertical end to
the wall. Its kinda nitpicking, but some of the pipes kinda clash with
the texture on the wall as well, when they just jut straight into it.
Kinda awkward looking at the corner there, might wanna try and make it look more smooth or something?
This line of debris or whatever looks odd. Try and make it more
naturally shaped perhaps, with more variety in how far it comes into
the swampy area?
I don't think this texture works as a floor texture. If you insist on using it, it could probably use better alignment.
If that stain decal is meant to be due to the duct, then you might
wanna reorder the overlays so the duct hides the stain section it is
above.
The texture used on this vent looks pretty crappy in my opinion. The
duct on the end of it is too detailed and shiny compared to the body
texture's simplicity, and it ends up looking pretty bad.
I really liked this bit, but felt the yellow gas looked a bit wierd.
Not sure if it had crossed your mind, but this could prove to be a
fairly decent trap by having a valve somewhere that increases the steam
output and burns players below.
I would have liked this room to have a line of fire to the one below -
maybe breakable glass or something? If you have purposefully blocked
off the firing line for gameplay reasons then its cool.
Love it :biggrin: The heat waves were a bit of a shock at first (thought it
was a visual glitch for a few seconds!) but its good to see them used.
Could perhaps have used a more obvious source though, like some broken
pipes inside that hole instead of just that intact one?
Not sure if I accidentally knocked something from under this or it begins like this, but this sawblade is just floating there...
4 barrels together like this seems over the top, particularly given
that you can't get direct access to throw them. Chain explosions kill
performance for a lot of people, and in HL2DM (unless they have fixed
it) chain reactions only work once and after respawn any additional
explosive barrels just get launched away from the first one to go off.
Another good example of the rather poor looking vents. I think you should use the prop ones or find a better texture.
My performance took a dive at this point, but I never noticed it
stutter elsewhere. Looks like overuse of fancy, expensive
materials...damn swapbuffers!
All in all, looking great. I love the layout for the most part, nowhere
felt redundant or out of the way. Lighting was overall nicely handled.
Should be a fun map :smile: