Where are ALL the HL2 models?

Where are ALL the HL2 models?

Re: Where are ALL the HL2 models? Posted by johnsmith27 on Tue Mar 15th 2005 at 3:14pm
johnsmith27
10 posts
Posted 2005-03-15 3:14pm
10 posts 1 snarkmarks Registered: Mar 4th 2005
Hello!

So i'm wondering where are all the HL2 models that aren't showing in Hammer?

When I browse the textures, i see a lots of new models (well i see their textures, but so the models must exist then).

I've tried to use GCFscape and browse all the files (HL2 contents.gcf, Source models.gcf..etc..etc..), but i dont see them...only the "authorised" one.

So is it possible to see the others one (if they exists..)? , or did valve restricted their usage or something?

Thanks in advance and sorry for my english..
Re: Where are ALL the HL2 models? Posted by SnarkSephiroth on Tue Mar 15th 2005 at 9:28pm
SnarkSephiroth
206 posts
Posted 2005-03-15 9:28pm
206 posts 31 snarkmarks Registered: Sep 10th 2003 Occupation: Automotive Tech Student Location: Phoenix, Arizona
What new models are you talking about?
Re: Where are ALL the HL2 models? Posted by johnsmith27 on Tue Mar 15th 2005 at 9:53pm
johnsmith27
10 posts
Posted 2005-03-15 9:53pm
10 posts 1 snarkmarks Registered: Mar 4th 2005
Well, when you browse the textures, there is all the "models props" in there.

For example, there is a Mailbox, but i've never found this one in the models.

There is also a lots of "metal panel", and same, they aren't in the models...

So i guess, Valve didn't "release" all the HL2 models.
Re: Where are ALL the HL2 models? Posted by satchmo on Tue Mar 15th 2005 at 10:47pm
satchmo
2077 posts
Posted 2005-03-15 10:47pm
satchmo
member
2077 posts 1809 snarkmarks Registered: Nov 24th 2004 Occupation: pediatrician Location: Los Angeles, U.S.
Nope. Did you guys also notice that there are a lot more models in the game than the ones you can find in the model folders. For example, I wanted to have different frames for doors and windows, but there are only a handful in the model folder in Hammer.
Re: Where are ALL the HL2 models? Posted by SnarkSephiroth on Tue Mar 15th 2005 at 11:47pm
SnarkSephiroth
206 posts
Posted 2005-03-15 11:47pm
206 posts 31 snarkmarks Registered: Sep 10th 2003 Occupation: Automotive Tech Student Location: Phoenix, Arizona
Hmm wonder why Valve wouldn't release all of there models. I mean
seriously, whats the value of keeping a bunch of models to yourself and
not letting the community use them. Or maybe we are not looking hard
enough. :biggrin:
Re: Where are ALL the HL2 models? Posted by PiTiFUL on Wed Mar 16th 2005 at 12:33am
PiTiFUL
39 posts
Posted 2005-03-16 12:33am
PiTiFUL
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39 posts 34 snarkmarks Registered: Jan 15th 2005 Location: canada
Are you sure they are models and not textured brushes? I remember looking for some models and they turned out to be fancy brush work.
Re: Where are ALL the HL2 models? Posted by French Toast on Wed Mar 16th 2005 at 12:34am
French Toast
3043 posts
Posted 2005-03-16 12:34am
3043 posts 304 snarkmarks Registered: Jan 16th 2005 Occupation: Kicking Ass Location: Canada
I think we should cause a scene. RABBLE RABBLE RABBLE
Re: Where are ALL the HL2 models? Posted by jman on Wed Mar 16th 2005 at 1:27am
jman
40 posts
Posted 2005-03-16 1:27am
jman
member
40 posts 4 snarkmarks Registered: Feb 17th 2005
Yeah, Go to sdk_trainstation_05 and look around, you'll find the experiment room from the old game, you now the room where all th aliens came from, and it's all a model...Anyone else noticed this?
Re: Where are ALL the HL2 models? Posted by fishy on Wed Mar 16th 2005 at 2:07am
fishy
2623 posts
Posted 2005-03-16 2:07am
fishy
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2623 posts 1476 snarkmarks Registered: Sep 7th 2003 Location: glasgow
satchmo, the 'skin' value in the models properties defaults to 0, but 1, 2, 3, 4, etc may give you new skins, depending on the model. the model that's used for the door has around a dozen, if i remember correctly.

i dont think it would be possible to have models in the game if they didn't exist locally on your own comp.

valve did make some content that didn't reach us in the game, and the textures seem to be a legacy of that. there's a bunch of snow textures that i noticed last night, so either there was meant to be a winter scene somewhere, or they're pre-caching more content for an update. hopefully the latter, but i'd bet on the former.
Re: Where are ALL the HL2 models? Posted by johnsmith27 on Wed Mar 16th 2005 at 12:00pm
johnsmith27
10 posts
Posted 2005-03-16 12:00pm
10 posts 1 snarkmarks Registered: Mar 4th 2005
<DIV class=quote>
<DIV class=quotetitle>? quoting PiTiFUL</DIV>
<DIV class=quotetext>Are you sure they are models and not textured brushes? I remember looking for some models and they turned out to be fancy brush work.

</DIV></DIV>

Yeah that's what i tought, so i've used that mailbox's texture and made a ..yea.. mailbox.

And so i've realised that this texture was indeed for a model, because it acts like a model when you are ingame. My mailbox was totally black, because it was placed on a shadow...It's hard to explain (especially in english :s), but well it's like it receives some dynamic lighting like all the other models (you know, that rolling oildrum (props physic)which goes from a cleaver place to a darker one, will receive differents shadows)..
So in conclusion :biggrin: , this mailbox has to be a model.
Re: Where are ALL the HL2 models? Posted by Rof on Wed Mar 16th 2005 at 4:13pm
Rof
210 posts
Posted 2005-03-16 4:13pm
Rof
member
210 posts 41 snarkmarks Registered: Dec 3rd 2004
We know a bunch of levels got cut from HL2 even though they were
semi-completed (the icebreaker Borialis, the Air Processor, etc.)
Perhaps Valve removed those models because they were no longer used in
the finished game, and simply forgot to remove the textures along with
them.
Re: Where are ALL the HL2 models? Posted by omegaslayer on Wed Mar 16th 2005 at 5:27pm
omegaslayer
2481 posts
Posted 2005-03-16 5:27pm
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
Have you tried looking in the actual bsp file? The models you see are probably zipped into the bsps to save complications, just run the map with the unknown model, and use bspzip to get them out, then you can use them in your own map (once you zip those up also).