Re: Eureka... I think?
Posted by Cassius on
Mon Sep 1st 2003 at 5:28am
Cassius
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You can't decompile a map with textures imbedded in it last time I checked.
Re: Eureka... I think?
Posted by Wild Card on
Mon Sep 1st 2003 at 5:30am
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I couldnt do it last time I tried.
Re: Eureka... I think?
Posted by Campaignjunkie on
Mon Sep 1st 2003 at 5:33am
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Hmm? I was under the impression that embedding textures in it didn't protect the map, and there was some tool to get past that. Oh well.
Re: Eureka... I think?
Posted by gimpinthesink on
Mon Sep 1st 2003 at 5:35am
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you can extract the textures that are embeded but I couldn't decompile a map with embeded textures in it
Re: Eureka... I think?
Posted by Campaignjunkie on
Mon Sep 1st 2003 at 5:38am
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Bah. Fine then, this is just a little note for anyone who doesn't feel like embedding textures and inflating the filesize for 56kers and such... :smile:
Re: Eureka... I think?
Posted by Gorbachev on
Mon Sep 1st 2003 at 6:31am
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Either way, you'd still need the textures in your map that you're using. Unless they are mod standard I find it's better to have just a .bsp and not a .bsp and a .wad or more...why make it tougher than necessary?
Re: Eureka... I think?
Posted by Cash Car Star on
Mon Sep 1st 2003 at 6:42am
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I think Cagey's compile tools can screw up decompilers as well.
Re: Eureka... I think?
Posted by Dietz on
Tue Sep 2nd 2003 at 12:51am
Posted
2003-09-02 12:51am
Dietz
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Or... you can do an -entonly compile... When someone tries to decompile, all they get is the entities.
Re: Eureka... I think?
Posted by mazemaster on
Tue Sep 2nd 2003 at 5:06am
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its -onlyents , and it wont stop a decompile.
Re: Eureka... I think?
Posted by blu_chze on
Tue Sep 2nd 2003 at 7:30am
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will this bug be present in the Hammer/Worldcraft Valve used to make HL2? it would be interesting to see what people would do if it were left in ... :biggrin: