Does my compile log look normal? whats wrong with it that i should know about? anything surprising? thanks!
** Executing...
** Command: "c:\program files\valve\steam\steamapps\ishbog@hotmail.com\sourcesdk\bin\vbsp.exe"
** Parameters: -game "c:\program
files\valve\steam\steamapps\ishbog@hotmail.com\half-life 2 deathmatch\hl2mp" "C:\Program Files\Valve\Steam\SteamApps\ishbog@hotmail.com\sourcesdk_content\hl2mp\mapsrc\dm_veikko"
Valve Software - vbsp.exe (Jan 19 2005)
1 threads
materialPath: c:\program
files\valve\steam\steamapps\ishbog@hotmail.com\half-life 2 deathmatch\hl2mp\materials
Loading C:\Program
Files\Valve\Steam\SteamApps\ishbog@hotmail.com\sourcesdk_content\hl2mp\mapsrc\dm_veikko.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (1)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 434 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing C:\Program
Files\Valve\Steam\SteamApps\ishbog@hotmail.com\sourcesdk_content\hl2mp\mapsrc\dm_veikko.prt...done (0)
Creating default cubemaps for env_cubemap using skybox sky_day01_05...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (561252 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (1) (639914 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Writing C:\Program
Files\Valve\Steam\SteamApps\ishbog@hotmail.com\sourcesdk_content\hl2mp\mapsrc\dm_veikko.bsp
22 seconds elapsed
Memory leak: mempool blocks left in memory: 48
Memory leak: mempool blocks left in memory: 10
** Executing...
** Command: "c:\program files\valve\steam\steamapps\ishbog@hotmail.com\sourcesdk\bin\vvis.exe"
** Parameters: -game "c:\program
files\valve\steam\steamapps\ishbog@hotmail.com\half-life 2 deathmatch\hl2mp" "C:\Program Files\Valve\Steam\SteamApps\ishbog@hotmail.com\sourcesdk_content\hl2mp\mapsrc\dm_veikko"
Valve Software - vvis.exe (Dec 15 2004)
1 threads
reading c:\program
files\valve\steam\steamapps\ishbog@hotmail.com\sourcesdk_content\hl2mp\mapsrc\dm_veikko.bsp
reading c:\program
files\valve\steam\steamapps\ishbog@hotmail.com\sourcesdk_content\hl2mp\mapsrc\dm_veikko.prt
905 portalclusters
2477 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (5)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (180)
Optimized: 722 visible clusters (0.00%)
Total clusters visible: 126443
Average clusters visible: 139
Building PAS...
Average clusters audible: 433
visdatasize:138460 compressed from 217200
writing c:\program
files\valve\steam\steamapps\ishbog@hotmail.com\sourcesdk_content\hl2mp\mapsrc\dm_veikko.bsp
3 minutes, 5 seconds elapsed
** Executing...
** Command: "c:\program files\valve\steam\steamapps\ishbog@hotmail.com\sourcesdk\bin\vrad.exe"
** Parameters: -game "c:\program
files\valve\steam\steamapps\ishbog@hotmail.com\half-life 2 deathmatch\hl2mp" "C:\Program Files\Valve\Steam\SteamApps\ishbog@hotmail.com\sourcesdk_content\hl2mp\mapsrc\dm_veikko"
Valve Software - vrad.exe (Mar 8 2005)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\program
files\valve\steam\steamapps\ishbog@hotmail.com\sourcesdk_content\hl2mp\mapsrc\dm_veikko.bsp
5509 faces
8 degenerate faces
172551 square feet [24847476.00 square inches]
1 displacements
3518 square feet [506678.19 square inches]
5501 patches before subdivision
zero area child patch
zero area child patch
33471 patches after subdivision
97 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (298)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (83)
transfers 1244034, max 274
transfer lists: 9.5 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(182955, 168478, 87181)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(38328, 35439, 15748)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #3 added RGB(11008, 10342, 3741)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(4116, 3942, 1174)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(1692, 1655, 417)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(733, 733, 161)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #7 added RGB(324, 331, 64)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(145, 151, 26)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #9 added RGB(65, 70, 11)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #10 added RGB(30, 32, 4)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #11 added RGB(13, 15, 2)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #12 added RGB(6, 7, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #13 added RGB(3, 3, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #14 added RGB(1, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #15 added RGB(1, 1, 0)
Build Patch/Sample Hash Table(s).....Done<0.0893 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
FinalLightFace Done
Ready to Finish
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 34/1024 1632/49152 ( 3.3%)
brushes 1430/8192 17160/98304 (17.5%)
brushsides 10234/65536 81872/524288 (15.6%)
planes 5670/65536 113400/1310720 ( 8.7%)
vertexes 12468/65536 149616/786432 (19.0%)
nodes 2200/65536 70400/2097152 ( 3.4%)
texinfos 2398/12288 172656/884736 (19.5%)
texdata 230/2048 7360/65536 (11.2%)
dispinfos 1/0 176/0 ( 0.0%)
disp_verts 289/0 5780/0 ( 0.0%)
disp_tris 512/0 1024/0 ( 0.0%)
disp_lmsamples 26600/0 26600/0 ( 0.0%)
faces 5509/65536 308504/3670016 ( 8.4%)
origfaces 3442/65536 192752/3670016 ( 5.3%)
leaves 2235/65536 125160/3670016 ( 3.4%)
leaffaces 8513/65536 17026/131072 (13.0%)
leafbrushes 3904/65536 7808/131072 ( 6.0%)
surfedges 41479/512000 165916/2048000 ( 8.1%)
edges 26847/256000 107388/1024000 (10.5%)
worldlights 97/8192 8536/720896 ( 1.2%)
waterstrips 834/32768 8340/327680 ( 2.5%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 14835/65536 29670/131072 (22.6%)
cubemapsamples 82/1024 1312/16384 ( 8.0%)
overlays 0/512 0/180224 ( 0.0%)
lightdata [variable] 3960452/0 ( 0.0%)
visdata [variable] 138460/16777216 ( 0.8%)
entdata [variable] 125586/393216 (31.9%)
occluders 1/0 40/0 ( 0.0%)
occluder polygons 1/0 12/0 ( 0.0%)
occluder vert ind 4/0 16/0 ( 0.0%)
detail props [variable] 1/12236 ( 0.0%)
dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/12556 ( 0.0%)
pakfile [variable] 764597/0 ( 0.0%)
Win32 Specific Data:
physics [variable] 561252/4194304 (13.4%)
Total Win32 BSP file data space used: 7170506 bytes
Linux Specific Data:
physicssurface [variable] 639914/6291456 (10.2%)
Total Linux BSP file data space used: 7249168 bytes
Total triangle count: 16523
Writing c:\program
files\valve\steam\steamapps\ishbog@hotmail.com\sourcesdk_content\hl2mp\mapsrc\dm_veikko.bsp
6 minutes, 31 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Valve\Steam\SteamApps\ishbog@hotmail.com\sourcesdk_content\hl2mp\mapsrc\dm_veikko.bsp" "c:\program
files\valve\steam\steamapps\ishbog@hotmail.com\half-life 2 deathmatch\hl2mp\maps\dm_veikko.bsp"