Re: My newest creation
Posted by SaintGreg on
Tue May 3rd 2005 at 5:25pm
212 posts
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Dec 3rd 2004
Cool game! The ghost talking sound gets a little old after a
while, but its neat. I even played it again when i died cause it
was so good! :smile:
Re: My newest creation
Posted by OtZman on
Tue May 3rd 2005 at 5:40pm
OtZman
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Location: Sweden
Score: 2448
As my score tells I didn't quite understand how to locate and fend of
the ghosts, but still a cool game. Nice, gloomy feeling. :smile:
Re: My newest creation
Posted by ReNo on
Tue May 3rd 2005 at 6:10pm
ReNo
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Surround sound kinda helps, it must be said :smile: Best tip I can give
really is to look at the shadow movement to determine the direction the
ghost is moving. That and keep your ears open for the charging sound -
if you can hear it then you are looking at the ghost, and if its
getting higher frequency you know your charge is getting higher. The
ghost can be particularly hard to spot when it is close to you since
the light it emits with be all around you, which is troublesome given
that its when its close to you that you desperately need to find it and
shoot it backwards :biggrin: At this time try and use the positional sound to
find out where it is, since the ghost "static" noise will be really
obvious when it is close. Another way to play the game is just stare at
the charge indicator in the top left and rotate constantly, stopping
once you see it go up, but doing that kinda defeats the point :wink:
Re: My newest creation
Posted by Leperous on
Tue May 3rd 2005 at 8:35pm
Leperous
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How many hours did you play it to get 80000 points?! Argh!
Re: My newest creation
Posted by mazemaster on
Tue May 3rd 2005 at 9:41pm
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That door looks like a HL2 texture.
Re: My newest creation
Posted by Leperous on
Wed May 4th 2005 at 8:04am
Leperous
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Can you move into the Wonderful World of Sprites, and get a crosshair and other effects if you do work on this in the future? And some Havoc physics, have those chairs fly around (if they don't already!)
Re: My newest creation
Posted by ReNo on
Wed May 4th 2005 at 1:38pm
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Sprites would be an easy addition, and I was planning on putting in a
dynamic crosshair that changes colour if you are focused on the ghost,
and rotates clockwise / anticlockwise depending on which side the ghost
is on. Unfortunately I ran out of time for this due to the deadline.
I'd also like to add some additional visual effect for the ghost, such
as localised fogging or some sort of waving blur, but those are
somewhat more tricky to do and I haven't really looked into it. As for
physics - I haven't even got 3D collision detection going so you can
bugger off :razz:
Re: My newest creation
Posted by milkshake on
Wed May 4th 2005 at 1:49pm
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Mar 14th 2005
Occupation: Home
Location: Norway
damn it i just scored 3874 =(
Re: My newest creation
Posted by Frissi on
Thu May 5th 2005 at 12:47am
Posted
2005-05-05 12:47am
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Sep 8th 2003
Occupation: Student
Location: Iceland
Hey i cant even play the game :-(
Error about some missing dll named : d3dx9d_24.dll
Re: My newest creation
Posted by Dark Tree on
Thu May 5th 2005 at 12:29pm
Posted
2005-05-05 12:29pm
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Apr 30th 2004
Occupation: DigiPen student
Location: USA
Hmmm....did I hear a bit of monk_helpme02.wav and a few others in there? :wink: . high score = 1948.
Re: My newest creation
Posted by Agent Smith on
Thu May 5th 2005 at 11:33pm
Posted
2005-05-05 11:33pm
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Occupation: Uni Student
Location: NSW, Australia
Pretty nifty Reno. You didn't happen to use FarCry sounds for the
ghosts did you, as they sounded like those big guys with the rocket
launcher hands.
Re: My newest creation
Posted by Dark Tree on
Fri May 6th 2005 at 9:49am
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I just wanted to comment again on 'Veil of Darkness.' Although it isn't exactly something I would go out and purchase for 49.99 at CompUSA, I justr wanted to add that I am very impressed with the game. I think it is very cool you made it, ReNo.
Albeit small, it shows pretty creative thinking...infact, I haven't played a similar game. Those closest thing I can think of is Luigi's Mansion for GameCube.
I just wanted to applaud you on this little creativity and even though you borrowed pretty much all your textures and sounds, it is pretty neat.
Great job, as I had a bit of fun with a few loud F words as I played it, when ever I lose my chance for a bit hit.....and a chuckle noticing where the largely muffled and warped 'help me brother' came from.
Re: My newest creation
Posted by Forceflow on
Fri May 6th 2005 at 10:12am
Posted
2005-05-06 10:12am
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Occupation: Engineering Student (CS)
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You got the source of that terrain generator, Reno ?
I'm into C++ / OpenGL programming myself too, and I'm interested to take a look at the code, for learning sake. :smile:
Re: My newest creation
Posted by OtZman on
Fri May 6th 2005 at 12:43pm
Posted
2005-05-06 12:43pm
OtZman
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Seems like I can't start terrain_gen.exe:
"This application has failed to start because glut32.dll was not found. Re-installing the application may fix this problem."
Re: My newest creation
Posted by ReNo on
Fri May 6th 2005 at 12:52pm
Posted
2005-05-06 12:52pm
ReNo
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God, making programs is more hassle than its worth, you never know if
its gonna work on other's PC's :S I wouldn't have expected it, but I
guess that means you may need to have GLUT installed, which is an
OpenGL library that aids in the creation of OpenGL programs. Not sure
what to do about it just now - has anybody else tried it out, or could
they to find out if it works?
Re: My newest creation
Posted by Orpheus on
Fri May 6th 2005 at 12:57pm
Posted
2005-05-06 12:57pm
Orpheus
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Of all the mapping concepts involved with HL, terrain gives me the most trouble. If you could (or anyone really) come up with a reliable mesh between this program and Hammer, I would be very grateful. I would even consider naming my next born cat or dog after you. :heee:
Re: My newest creation
Posted by Edge Damodred on
Fri May 6th 2005 at 9:14pm
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Location: I don't even know anymore
Very nicely done on the terrain generator Reno, especially given the timeframe for it. Just a few questions. Are you planning to add any spatial partioning to it(Quad/Octree)? Also are there any LOD algorithms used while rendering? (I'd look through the source code but my computer that could handle this isn't working right now, using an old AMD K6 450 right now, with a vid card that hates both OGL and DX)
And yes working with GLUT is a pain in the ass if you don't have it installed. Once you know how to setup a basic window with OGL, make an app shell so you can avoid GLUT and get better performance out of it.
Re: My newest creation
Posted by ReNo on
Fri May 6th 2005 at 10:36pm
Posted
2005-05-06 10:36pm
ReNo
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Thanks mate, and long time no see :smile: I might work on this some more in
time, but for the time being I've got other things on my plate to work
on unfortunately. There is no partitioning involved, but it might be a
nice thing to add. We've done theory work on Octrees and Quad trees but
I've never implemented them before, so its something I really ought to
try. No LOD'ing either I'm afraid.
I've got a framework OpenGL application that I wrote a while back that
doesn't use GLUT, but it was a bit of a mess and I chose to start from
an example program we were provided with instead (which happened to use
GLUT). I may well strip out all of the GLUT functionality and tie my
own window handling class into it, but again, other things to think
about right now. I'll definately do that in the future though - I had
no idea it would cause compatablity issues for end users.
Re: My newest creation
Posted by Edge Damodred on
Sat May 7th 2005 at 1:35am
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Location: I don't even know anymore
Well I got Lep's message a week or two ago reminding me about the address change and I'd thought I'd stop by.
I actually have an Octree class ready to go...it just needs some vertices:D. Right now it just loads in vertices stored from a raw data file. Also it still needs to split polygons that lie on more than one side of a partitioning plane.
I'm comptemplating mixing it with my bsp loader and foregoing the PVS system it uses now so I can use Radiant for terrain maps that have lightmaps generated for it. Also it will force me to back and clean up my collision code which is a train wreck right now, I can only make objects not climb walls if the wall surface is axis aligned. Even then I still get the occasional falling through the world bug happening.
Re: My newest creation
Posted by StickFigs on
Mon May 16th 2005 at 10:02pm
Posted
2005-05-16 10:02pm
28 posts
13 snarkmarks
Registered:
Dec 23rd 2004
Can you make this terrain generator output an height map so we CAN use it for source?