Re: lit models
Posted by kingtoke on
Tue May 10th 2005 at 12:38pm
Posted
2005-05-10 12:38pm
56 posts
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Nov 25th 2004
Location: uk
hey guys, i have used the stop/go signal from props_trainyard in my map, i want to be able to light it grren or red. when the model is in hammer it has three lights, white red and amber. but when you run it in game all three lights are white. is it possible to make the signal light up (so that only the light part is lit up) rather then the model glowing?
Re: lit models
Posted by fishy on
Tue May 10th 2005 at 12:57pm
Posted
2005-05-10 12:57pm
fishy
member
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Sep 7th 2003
Location: glasgow
i had a look at the model, hoping that i could tell you to use a different skin value, but the model doesn't seem to have any other skin values. so i don't really have any suggestions, other than to possibly decompile the model and add some self illuminated textures to the parts that you want lit up.
Re: lit models
Posted by fishy on
Tue May 10th 2005 at 1:13pm
fishy
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Location: glasgow
if so, i can only imagine that they did it by using some sort of sprite /glow entity.
Re: lit models
Posted by DrGlass on
Tue May 10th 2005 at 7:10pm
DrGlass
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Dec 12th 2004
Occupation: 2D/3D digital artist
Location: USA
Thats right, add a env_sprite. Give it a color and then make some kind of trigger to turn them on and off.
do you need help setting that up?
Re: lit models
Posted by Campaignjunkie on
Wed May 11th 2005 at 1:26am
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Occupation: Student
Location: West Coast, USA
Set the Render Mode on the sprite to "Additive" or "Glow"