Re: lit models
                        Posted by kingtoke on 
    Tue May 10th 2005 at 12:38pm
                     
                    
                        
                        Posted 
    2005-05-10 12:38pm
                     
                 
                
            
            
                
    
            56 posts
        26 snarkmarks
        Registered: 
    Nov 25th 2004
                            Location: uk
             
                
                        hey guys, i have used the stop/go signal from props_trainyard in my map, i want to be able to light it grren or red. when the model is in hammer it has three lights, white red and amber. but when you run it in game all three lights are white. is it possible to make the signal light up (so that only the light part is lit up) rather then the model glowing?
                                    
             
        
            
            
                                     
                                
                    
                        Re: lit models
                        Posted by fishy on 
    Tue May 10th 2005 at 12:57pm
                     
                    
                        
                        Posted 
    2005-05-10 12:57pm
                     
                 
                
            
            
                
    
                    
                             fishy
                            fishy
            
                        member
     
            2623 posts
        1476 snarkmarks
        Registered: 
    Sep 7th 2003
                            Location: glasgow
             
                
                        i had a look at the model, hoping that i could tell you to use a different skin value, but the model doesn't seem to have any other skin values. so i don't really have any suggestions, other than to possibly decompile the model and add some self illuminated textures to the parts that you want lit up.
                                    
             
        
            
            
                                     
                                
                    
                        Re: lit models
                        Posted by fishy on 
    Tue May 10th 2005 at 1:13pm
                     
                    
                 
                
            
            
                
    
                    
                             fishy
                            fishy
            
                        member
     
            2623 posts
        1476 snarkmarks
        Registered: 
    Sep 7th 2003
                            Location: glasgow
             
                
                        if so, i can only imagine that they did it by using some sort of sprite /glow entity.
                                    
             
        
            
            
                                     
                                
                    
                        Re: lit models
                        Posted by DrGlass on 
    Tue May 10th 2005 at 7:10pm
                     
                    
                 
                
            
            
                
    
                    
                             DrGlass
                            DrGlass
            
                        member
     
            1825 posts
        632 snarkmarks
        Registered: 
    Dec 12th 2004
                    Occupation: 2D/3D digital artist
                            Location: USA
             
                
                        Thats right, add a env_sprite.  Give it a color and then make some kind of trigger to turn them on and off.
do you need help setting that up?
                                    
             
        
            
            
                                     
                                
                    
                        Re: lit models
                        Posted by Campaignjunkie on 
    Wed May 11th 2005 at 1:26am
                     
                    
                 
                
            
            
                
    
            1309 posts
        329 snarkmarks
        Registered: 
    Feb 12th 2002
                    Occupation: Student
                            Location: West Coast, USA
             
                
                        Set the Render Mode on the sprite to "Additive" or "Glow"