leak not found

leak not found

Re: leak not found Posted by warlord on Wed May 11th 2005 at 5:31pm
warlord
166 posts
Posted 2005-05-11 5:31pm
warlord
member
166 posts 247 snarkmarks Registered: Sep 11th 2003 Occupation: ill show ye Location: americas
i have a fairly simple map and it is all square based so there are no angled walls.

and it has a 3d skybox as well

and when i compile it says that there is a leak at func illusionary,

and when the map loads ingame it looks fine, except when i noclip outside and look around, i see a mirage of the exact map im in projected off in the diastance.

and as im flying over to it it takes litterally forever, and when i get to it, it looks as if it is huge, it takes 2 minuted to fly from one side of the room to the next.

anyway because there is a leak and i load the pointfile it isnt helpful

its just a single straight line that doesent touch any walls or entities on the map

so i dont know how to fix this
Re: leak not found Posted by omegaslayer on Wed May 11th 2005 at 5:58pm
omegaslayer
2481 posts
Posted 2005-05-11 5:58pm
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
Load the point file in hammer silly :smile:
map----> loadpointfile (follow the line and fix the leak......Its
much better than the previous hammer (where you get gobs and gobs of
lines eveywhere)

edit: here is more on leaks http://www.snarkpit.net/editing.php?page=tutorials&game=HL2&id=139
Re: leak not found Posted by warlord on Thu May 12th 2005 at 3:55pm
warlord
166 posts
Posted 2005-05-12 3:55pm
warlord
member
166 posts 247 snarkmarks Registered: Sep 11th 2003 Occupation: ill show ye Location: americas
ive done that but the line that it gives me just extends from one random place to another and it doesent pass thru any geometry, it doesent even touch the boundaries of the brushes
Re: leak not found Posted by omegaslayer on Thu May 12th 2005 at 4:16pm
omegaslayer
2481 posts
Posted 2005-05-12 4:16pm
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
edit: Okay I re-read you post for the fifth time and I get it this time (before I didnt get it because of random sentences), the other "map" your talking about in the distance is actually a mirage that is generated when you use hardware exceleration. HL1 had this and im asuming thats what your talking about. Ignore it!

Please post your compile log, and take a sceeen shot of the loaded pointfile in hammer (in the 3d view) use photo bucket or similar hosting page to host your image.
Re: leak not found Posted by Damic on Thu May 12th 2005 at 7:22pm
Damic
113 posts
Posted 2005-05-12 7:22pm
Damic
member
113 posts 71 snarkmarks Registered: Dec 22nd 2004 Occupation: Machine operator Location: belgium
I've had that to, just deleted some walls and everything whas fine :biggrin:
Re: leak not found Posted by warlord on Tue May 17th 2005 at 2:47pm
warlord
166 posts
Posted 2005-05-17 2:47pm
warlord
member
166 posts 247 snarkmarks Registered: Sep 11th 2003 Occupation: ill show ye Location: americas
ive managed to fix it by putting skybox at the edge of every wall.

other than that there was nothing that i could get it to do
the only problem with steam updating things every week is it doesent give the developers an incentive to playtest thier work, so we do it for them
Re: leak not found Posted by Madedog on Tue May 17th 2005 at 2:59pm
Madedog
487 posts
Posted 2005-05-17 2:59pm
Madedog
member
487 posts 128 snarkmarks Registered: Jan 5th 2005 Occupation: Level Designer Location: Estonia
Remember, map needs to be completely enclosed into world brushes.
Displacements, brush based entities etc won't work. Neither do models.

Your case might be that the func_illusion is trying to surround the
world... but it can't, you only have to, if it is somewhere trying to
enclose the map, cover the behind of it with skybox or a nodraw.
HL2 tutorials 'n' stuff: http://madedog.pri.ee
217.159.236.34:27050 - CSS Server - Clean | koffer.ee
Re: leak not found Posted by Orpheus on Tue May 17th 2005 at 3:17pm
Orpheus
13860 posts
Posted 2005-05-17 3:17pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
warlord said:
ive done that but the line that it gives me just extends from one random place to another and it doesent pass thru any geometry, it doesent even touch the boundaries of the brushes
Pointfile ALWAYS finds the leaks. you need two things to do so successfully.

1) enough particles to extend to the leak. (you may need to increase the particle limit)
2) enough skill to follow it to the leak(s).

if you have even one of these 2 points missing, you will fail to find the leak.

The best things in life, aren't things.